From 33ae886bbd1443412799b506a49dea5b11040527 Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 13 Dec 2006 15:36:26 -0700 Subject: Remove unused 3Dlabs code. --- .../shader/slang/MachineIndependent/Initialize.cpp | 948 --------------------- 1 file changed, 948 deletions(-) delete mode 100755 src/mesa/shader/slang/MachineIndependent/Initialize.cpp (limited to 'src/mesa/shader/slang/MachineIndependent/Initialize.cpp') diff --git a/src/mesa/shader/slang/MachineIndependent/Initialize.cpp b/src/mesa/shader/slang/MachineIndependent/Initialize.cpp deleted file mode 100755 index 0913e531af..0000000000 --- a/src/mesa/shader/slang/MachineIndependent/Initialize.cpp +++ /dev/null @@ -1,948 +0,0 @@ -// -//Copyright (C) 2002-2005 3Dlabs Inc. Ltd. -//All rights reserved. -// -//Redistribution and use in source and binary forms, with or without -//modification, are permitted provided that the following conditions -//are met: -// -// Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// -// Redistributions in binary form must reproduce the above -// copyright notice, this list of conditions and the following -// disclaimer in the documentation and/or other materials provided -// with the distribution. -// -// Neither the name of 3Dlabs Inc. Ltd. nor the names of its -// contributors may be used to endorse or promote products derived -// from this software without specific prior written permission. -// -//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE -//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, -//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, -//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER -//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN -//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -//POSSIBILITY OF SUCH DAMAGE. -// - -// -// Create strings that declare built-in definitions, add built-ins that -// cannot be expressed in the files, and establish mappings between -// built-in functions and operators. -// - -#include "../Include/intermediate.h" -#include "Initialize.h" - -void TBuiltIns::initialize() -{ - // - // Initialize all the built-in strings for parsing. - // - TString BuiltInFunctions; - TString BuiltInFunctionsVertex; - TString BuiltInFunctionsFragment; - TString StandardVertexVaryings; - TString StandardFragmentVaryings; - TString StandardVertexAttributes; - TString StandardUniforms; - - { - //============================================================================ - // - // Prototypes for built-in functions seen by both vertex and fragment shaders. - // - //============================================================================ - - TString& s = BuiltInFunctions; - - // - // Angle and Trigonometric Functions. - // - s.append(TString("float radians(float degrees);")); - s.append(TString("vec2 radians(vec2 degrees);")); - s.append(TString("vec3 radians(vec3 degrees);")); - s.append(TString("vec4 radians(vec4 degrees);")); - - s.append(TString("float degrees(float radians);")); - s.append(TString("vec2 degrees(vec2 radians);")); - s.append(TString("vec3 degrees(vec3 radians);")); - s.append(TString("vec4 degrees(vec4 radians);")); - - s.append(TString("float sin(float angle);")); - s.append(TString("vec2 sin(vec2 angle);")); - s.append(TString("vec3 sin(vec3 angle);")); - s.append(TString("vec4 sin(vec4 angle);")); - - s.append(TString("float cos(float angle);")); - s.append(TString("vec2 cos(vec2 angle);")); - s.append(TString("vec3 cos(vec3 angle);")); - s.append(TString("vec4 cos(vec4 angle);")); - - s.append(TString("float tan(float angle);")); - s.append(TString("vec2 tan(vec2 angle);")); - s.append(TString("vec3 tan(vec3 angle);")); - s.append(TString("vec4 tan(vec4 angle);")); - - s.append(TString("float asin(float x);")); - s.append(TString("vec2 asin(vec2 x);")); - s.append(TString("vec3 asin(vec3 x);")); - s.append(TString("vec4 asin(vec4 x);")); - - s.append(TString("float acos(float x);")); - s.append(TString("vec2 acos(vec2 x);")); - s.append(TString("vec3 acos(vec3 x);")); - s.append(TString("vec4 acos(vec4 x);")); - - s.append(TString("float atan(float y, float x);")); - s.append(TString("vec2 atan(vec2 y, vec2 x);")); - s.append(TString("vec3 atan(vec3 y, vec3 x);")); - s.append(TString("vec4 atan(vec4 y, vec4 x);")); - - s.append(TString("float atan(float y_over_x);")); - s.append(TString("vec2 atan(vec2 y_over_x);")); - s.append(TString("vec3 atan(vec3 y_over_x);")); - s.append(TString("vec4 atan(vec4 y_over_x);")); - - // - // Exponential Functions. - // - s.append(TString("float pow(float x, float y);")); - s.append(TString("vec2 pow(vec2 