From 1757acc293b936f0196e983ddea281c346952c45 Mon Sep 17 00:00:00 2001 From: Brian Date: Thu, 3 Apr 2008 21:51:31 -0600 Subject: rewrite some of the mat*mat, mat*vec intrinsics Also, remove obsolete matrix codegen code. --- src/mesa/shader/slang/library/slang_core.gc | 162 ++++------------------------ 1 file changed, 18 insertions(+), 144 deletions(-) (limited to 'src/mesa/shader/slang/library/slang_core.gc') diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc index 2e7ebc347a..ffa57f74c2 100644 --- a/src/mesa/shader/slang/library/slang_core.gc +++ b/src/mesa/shader/slang/library/slang_core.gc @@ -1545,15 +1545,8 @@ mat2 __operator - (const mat2 m, const mat2 n) mat2 __operator * (const mat2 m, const mat2 n) { - vec2 mRow0, mRow1; - mRow0.x = m[0].x; - mRow0.y = m[1].x; - mRow1.x = m[0].y; - mRow1.y = m[1].y; - __retVal[0].x = dot(mRow0, n[0]); - __retVal[1].x = dot(mRow0, n[1]); - __retVal[0].y = dot(mRow1, n[0]); - __retVal[1].y = dot(mRow1, n[1]); + __retVal[0] = m[0] * n[0].xx + m[1] * n[0].yy; + __retVal[1] = m[0] * n[1].xx + m[1] * n[1].yy; } mat2 __operator / (const mat2 m, const mat2 n) @@ -1581,34 +1574,9 @@ mat3 __operator - (const mat3 m, const mat3 n) mat3 __operator * (const mat3 m, const mat3 n) { - // sub-blocks to reduce register usage - { - vec3 mRow0; - mRow0.x = m[0].x; - mRow0.y = m[1].x; - mRow0.z = m[2].x; - __retVal[0].x = dot(mRow0, n[0]); - __retVal[1].x = dot(mRow0, n[1]); - __retVal[2].x = dot(mRow0, n[2]); - } - { - vec3 mRow1; - mRow1.x = m[0].y; - mRow1.y = m[1].y; - mRow1.z = m[2].y; - __retVal[0].y = dot(mRow1, n[0]); - __retVal[1].y = dot(mRow1, n[1]); - __retVal[2].y = dot(mRow1, n[2]); - } - { - vec3 mRow2; - mRow2.x = m[0].z; - mRow2.y = m[1].z; - mRow2.z = m[2].z; - __retVal[0].z = dot(mRow2, n[0]); - __retVal[1].z = dot(mRow2, n[1]); - __retVal[2].z = dot(mRow2, n[2]); - } + __retVal[0] = m[0] * n[0].xxx + m[1] * n[0].yyy + m[2] * n[0].zzz; + __retVal[1] = m[0] * n[1].xxx + m[1] * n[1].yyy + m[2] * n[1].zzz; + __retVal[2] = m[0] * n[2].xxx + m[1] * n[2].yyy + m[2] * n[2].zzz; } mat3 __operator / (const mat3 m, const mat3 n) @@ -1639,51 +1607,10 @@ mat4 __operator - (const mat4 m, const mat4 n) mat4 __operator * (const mat4 m, const mat4 n) { - // sub-blocks to reduce temporary usage - { - vec4 mRow0; - mRow0.x = m[0].x; - mRow0.y = m[1].x; - mRow0.z = m[2].x; - mRow0.w = m[3].x; - __retVal[0].x = dot(mRow0, n[0]); - __retVal[1].x = dot(mRow0, n[1]); - __retVal[2].x = dot(mRow0, n[2]); - __retVal[3].x = dot(mRow0, n[3]); - } - { - vec4 mRow1; - mRow1.x = m[0].y; - mRow1.y = m[1].y; - mRow1.z = m[2].y; - mRow1.w = m[3].y; - __retVal[0].y = dot(mRow1, n[0]); - __retVal[1].y = dot(mRow1, n[1]); - __retVal[2].y = dot(mRow1, n[2]); - __retVal[3].y = dot(mRow1, n[3]); - } - { - vec4 mRow2; - mRow2.x = m[0].z; - mRow2.y = m[1].z; - mRow2.z = m[2].z; - mRow2.w = m[3].z; - __retVal[0].z = dot(mRow2, n[0]); - __retVal[1].z = dot(mRow2, n[1]); - __retVal[2].z = dot(mRow2, n[2]); - __retVal[3].z = dot(mRow2, n[3]); - } - { - vec4 mRow3; - mRow3.x = m[0].w; - mRow3.y = m[1].w; - mRow3.z = m[2].w; - mRow3.w = m[3].w; - __retVal[0].w = dot(mRow3, n[0]); - __retVal[1].w = dot(mRow3, n[1]); - __retVal[2].w = dot(mRow3, n[2]); - __retVal[3].w = dot(mRow3, n[3]); - } + __retVal[0] = m[0] * n[0].xxxx + m[1] * n[0].yyyy + m[2] * n[0].zzzz + m[3] * n[0].wwww; + __retVal[1] = m[0] * n[1].xxxx + m[1] * n[1].yyyy + m[2] * n[1].zzzz + m[3] * n[1].wwww; + __retVal[2] = m[0] * n[2].xxxx + m[1] * n[2].yyyy + m[2] * n[2].zzzz + m[3] * n[2].wwww; + __retVal[3] = m[0] * n[3].xxxx + m[1] * n[3].yyyy + m[2] * n[3].zzzz + m[3] * n[3].wwww; } mat4 __operator / (const mat4 m, const mat4 n) @@ -1877,13 +1804,8 @@ mat4 __operator / (const mat4 m, const float b) vec2 __operator * (const mat2 m, const vec2 v) { - vec2 r0, r1; - r0.x = m[0].x; - r0.y = m[1].x; - r1.x = m[0].y; - r1.y = m[1].y; - __retVal.x = dot(r0, v); - __retVal.y = dot(r1, v); + __retVal = m[0] * v.xx + + m[1] * v.yy; } vec2 __operator * (const vec2 v, const mat2 m) @@ -1894,27 +1816,9 @@ vec2 __operator * (const vec2 v, const mat2 m) vec3 __operator * (const mat3 m, const vec3 v) { - { - vec3 r0; - r0.x = m[0].x; - r0.y = m[1].x; - r0.z = m[2].x; - __asm vec3_dot __retVal.x, r0, v; - } - { - vec3 r1; - r1.x = m[0].y; - r1.y = m[1].y; - r1.z = m[2].y; - __asm vec3_dot __retVal.y, r1, v; - } - { - vec3 r2; - r2.x = m[0].z; - r2.y = m[1].z; - r2.z = m[2].z; - __asm vec3_dot __retVal.z, r2, v; - } + __retVal = m[0] * v.xxx + + m[1] * v.yyy + + m[2] * v.zzz; } vec3 __operator * (const vec3 v, const mat3 m) @@ -1926,44 +1830,14 @@ vec3 __operator * (const vec3 v, const mat3 m) vec4 __operator * (const mat4 m, const vec4 v) { - // extract rows, then do dot product - { - vec4 r0; - r0.x = m[0].x; - r0.y = m[1].x; - r0.z = m[2].x; - r0.w = m[3].x; - __asm vec4_dot __retVal.x, r0, v; - } - { - vec4 r1; - r1.x = m[0].y; - r1.y = m[1].y; - r1.z = m[2].y; - r1.w = m[3].y; - __asm vec4_dot __retVal.y, r1, v; - } - { - vec4 r2; - r2.x = m[0].z; - r2.y = m[1].z; - r2.z = m[2].z; - r2.w = m[3].z; - __asm vec4_dot __retVal.z, r2, v; - } - { - vec4 r3; - r3.x = m[0].w; - r3.y = m[1].w; - r3.z = m[2].w; - r3.w = m[3].w; - __asm vec4_dot __retVal.w, r3, v; - } + __retVal = m[0] * v.xxxx + + m[1] * v.yyyy + + m[2] * v.zzzz + + m[3] * v.wwww; } vec4 __operator * (const vec4 v, const mat4 m) { - //mm __retVal.x = dot(v, m[0]); __retVal.y = dot(v, m[1]); __retVal.z = dot(v, m[2]); -- cgit v1.2.3