From 8af48fc4d62798dbcc00bcfbbd8bc8f3b47982c7 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Tue, 14 Mar 2006 11:23:16 +0000 Subject: More GLSL code: - add texture sampling support; - fix assembly codegen bugs; --- src/mesa/shader/shaderobjects.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/mesa/shader/shaderobjects.h') diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h index 5a4667d090..830adddec9 100644 --- a/src/mesa/shader/shaderobjects.h +++ b/src/mesa/shader/shaderobjects.h @@ -88,9 +88,10 @@ struct gl2_program_intf GLvoid (* Validate) (struct gl2_program_intf **); GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **); GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint, - GLboolean); + GLboolean); GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint, - GLboolean); + GLboolean); + GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *); }; struct gl2_fragment_shader_intf -- cgit v1.2.3