x, vec2 y);")); - s.append(TString("vec3 pow(vec3 x, vec3 y);")); - s.append(TString("vec4 pow(vec4 x, vec4 y);")); - - s.append(TString("float exp(float x);")); - s.append(TString("vec2 exp(vec2 x);")); - s.append(TString("vec3 exp(vec3 x);")); - s.append(TString("vec4 exp(vec4 x);")); - - s.append(TString("float log(float x);")); - s.append(TString("vec2 log(vec2 x);")); - s.append(TString("vec3 log(vec3 x);")); - s.append(TString("vec4 log(vec4 x);")); - - s.append(TString("float exp2(float x);")); - s.append(TString("vec2 exp2(vec2 x);")); - s.append(TString("vec3 exp2(vec3 x);")); - s.append(TString("vec4 exp2(vec4 x);")); - - s.append(TString("float log2(float x);")); - s.append(TString("vec2 log2(vec2 x);")); - s.append(TString("vec3 log2(vec3 x);")); - s.append(TString("vec4 log2(vec4 x);")); - - s.append(TString("float sqrt(float x);")); - s.append(TString("vec2 sqrt(vec2 x);")); - s.append(TString("vec3 sqrt(vec3 x);")); - s.append(TString("vec4 sqrt(vec4 x);")); - - s.append(TString("float inversesqrt(float x);")); - s.append(TString("vec2 inversesqrt(vec2 x);")); - s.append(TString("vec3 inversesqrt(vec3 x);")); - s.append(TString("vec4 inversesqrt(vec4 x);")); - - // - // Common Functions. - // - s.append(TString("float abs(float x);")); - s.append(TString("vec2 abs(vec2 x);")); - s.append(TString("vec3 abs(vec3 x);")); - s.append(TString("vec4 abs(vec4 x);")); - - s.append(TString("float sign(float x);")); - s.append(TString("vec2 sign(vec2 x);")); - s.append(TString("vec3 sign(vec3 x);")); - s.append(TString("vec4 sign(vec4 x);")); - - s.append(TString("float floor(float x);")); - s.append(TString("vec2 floor(vec2 x);")); - s.append(TString("vec3 floor(vec3 x);")); - s.append(TString("vec4 floor(vec4 x);")); - - s.append(TString("float ceil(float x);")); - s.append(TString("vec2 ceil(vec2 x);")); - s.append(TString("vec3 ceil(vec3 x);")); - s.append(TString("vec4 ceil(vec4 x);")); - - s.append(TString("float fract(float x);")); - s.append(TString("vec2 fract(vec2 x);")); - s.append(TString("vec3 fract(vec3 x);")); - s.append(TString("vec4 fract(vec4 x);")); - - s.append(TString("float mod(float x, float y);")); - s.append(TString("vec2 mod(vec2 x, float y);")); - s.append(TString("vec3 mod(vec3 x, float y);")); - s.append(TString("vec4 mod(vec4 x, float y);")); - s.append(TString("vec2 mod(vec2 x, vec2 y);")); - s.append(TString("vec3 mod(vec3 x, vec3 y);")); - s.append(TString("vec4 mod(vec4 x, vec4 y);")); - - s.append(TString("float min(float x, float y);")); - s.append(TString("vec2 min(vec2 x, float y);")); - s.append(TString("vec3 min(vec3 x, float y);")); - s.append(TString("vec4 min(vec4 x, float y);")); - s.append(TString("vec2 min(vec2 x, vec2 y);")); - s.append(TString("vec3 min(vec3 x, vec3 y);")); - s.append(TString("vec4 min(vec4 x, vec4 y);")); - - s.append(TString("float max(float x, float y);")); - s.append(TString("vec2 max(vec2 x, float y);")); - s.append(TString("vec3 max(vec3 x, float y);")); - s.append(TString("vec4 max(vec4 x, float y);")); - s.append(TString("vec2 max(vec2 x, vec2 y);")); - s.append(TString("vec3 max(vec3 x, vec3 y);")); - s.append(TString("vec4 max(vec4 x, vec4 y);")); - - s.append(TString("float clamp(float x, float minVal, float maxVal);")); - s.append(TString("vec2 clamp(vec2 x, float minVal, float maxVal);")); - s.append(TString("vec3 clamp(vec3 x, float minVal, float maxVal);")); - s.append(TString("vec4 clamp(vec4 x, float minVal, float maxVal);")); - s.append(TString("vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);")); - s.append(TString("vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);")); - s.append(TString("vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);")); - - s.append(TString("float mix(float x, float y, float a);")); - s.append(TString("vec2 mix(vec2 x, vec2 y, float a);")); - s.append(TString("vec3 mix(vec3 x, vec3 y, float a);")); - s.append(TString("vec4 mix(vec4 x, vec4 y, float a);")); - s.append(TString("vec2 mix(vec2 x, vec2 y, vec2 a);")); - s.append(TString("vec3 mix(vec3 x, vec3 y, vec3 a);")); - s.append(TString("vec4 mix(vec4 x, vec4 y, vec4 a);")); - - s.append(TString("float step(float edge, float x);")); - s.append(TString("vec2 step(vec2 edge, vec2 x);")); - s.append(TString("vec3 step(vec3 edge, vec3 x);")); - s.append(TString("vec4 step(vec4 edge, vec4 x);")); - s.append(TString("vec2 step(float edge, vec2 x);")); - s.append(TString("vec3 step(float edge, vec3 x);")); - s.append(TString("vec4 step(float edge, vec4 x);")); - - s.append(TString("float smoothstep(float edge0, float edge1, float