From 7db7ff878d3e5a6b345228e6eaee4797bb68b360 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 14 Apr 2009 22:14:30 -0600 Subject: mesa: merge the prog_src_register::NegateBase and NegateAbs fields There's really no need for two negation fields. This came from the GL_NV_fragment_program extension. The new, unified Negate bitfield applies after the absolute value step. --- src/mesa/shader/programopt.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader/programopt.c') diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index e283f8933b..ecd98dc85c 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -241,7 +241,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) inst->DstReg.WriteMask = WRITEMASK_X; inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = fogFactorTemp; - inst->SrcReg[0].NegateBase = NEGATE_XYZW; + inst->SrcReg[0].Negate = NEGATE_XYZW; inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; inst->SaturateMode = SATURATE_ZERO_ONE; inst++; -- cgit v1.2.3