From 6324f73b932bea74329f6f617021e593274e637c Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Thu, 13 Jan 2005 14:12:50 +0000 Subject: implement ARB_shader_objects, not complete --- src/mesa/shader/shaderobjects.c | 1048 +++++++++++++++++++++++++++++++++++---- 1 file changed, 957 insertions(+), 91 deletions(-) (limited to 'src/mesa/shader/shaderobjects.c') diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index 719b211ec4..013a43c2c0 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -1,260 +1,1126 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 2004-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file shaderobjects.c + * ARB_shader_objects state management functions + * \author Michal Krol + */ + #include "glheader.h" -#include "shaderobjects.h" -#include "mtypes.h" +#include "shaderobjects.h" +#include "shaderobjects_3dlabs.h" #include "context.h" -#include "macros.h" - +#include "macros.h" +#include "hash.h" + + void GLAPIENTRY -_mesa_DeleteObjectARB(GLhandleARB obj) -{ +_mesa_DeleteObjectARB (GLhandleARB obj) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_generic_intf **gen; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glDeleteObjectARB"); + return; + } + + gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC); + if (gen == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glDeleteObjectARB"); + return; + } + + (**gen).Delete (gen); + (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen); } GLhandleARB GLAPIENTRY -_mesa_GetHandleARB(GLenum pname) -{ - return 0; +_mesa_GetHandleARB (GLenum pname) +{ + GET_CURRENT_CONTEXT(ctx); + + switch (pname) + { + case GL_PROGRAM_OBJECT_ARB: + if (ctx->ShaderObjects.current_program != NULL) + return (**ctx->ShaderObjects.current_program)._container._generic.GetName ( + (struct gl2_generic_intf **) ctx->ShaderObjects.current_program); + break; + } + + return 0; } void GLAPIENTRY _mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) -{ +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unkc, **unka; + struct gl2_container_intf **con; + struct gl2_generic_intf **att; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unkc = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj); + unka = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, attachedObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unkc == NULL || unka == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glDetachObjectARB"); + return; + } + + con = (struct gl2_container_intf **) (**unkc).QueryInterface (unkc, UIID_CONTAINER); + if (con == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glDetachObjectARB"); + return; + } + + att = (struct gl2_generic_intf **) (**unka).QueryInterface (unka, UIID_GENERIC); + if (att == NULL) + { + (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); + _mesa_error (ctx, GL_INVALID_VALUE, "glDetachObjectARB"); + return; + } + + if ((**con).Detach (con, att) == GL_FALSE) + { + (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); + (**att)._unknown.Release ((struct gl2_unknown_intf **) att); + return; + } + + (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); + (**att)._unknown.Release ((struct gl2_unknown_intf **) att); } GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB (GLenum shaderType) -{ - return 0; +{ + return _mesa_3dlabs_create_shader_object (shaderType); } void GLAPIENTRY -_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, - const GLcharARB **string, const GLint *length) -{ +_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, + const GLint *length) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_shader_intf **sha; + GLint *offsets; + GLsizei i; + GLcharARB *source; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, shaderObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB"); + return; + } + + sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); + if (sha == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glShaderSourceARB"); + return; + } + + /* this array holds offsets of where the appropriate string ends, thus the last + element will be set to the total length of the source code */ + offsets = (GLint *) _mesa_malloc (count * sizeof (GLint)); + if (offsets == NULL) + { + (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); + _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); + return; + } + + for (i = 0; i < count; i++) + { + if (length == NULL || length[i] < 0) + offsets[i] = _mesa_strlen (string[i]); + else + offsets[i] = length[i]; + /* accumulate string lengths */ + if (i > 0) + offsets[i] += offsets[i - 1]; + } + + source = (GLcharARB *) _mesa_malloc ((offsets[count - 1] + 1) * sizeof (GLcharARB)); + if (source == NULL) + { + _mesa_free ((void *) offsets); + (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); + _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); + return; + } + + for (i = 0; i < count; i++) + { + GLint start = (i > 0) ? offsets[i - 1] : 0; + _mesa_memcpy (source + start, string[i], (offsets[i] - start) * sizeof (GLcharARB)); + } + source[offsets[count - 1]] = '\0'; + + (**sha).SetSource (sha, source, offsets, count); + (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); } void GLAPIENTRY _mesa_CompileShaderARB (GLhandleARB shaderObj) -{ +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_shader_intf **sha; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, shaderObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glCompileShaderARB"); + return; + } + + sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); + if (sha == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glCompileShaderARB"); + return; + } + + (**sha).Compile (sha); + (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); } GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB (void) { - return 0; + return _mesa_3dlabs_create_program_object (); } void GLAPIENTRY _mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj) -{ +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unkc, **unka; + struct gl2_container_intf **con; + struct gl2_generic_intf **att; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unkc = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj); + unka = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unkc == NULL || unka == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB"); + return; + } + + con = (struct gl2_container_intf **) (**unkc).QueryInterface (unkc, UIID_CONTAINER); + if (con == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB"); + return; + } + + att = (struct gl2_generic_intf **) (**unka).QueryInterface (unka, UIID_GENERIC); + if (att == NULL) + { + (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); + _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB"); + return; + } + + if (!