x);")); - s.append(TString("vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);")); - s.append(TString("vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);")); - s.append(TString("vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);")); - s.append(TString("vec2 smoothstep(float edge0, float edge1, vec2 x);")); - s.append(TString("vec3 smoothstep(float edge0, float edge1, vec3 x);")); - s.append(TString("vec4 smoothstep(float edge0, float edge1, vec4 x);")); - - // - // Geometric Functions. - // - s.append(TString("float length(float x);")); - s.append(TString("float length(vec2 x);")); - s.append(TString("float length(vec3 x);")); - s.append(TString("float length(vec4 x);")); - - s.append(TString("float distance(float p0, float p1);")); - s.append(TString("float distance(vec2 p0, vec2 p1);")); - s.append(TString("float distance(vec3 p0, vec3 p1);")); - s.append(TString("float distance(vec4 p0, vec4 p1);")); - - s.append(TString("float dot(float x, float y);")); - s.append(TString("float dot(vec2 x, vec2 y);")); - s.append(TString("float dot(vec3 x, vec3 y);")); - s.append(TString("float dot(vec4 x, vec4 y);")); - - s.append(TString("vec3 cross(vec3 x, vec3 y);")); - s.append(TString("float normalize(float x);")); - s.append(TString("vec2 normalize(vec2 x);")); - s.append(TString("vec3 normalize(vec3 x);")); - s.append(TString("vec4 normalize(vec4 x);")); - - s.append(TString("float faceforward(float N, float I, float Nref);")); - s.append(TString("vec2 faceforward(vec2 N, vec2 I, vec2 Nref);")); - s.append(TString("vec3 faceforward(vec3 N, vec3 I, vec3 Nref);")); - s.append(TString("vec4 faceforward(vec4 N, vec4 I, vec4 Nref);")); - - s.append(TString("float reflect(float I, float N);")); - s.append(TString("vec2 reflect(vec2 I, vec2 N);")); - s.append(TString("vec3 reflect(vec3 I, vec3 N);")); - s.append(TString("vec4 reflect(vec4 I, vec4 N);")); - - s.append(TString("float refract(float I, float N, float eta);")); - s.append(TString("vec2 refract(vec2 I, vec2 N, float eta);")); - s.append(TString("vec3 refract(vec3 I, vec3 N, float eta);")); - s.append(TString("vec4 refract(vec4 I, vec4 N, float eta);")); - - // - // Matrix Functions. - // - s.append(TString("mat2 matrixCompMult(mat2 x, mat2 y);")); - s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);")); - s.append(TString("mat4 matrixCompMult(mat4 x, mat4 y);")); - - // - // Vector relational functions. - // - s.append(TString("bvec2 lessThan(vec2 x, vec2 y);")); - s.append(TString("bvec3 lessThan(vec3 x, vec3 y);")); - s.append(TString("bvec4 lessThan(vec4 x, vec4 y);")); - - s.append(TString("bvec2 lessThan(ivec2 x, ivec2 y);")); - s.append(TString("bvec3 lessThan(ivec3 x, ivec3 y);")); - s.append(TString("bvec4 lessThan(ivec4 x, ivec4 y);")); - - s.append(TString("bvec2 lessThanEqual(vec2 x, vec2 y);")); - s.append(TString("bvec3 lessThanEqual(vec3 x, vec3 y);")); - s.append(TString("bvec4 lessThanEqual(vec4 x, vec4 y);")); - - s.append(TString("bvec2 lessThanEqual(ivec2 x, ivec2 y);")); - s.append(TString("bvec3 lessThanEqual(ivec3 x, ivec3 y);")); - s.append(TString("bvec4 lessThanEqual(ivec4 x, ivec4 y);")); - - s.append(TString("bvec2 greaterThan(vec2 x, vec2 y);")); - s.append(TString("bvec3 greaterThan(vec3 x, vec3 y);")); - s.append(TString("bvec4 greaterThan(vec4 x, vec4 y);")); - - s.append(TString("bvec2 greaterThan(ivec2 x, ivec2 y);")); - s.append(TString("bvec3 greaterThan(ivec3 x, ivec3 y);")); - s.append(TString("bvec4 greaterThan(ivec4 x, ivec4 y);")); - - s.append(TString("bvec2 greaterThanEqual(vec2 x, vec2 y);")); - s.append(TString("bvec3 greaterThanEqual(vec3 x, vec3 y);")); - s.append(TString("bvec4 greaterThanEqual(vec4 x, vec4 y);")); - - s.append(TString("bvec2 greaterThanEqual(ivec2 x, ivec2 y);")); - s.append(TString("bvec3 greaterThanEqual(ivec3 x, ivec3 y);")); - s.append(TString("bvec4 greaterThanEqual(ivec4 x, ivec4 y);")); - - s.append(TString("bvec2 equal(vec2 x, vec2 y);")); - s.append(TString("bvec3 equal(vec3 x, vec3 y);")); - s.append(TString("bvec4 equal(vec4 x, vec4 y);")); - - s.append(TString("bvec2 equal(ivec2 x, ivec2 y);")); - s.append(TString("bvec3 equal(ivec3 x, ivec3 y);")); - s.append(TString("bvec4 equal(ivec4 x, ivec4 y);")); - - s.append(TString("bvec2 equal(bvec2 x, bvec2 y);")); - s.append(TString("bvec3 equal(bvec3 x, bvec3 y);")); - s.append(TString("bvec4 equal(bvec4 x, bvec4 y);")); - - s.append(TString("bvec2 notEqual(vec2 x, vec2 y);")); - s.append(TString("bvec3 notEqual(vec3 x, vec3 y);")); - s.append(TString("bvec4 notEqual(vec4 x, vec4 y);")); - - s.append(TString("bvec2 notEqual(ivec2 x, ivec2 