From 071357096e682e9af59ad45ea5abc444ab431837 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Tue, 21 Mar 2006 10:37:40 +0000 Subject: GLSL fixes: - generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg; --- src/mesa/shader/shaderobjects.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa/shader/shaderobjects.h') diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h index 830adddec9..060328163b 100644 --- a/src/mesa/shader/shaderobjects.h +++ b/src/mesa/shader/shaderobjects.h @@ -91,7 +91,8 @@ struct gl2_program_intf GLboolean); GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint, GLboolean); - GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *); + GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *); + GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum); }; struct gl2_fragment_shader_intf -- cgit v1.2.3