(**con).Attach (con, att)) + { + (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); + (**att)._unknown.Release ((struct gl2_unknown_intf **) att); + return; + } + + (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); + (**att)._unknown.Release ((struct gl2_unknown_intf **) att); } void GLAPIENTRY _mesa_LinkProgramARB (GLhandleARB programObj) -{ -} - -#if 0 -GLboolean -_mesa_use_program_object( GLcontext *ctx, struct gl_program_object *pobj ) -{ - return GL_FALSE; +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glLinkProgramARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glLinkProgramARB"); + return; + } + + if (pro == ctx->ShaderObjects.current_program) + { + /* TODO re-install executable program */ + } + + (**pro).Link (pro); + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } -#endif void GLAPIENTRY _mesa_UseProgramObjectARB (GLhandleARB programObj) -{ +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_program_intf **pro; + + if (programObj == 0) + { + pro = NULL; + } + else + { + struct gl2_unknown_intf **unk; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glUseProgramObjectARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB"); + return; + } + + if ((**pro).GetLinkStatus (pro) == GL_FALSE) + { + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + _mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB"); + return; + } + } + + if (ctx->ShaderObjects.current_program != NULL) + { + (**ctx->ShaderObjects.current_program)._container._generic._unknown.Release ( + (struct gl2_unknown_intf **) ctx->ShaderObjects.current_program); + } + + ctx->ShaderObjects.current_program = pro; } void GLAPIENTRY _mesa_ValidateProgramARB (GLhandleARB programObj) -{ -} +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glValidateProgramARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glValidateProgramARB"); + return; + } + + (**pro).Validate (pro); + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); +} + +/* +Errors TODO + + The error INVALID_OPERATION is generated by the Uniform*ARB if the + number of values loaded results in exceeding the declared extent of a + uniform. + + The error INVALID_OPERATION is generated by the Uniform*ARB commands if + the size does not match the size of the uniform declared in the shader. + + The error INVALID_OPERATION is generated by the Uniform*ARB commands if + the type does not match the type of the uniform declared in the shader, + if the uniform is not of type Boolean. + + The error INVALID_OPERATION is generated by the Uniform*ARB commands if + does not exist for the program object currently in use. + + The error INVALID_OPERATION is generated if a uniform command other than + Uniform1i{v}ARB is used to load a sampler value. + + +*/ void GLAPIENTRY _mesa_Uniform1fARB (GLint location, GLfloat v0) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB"); + return; + } } void GLAPIENTRY _mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB"); + return; + } } void GLAPIENTRY _mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB"); + return; + } } void GLAPIENTRY _mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB"); + return; + } } void GLAPIENTRY _mesa_Uniform1iARB (GLint location, GLint v0) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB"); + return; + } } void GLAPIENTRY _mesa_Uniform2iARB (GLint location, GLint v0, GLint v1) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB"); + return; + } } void GLAPIENTRY _mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB"); + return; + } } void GLAPIENTRY _mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB"); + return; + } } void GLAPIENTRY _mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB"); + return; + } } void GLAPIENTRY _mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB"); + return; + } } void GLAPIENTRY _mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB"); + return; + } } void GLAPIENTRY _mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB"); + return; + } } void GLAPIENTRY _mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB"); + return; + } } void GLAPIENTRY _mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB"); + return; + } } void GLAPIENTRY _mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB"); + return; + } } void GLAPIENTRY _mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB"); + return; + } } void GLAPIENTRY _mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB"); + return; + } } void GLAPIENTRY _mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB"); + return; + } } void GLAPIENTRY _mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ -} - +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.current_program == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB"); + return; + } +} + void GLAPIENTRY _mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params) -{ +{ + GLint iparams; + + /* NOTE we are assuming here that all parameters are one-element wide */ + + _mesa_GetObjectParameterivARB (obj, pname, &iparams); + *params = (GLfloat) iparams; } void GLAPIENTRY _mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params) -{ +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_generic_intf **gen; + struct gl2_shader_intf **sha; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); + return; + } + + gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC); + if (gen == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + return; + } + + sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + + /* NOTE this function is called by GetObjectParameterfv so watch out with types and sizes */ + + switch (pname) + { + case GL_OBJECT_TYPE_ARB: + *params = (**gen).GetType (gen); + break; + case GL_OBJECT_SUBTYPE_ARB: + if (sha != NULL) + *params = (**sha).GetSubType (sha); + else + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + break; + case GL_OBJECT_DELETE_STATUS_ARB: + *params = (**gen).GetDeleteStatus (gen); + break; + case GL_OBJECT_COMPILE_STATUS_ARB: + if (sha != NULL) + *params = (**sha).GetCompileStatus (sha); + else + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + break; + case GL_OBJECT_LINK_STATUS_ARB: + if (pro != NULL) + *params = (**pro).GetLinkStatus (pro); + else + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + break; + case GL_OBJECT_VALIDATE_STATUS_ARB: + if (pro != NULL) + *params = (**pro).GetValidateStatus (pro); + else + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + break; + case GL_OBJECT_INFO_LOG_LENGTH_ARB: + { + const GLcharARB *info = (**gen).GetInfoLog (gen); + if (info == NULL) + *params = 0; + else + *params = _mesa_strlen (info) + 1; + } + break; + case GL_OBJECT_ATTACHED_OBJECTS_ARB: + if (pro != NULL) + *params = (**pro)._container.GetAttachedCount ((struct gl2_container_intf **) pro); + else + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + break; + case GL_OBJECT_ACTIVE_UNIFORMS_ARB: + *params = 0; /* TODO */ + break; + case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: + *params = 0; /* TODO */ + break; + case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: + if (sha != NULL) + { + const GLcharARB *src = (**sha).GetSource (sha); + if (src == NULL) + *params = 0; + else + *params = _mesa_strlen (src) + 1; + } + else + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + break; + } + + (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen); + if (sha != NULL) + (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); + if (pro != NULL) + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } void GLAPIENTRY _mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) -{ +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_generic_intf **gen; + const GLcharARB *info; + GLsizei len; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB"); + return; + } + + gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC); + if (gen == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB"); + return; + } + + info = (**gen).GetInfoLog (gen); + if (info == NULL) + info = ""; + (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen); + + len = _mesa_strlen (info); + if (len > maxLength) + { + len = maxLength; + /* allocate space for null termination */ + if (len > 0) + len--; + } + + _mesa_memcpy (infoLog, info, len * sizeof (GLcharARB)); + if (maxLength > 0) + infoLog[len] = '\0'; + + if (length != NULL) + *length = len; } void GLAPIENTRY _mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj) -{ +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_container_intf **con; + GLsizei cnt, i; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB"); + return; + } + + con = (struct gl2_container_intf **) (**unk).QueryInterface (unk, UIID_CONTAINER); + if (con == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetAttachedObjectsARB"); + return; + } + + cnt = (**con).GetAttachedCount (con); + if (cnt > maxCount) + cnt = maxCount; + + for (i = 0; i < cnt; i++) + { + struct gl2_generic_intf **x = (**con).GetAttached (con, i); + obj[i] = (**x).GetName (x); + (**x)._unknown.Release ((struct gl2_unknown_intf **) x); + } + + (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con); + + if (count != NULL) + *count = cnt; } GLint GLAPIENTRY _mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name) -{ - return -1; +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + GLint loc = -1; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformLocationARB"); + return -1; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformLocationARB"); + return -1; + } + + if ((**pro).GetLinkStatus (pro) == GL_FALSE) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformLocationARB"); + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + return -1; + } + + /* TODO */ + + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + return loc; } void GLAPIENTRY _mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) -{ +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "glGetActiveUniformARB"); + return; + } + +/* if (index >= val (OBJECT_ACTIVE_ATTRIBUTES_ARB)) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + return; + }*/ + + /* TODO */ + + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } void GLAPIENTRY _mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params) -{ +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformfvARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformfvARB"); + return; + } + + /* TODO */ + + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } void GLAPIENTRY _mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params) -{ +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformivARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformivARB"); + return; + } + + /* TODO */ + + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } void GLAPIENTRY _mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source) -{ +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_shader_intf **sha; + const GLcharARB *src; + GLsizei len; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB"); + return; + } + + sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER); + if (sha == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB"); + return; + } + + src = (**sha).GetSource (sha); + if (src == NULL) + src = ""; + (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); + + len = _mesa_strlen (src); + if (len > maxLength) + { + len = maxLength; + /* allocate space for null termination */ + if (len > 0) + len--; + } + + _mesa_memcpy (source, src, len * sizeof (GLcharARB)); + if (maxLength > 0) + source[len] = '\0'; + + if (length != NULL) + *length = len; } /* GL_ARB_vertex_shader */ void GLAPIENTRY _mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name) -{ +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB"); + return; + } + + /* TODO */ + + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } void GLAPIENTRY _mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) -{ +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB"); + return; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB"); + return; + } + + /* TODO */ + + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } GLint GLAPIENTRY _mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name) -{ - return 0; +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **unk; + struct gl2_program_intf **pro; + GLint loc = 0; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + if (unk == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB"); + return 0; + } + + pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM); + if (pro == NULL) + { + _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB"); + return 0; + } + + /* TODO */ + + (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + return loc; } -void _mesa_init_shaderobjects( GLcontext * ctx ) -{ +void +_mesa_init_shaderobjects (GLcontext *ctx) +{ + ctx->ShaderObjects.current_program = NULL; } + -- cgit v1.2.3