y);")); - s.append(TString("bvec3 notEqual(ivec3 x, ivec3 y);")); - s.append(TString("bvec4 notEqual(ivec4 x, ivec4 y);")); - - s.append(TString("bvec2 notEqual(bvec2 x, bvec2 y);")); - s.append(TString("bvec3 notEqual(bvec3 x, bvec3 y);")); - s.append(TString("bvec4 notEqual(bvec4 x, bvec4 y);")); - - s.append(TString("bool any(bvec2 x);")); - s.append(TString("bool any(bvec3 x);")); - s.append(TString("bool any(bvec4 x);")); - - s.append(TString("bool all(bvec2 x);")); - s.append(TString("bool all(bvec3 x);")); - s.append(TString("bool all(bvec4 x);")); - - s.append(TString("bvec2 not(bvec2 x);")); - s.append(TString("bvec3 not(bvec3 x);")); - s.append(TString("bvec4 not(bvec4 x);")); - - // - // Texture Functions. - // - s.append(TString("vec4 texture1D(sampler1D sampler, float coord);")); - s.append(TString("vec4 texture1DProj(sampler1D sampler, vec2 coord);")); - s.append(TString("vec4 texture1DProj(sampler1D sampler, vec4 coord);")); - - s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);")); - s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);")); - s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);")); - - s.append(TString("vec4 texture3D(sampler3D sampler, vec3 coord);")); - s.append(TString("vec4 texture3DProj(sampler3D sampler, vec4 coord);")); - - s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);")); - - s.append(TString("vec4 shadow1D(sampler1DShadow sampler, vec3 coord);")); - - s.append(TString("vec4 shadow2D(sampler2DShadow sampler, vec3 coord);")); - - s.append(TString("vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord);")); - - s.append(TString("vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord);")); - - - // - // Noise functions. - // - s.append(TString("float noise1(float x);")); - s.append(TString("float noise1(vec2 x);")); - s.append(TString("float noise1(vec3 x);")); - s.append(TString("float noise1(vec4 x);")); - - s.append(TString("vec2 noise2(float x);")); - s.append(TString("vec2 noise2(vec2 x);")); - s.append(TString("vec2 noise2(vec3 x);")); - s.append(TString("vec2 noise2(vec4 x);")); - - s.append(TString("vec3 noise3(float x);")); - s.append(TString("vec3 noise3(vec2 x);")); - s.append(TString("vec3 noise3(vec3 x);")); - s.append(TString("vec3 noise3(vec4 x);")); - - s.append(TString("vec4 noise4(float x);")); - s.append(TString("vec4 noise4(vec2 x);")); - s.append(TString("vec4 noise4(vec3 x);")); - s.append(TString("vec4 noise4(vec4 x);")); - - s.append(TString("\n")); - } - { - //============================================================================ - // - // Prototypes for built-in functions seen by vertex shaders only. - // - //============================================================================ - - TString& s = BuiltInFunctionsVertex; - - // - // Geometric Functions. - // - s.append(TString("vec4 ftransform();")); - - // - // Texture Functions. - // - s.append(TString("vec4 texture1DLod(sampler1D sampler, float coord, float lod);")); - s.append(TString("vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);")); - s.append(TString("vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);")); - - s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);")); - s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);")); - s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);")); - - s.append(TString("vec4 texture3DLod(sampler3D sampler, vec3 coord, float lod);")); - s.append(TString("vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);")); - s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);")); - - s.append(TString("vec4 shadow1DLod(sampler1DShadow sampler, vec3 coord, float lod);")); - s.append(TString("vec4 shadow2DLod(sampler2DShadow sampler, vec3 coord, float lod);")); - s.append(TString("vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);")); - s.append(TString("vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);")); - - s.append(TString("\n")); - } - { - //============================================================================ - // - // Prototypes for built-in functions seen by fragment shaders only. - // - //============================================================================ - - TString& s = BuiltInFunctionsFragment; - - // - // Texture Functions. - // - s.append(TString("vec4 texture1D(sampler1D sampler, float coord, float bias);")); - s.append(TString("vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias);")); - s.append(TString("vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias);")); - - s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);")); - s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);")); - s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);")); - - s.append(TString("vec4 texture3D(sampler3D sampler, vec3 coord, float bias);")); - s.append(TString("vec4 texture3DProj(sampler3D sampler, vec4 coord, float bias);")); - s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);")); - - s.append(TString("vec4 shadow1D(sampler1DShadow sampler, vec3 coord, float bias);")); - s.append(TString("vec4 shadow2D(sampler2DShadow sampler, vec3 coord, float bias);")); - s.append(TString("vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord, float bias);")); - s.append(TString("vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord, float bias);")); - - s.append(TString("float dFdx(float p);")); - s.append(TString("vec2 dFdx(vec2 p);")); - s.append(TString("vec3 dFdx(vec3 p);")); - s.append(TString("vec4 dFdx(vec4 p);")); - - s.append(TString("float dFdy(float p);")); - s.append(TString("vec2 dFdy(vec2 p);")); - s.append(TString("vec3 dFdy(vec3 p);")); - s.append(TString("vec4 dFdy(vec4 p);")); - - s.append(TString("float fwidth(float p);")); - s.append(TString("vec2 fwidth(vec2 p);")); - s.append(TString("vec3 fwidth(vec3 p);")); - s.append(TString("vec4 fwidth(vec4 p);")); - - s.append(TString("\n")); - } - { - //============================================================================ - // - // Standard Uniforms - // - //============================================================================ - - TString& s = StandardUniforms; - - - // - // OpenGL'uniform' state. Page numbers are in reference to version - // 1.4 of the OpenGL specification. - // - - // - // Matrix state. p. 31, 32, 37, 39, 40. - // - s.append(TString("uniform mat4 gl_ModelViewMatrix;")); - s.append(TString("uniform mat4 gl_ProjectionMatrix;")); - s.append(TString("uniform mat4 gl_ModelViewProjectionMatrix;")); - - // - // Derived matrix state that provides inverse and transposed versions - // of the matrices above. - // - s.append(TString("uniform mat3 gl_NormalMatrix;")); - - s.append(TString("uniform mat4 gl_ModelViewMatrixInverse;")); - s.append(TString("uniform mat4 gl_ProjectionMatrixInverse;")); - s.append(TString("uniform mat4 gl_ModelViewProjectionMatrixInverse;")); - - s.append(TString("uniform mat4 gl_ModelViewMatrixTranspose;")); - s.append(TString("uniform mat4 gl_ProjectionMatrixTranspose;")); - s.append(TString("uniform mat4 gl_ModelViewProjectionMatrixTranspose;")); - - s.append(TString("uniform mat4 gl_ModelViewMatrixInverseTranspose;")); - s.append(TString("uniform mat4 gl_ProjectionMatrixInverseTranspose;")); - s.append(TString("uniform mat4 gl_ModelViewProjectionMatrixInverseTranspose;")); - - // - // Normal scaling p. 39. - // - s.append(TString("uniform float gl_NormalScale;")); - - // - // Depth range in window coordinates, p. 33 - // - s.append(TString("struct gl_DepthRangeParameters {")); - s.append(TString(" float near;")); // n - s.append(TString(" float far;")); // f - s.append(TString(" float diff;")); // f - n - s.append(TString("};")); - s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;")); - - - // - // Point Size, p. 66, 67. - // - s.append(TString("struct gl_PointParameters {")); - s.append(TString(" float size;")); - s.append(TString(" float sizeMin;")); - s.append(TString(" float sizeMax;")); - s.append(TString(" float fadeThresholdSize;")); - s.append(TString(" float distanceConstantAttenuation;")); - s.append(TString(" float distanceLinearAttenuation;")); - s.append(TString(" float distanceQuadraticAttenuation;")); - s.append(TString("};")); - - s.append(TString("uniform gl_PointParameters gl_Point;")); - - // - // Material State p. 50, 55. - // - s.append(TString("struct gl_MaterialParameters {")); - s.append(TString(" vec4 emission;")); // Ecm - s.append(TString(" vec4 ambient;")); // Acm - s.append(TString(" vec4 diffuse;")); // Dcm - s.append(TString(" vec4 specular;")); // Scm - s.append(TString(" float shininess;")); // Srm - s.append(TString("};")); - s.append(TString("uniform gl_MaterialParameters gl_FrontMaterial;")); - s.append(TString("uniform gl_MaterialParameters gl_BackMaterial;")); - - // - // Light State p 50, 53, 55. - // - - s.append(TString("struct gl_LightSourceParameters {")); - s.append(TString(" vec4 ambient;")); // Acli - s.append(TString(" vec4 diffuse;")); // Dcli - s.append(TString(" vec4 specular;")); // Scli - s.append(TString(" vec4 position;")); // Ppli - s.append(TString(" vec4 halfVector;")); // Derived: Hi - s.append(TString(" vec3 spotDirection;")); // Sdli - s.append(TString(" float spotExponent;")); // Srli - s.append(TString(" float spotCutoff;")); // Crli - // (range: [0.0,90.0], 180.0) - s.append(TString(" float spotCosCutoff;")); // Derived: cos(Crli) - // (range: [1.0,0.0],-1.0) - s.append(TString(" float constantAttenuation;")); // K0 - s.append(TString(" float linearAttenuation;")); // K1 - s.append(TString(" float quadraticAttenuation;"));// K2 - s.append(TString("};")); - - - s.append(TString("struct gl_LightModelParameters {")); - s.append(TString(" vec4 ambient;")); // Acs - s.append(TString("};")); - - s.append(TString("uniform gl_LightModelParameters gl_LightModel;")); - - // - // Derived state from products of light and material. - // - - s.append(TString("struct gl_LightModelProducts {")); - s.append(TString(" vec4 sceneColor;")); // Derived. Ecm + Acm * Acs - s.append(TString("};")); - - s.append(TString("uniform gl_LightModelProducts gl_FrontLightModelProduct;")); - s.append(TString("uniform gl_LightModelProducts gl_BackLightModelProduct;")); - - s.append(TString("struct gl_LightProducts {")); - s.append(TString(" vec4 ambient;")); // Acm * Acli - s.append(TString(" vec4 diffuse;")); // Dcm * Dcli - s.append(TString(" vec4 specular;")); // Scm * Scli - s.append(TString("};")); - - - - - // - // Fog p. 161 - // - s.append(TString("struct gl_FogParameters {")); - s.append(TString(" vec4 color;")); - s.append(TString(" float density;")); - s.append(TString(" float start;")); - s.append(TString(" float end;")); - s.append(TString(" float scale;")); // 1 / (gl_FogEnd - gl_FogStart) - s.append(TString("};")); - - s.append(TString("uniform gl_FogParameters gl_Fog;")); - - s.append(TString("\n")); - } - { - //============================================================================ - // - // Vertex attributes, p. 19. - // - //============================================================================ - - TString& s = StandardVertexAttributes; - - s.append(TString("attribute vec4 gl_Color;")); - s.append(TString("attribute vec4 gl_SecondaryColor;")); - s.append(TString("attribute vec3 gl_Normal;")); - s.append(TString("attribute vec4 gl_Vertex;")); - s.append(TString("attribute vec4 gl_MultiTexCoord0;")); - s.append(TString("attribute vec4 gl_MultiTexCoord1;")); - s.append(TString("attribute vec4 gl_MultiTexCoord2;")); - s.append(TString("attribute vec4 gl_MultiTexCoord3;")); - s.append(TString("attribute vec4 gl_MultiTexCoord4;")); - s.append(TString("attribute vec4 gl_MultiTexCoord5;")); - s.append(TString("attribute vec4 gl_MultiTexCoord6;")); - s.append(TString("attribute vec4 gl_MultiTexCoord7;")); - s.append(TString("attribute float gl_FogCoord;")); - - s.append(TString("\n")); - } - { - //============================================================================ - // - // Define the output varying interface from the vertex shader. - // - //============================================================================ - - TString& s = StandardVertexVaryings; - - s.append(TString("varying vec4 gl_FrontColor;")); - s.append(TString("varying vec4 gl_BackColor;")); - s.append(TString("varying vec4 gl_FrontSecondaryColor;")); - s.append(TString("varying vec4 gl_BackSecondaryColor;")); - s.append(TString("varying vec4 gl_TexCoord[];")); - s.append(TString("varying float gl_FogFragCoord;")); - - s.append(TString("\n")); - } - { - //============================================================================ - // - // Define the input varying interface to the fragment shader. - // - //============================================================================ - - TString& s = StandardFragmentVaryings; - - s.append(TString("varying vec4 gl_Color;")); - s.append(TString("varying vec4 gl_SecondaryColor;")); - s.append(TString("varying vec4 gl_TexCoord[];")); - s.append(TString("varying float gl_FogFragCoord;")); - - s.append(TString("\n")); - } - - builtInStrings[EShLangFragment].push_back(BuiltInFunctions.c_str()); - builtInStrings[EShLangFragment].push_back(BuiltInFunctionsFragment); - builtInStrings[EShLangFragment].push_back(StandardUniforms); - builtInStrings[EShLangFragment].push_back(StandardFragmentVaryings); - - builtInStrings[EShLangVertex].push_back(BuiltInFunctions); - builtInStrings[EShLangVertex].push_back(BuiltInFunctionsVertex); - builtInStrings[EShLangVertex].push_back(StandardVertexVaryings); - builtInStrings[EShLangVertex].push_back(StandardVertexAttributes); - builtInStrings[EShLangVertex].push_back(StandardUniforms); -} - - -void TBuiltIns::initialize(const TBuiltInResource &resources) -{ - // - // Initialize all the built-in strings for parsing. - // - TString StandardUniforms; - - { - //============================================================================ - // - // Standard Uniforms - // - //============================================================================ - - TString& s = StandardUniforms; - - // - // Implementation dependent constants. The example values below - // are the minimum values allowed for these maximums. - // - char builtInConstant[80]; - sprintf(builtInConstant, "const int gl_MaxLights = %d;", resources.maxLights); // GL 1.0 - s.append(TString(builtInConstant)); - - sprintf(builtInConstant, "const int gl_MaxClipPlanes = %d;", resources.maxClipPlanes); // GL 1.0 - s.append(TString(builtInConstant)); - - sprintf(builtInConstant, "const int gl_MaxTextureUnits = %d;", resources.maxTextureUnits); // GL 1.2 - s.append(TString(builtInConstant)); - - sprintf(builtInConstant, "const int gl_MaxTextureCoords = %d;", resources.maxTextureCoords); // ARB_fragment_program - s.append(TString(builtInConstant)); - - sprintf(builtInConstant, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs); // ARB_vertex_shader - s.append(TString(builtInConstant)); - - sprintf(builtInConstant, "const int gl_MaxVertexUniformComponents = %d;", resources.maxVertexUniformComponents); // ARB_vertex_shader - s.append(TString(builtInConstant)); - - sprintf(builtInConstant, "const int gl_MaxVaryingFloats = %d;", resources.maxVaryingFloats); // ARB_vertex_shader - s.append(TString(builtInConstant)); - - sprintf(builtInConstant, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits); // ARB_vertex_shader - s.append(TString(builtInConstant)); - - sprintf(builtInConstant, "const int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits); // ARB_vertex_shader - s.append(TString(builtInConstant)); - - sprintf(builtInConstant, "const int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits); // ARB_fragment_shader - s.append(TString(builtInConstant)); - - sprintf(builtInConstant, "const int gl_MaxFragmentUniformComponents = %d;", resources.maxFragmentUniformComponents); // ARB_fragment_shader - s.append(TString(builtInConstant)); - - sprintf(builtInConstant, "const int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers); // proposed ARB_draw_buffers - s.append(TString(builtInConstant)); - - // - // OpenGL'uniform' state. Page numbers are in reference to version - // 1.4 of the OpenGL specification. - // - - // - // Matrix state. p. 31, 32, 37, 39, 40. - // - s.append(TString("uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords];")); - - // - // Derived matrix state that provides inverse and transposed versions - // of the matrices above. - // - s.append(TString("uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords];")); - - s.append(TString("uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords];")); - - s.append(TString("uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords];")); - - // - // Clip planes p. 42. - // - s.append(TString("uniform vec4 gl_ClipPlane[gl_MaxClipPlanes];")); - - // - // Light State p 50, 53, 55. - // - s.append(TString("uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights];")); - - // - // Derived state from products of light. - // - s.append(TString("uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights];")); - s.append(TString("uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights];")); - - // - // Textureg Environment and Generation, p. 152, p. 40-42. - // - s.append(TString("uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits];")); - s.append(TString("uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords];")); - s.append(TString("uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords];")); - s.append(TString("uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords];")); - s.append(TString("uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords];")); - s.append(TString("uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords];")); - s.append(TString("uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords];")); - s.append(TString("uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords];")); - s.append(TString("uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords];")); - - s.append(TString("\n")); - } - - builtInStrings[EShLangFragment].push_back(StandardUniforms); - builtInStrings[EShLangVertex].push_back(StandardUniforms); -} - -void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable) -{ - // - // First, insert some special built-in variables that are not in - // the built-in header files. - // - switch(language) { - - case EShLangFragment: { - symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EvqFace, 1))); - symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EvqFragCoord, 4))); - symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EvqFragColor, 4))); - symbolTable.insert(*new TVariable(NewPoolTString("gl_FragDepth"), TType(EbtFloat, EvqFragDepth, 1))); - - } - break; - - case EShLangVertex: - symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EvqPosition, 4))); - symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EvqPointSize, 1))); - symbolTable.insert(*new TVariable(NewPoolTString("gl_ClipVertex"), TType(EbtFloat, EvqClipVertex, 4))); - break; - default: break; - } - - // - // Next, identify which built-ins from the already loaded headers have - // a mapping to an operator. Those that are not identified as such are - // expected to be resolved through a library of functions, versus as - // operations. - // - symbolTable.relateToOperator("not", EOpVectorLogicalNot); - - symbolTable.relateToOperator("matrixCompMult", EOpMul); - symbolTable.relateToOperator("mod", EOpMod); - - symbolTable.relateToOperator("equal", EOpVectorEqual); - symbolTable.relateToOperator("notEqual", EOpVectorNotEqual); - symbolTable.relateToOperator("lessThan", EOpLessThan); - symbolTable.relateToOperator("greaterThan", EOpGreaterThan); - symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual); - symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual); - - symbolTable.relateToOperator("radians", EOpRadians); - symbolTable.relateToOperator("degrees", EOpDegrees); - symbolTable.relateToOperator("sin", EOpSin); - symbolTable.relateToOperator("cos", EOpCos); - symbolTable.relateToOperator("tan", EOpTan); - symbolTable.relateToOperator("asin", EOpAsin); - symbolTable.relateToOperator("acos", EOpAcos); - symbolTable.relateToOperator("atan", EOpAtan); - - symbolTable.relateToOperator("pow", EOpPow); - symbolTable.relateToOperator("exp2", EOpExp2); - symbolTable.relateToOperator("log", EOpLog); - symbolTable.relateToOperator("exp", EOpExp); - symbolTable.relateToOperator("log2", EOpLog2); - symbolTable.relateToOperator("sqrt", EOpSqrt); - symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt); - - symbolTable.relateToOperator("abs", EOpAbs); - symbolTable.relateToOperator("sign", EOpSign); - symbolTable.relateToOperator("floor", EOpFloor); - symbolTable.relateToOperator("ceil", EOpCeil); - symbolTable.relateToOperator("fract", EOpFract); - symbolTable.relateToOperator("min", EOpMin); - symbolTable.relateToOperator("max", EOpMax); - symbolTable.relateToOperator("clamp", EOpClamp); - symbolTable.relateToOperator("mix", EOpMix); - symbolTable.relateToOperator("step", EOpStep); - symbolTable.relateToOperator("smoothstep", EOpSmoothStep); - - symbolTable.relateToOperator("length", EOpLength); - symbolTable.relateToOperator("distance", EOpDistance); - symbolTable.relateToOperator("dot", EOpDot); - symbolTable.relateToOperator("cross", EOpCross); - symbolTable.relateToOperator("normalize", EOpNormalize); - symbolTable.relateToOperator("forward", EOpFaceForward); - symbolTable.relateToOperator("reflect", EOpReflect); - symbolTable.relateToOperator("refract", EOpRefract); - - symbolTable.relateToOperator("any", EOpAny); - symbolTable.relateToOperator("all", EOpAll); - - switch(language) { - - case EShLangVertex: - break; - - case EShLangFragment: - symbolTable.relateToOperator("dFdx", EOpDPdx); - symbolTable.relateToOperator("dFdy", EOpDPdy); - symbolTable.relateToOperator("fwidth", EOpFwidth); - - break; - - case EShLangPack: - case EShLangUnpack: - symbolTable.relateToOperator("itof", EOpItof); - symbolTable.relateToOperator("ftoi", EOpFtoi); - symbolTable.relateToOperator("skipPixels", EOpSkipPixels); - symbolTable.relateToOperator("readInput", EOpReadInput); - symbolTable.relateToOperator("writePixel", EOpWritePixel); - symbolTable.relateToOperator("bitmapLSB", EOpBitmapLsb); - symbolTable.relateToOperator("bitmapMSB", EOpBitmapMsb); - symbolTable.relateToOperator("writeOutput", EOpWriteOutput); - symbolTable.relateToOperator("readPixel", EOpReadPixel); - break; - default: assert (false && "Language not supported"); - } -} - -void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources) -{ - // - // First, insert some special built-in variables that are not in - // the built-in header files. - // - switch(language) { - - case EShLangFragment: { - // Set up gl_FragData. The array size. - TType fragData(EbtFloat, EvqFragColor, 4, false, true); - fragData.setArraySize(resources.maxDrawBuffers); - symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData)); - } - break; - - default: break; - } -} -- cgit v1.2.3