From 1f4997c2aaf424c8a12cc6fdb1dd994f66074a1d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 16 Aug 2008 09:30:14 -0600 Subject: mesa: import latest GLSL code from gallium-0.1 branch --- src/mesa/shader/slang/library/slang_core.gc | 301 +++++++++++++--------------- 1 file changed, 144 insertions(+), 157 deletions(-) (limited to 'src/mesa/shader/slang/library/slang_core.gc') diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc index 1f57997051..10a6bb5cb1 100644 --- a/src/mesa/shader/slang/library/slang_core.gc +++ b/src/mesa/shader/slang/library/slang_core.gc @@ -107,7 +107,7 @@ int __constructor(const float f) { - __asm float_to_int __retVal, f; + __asm vec4_to_ivec4 __retVal, f; } int __constructor(const bool b) @@ -122,14 +122,12 @@ int __constructor(const int i) bool __constructor(const int i) { - const float zero = 0.0; - __asm vec4_sne __retVal, i, zero; + __asm vec4_sne __retVal, i, 0.0; } bool __constructor(const float f) { - const float zero = 0.0; - __asm vec4_sne __retVal, f, zero; + __asm vec4_sne __retVal, f, 0.0; } bool __constructor(const bool b) @@ -139,12 +137,12 @@ bool __constructor(const bool b) float __constructor(const int i) { - __asm int_to_float __retVal, i; + __asm ivec4_to_vec4 __retVal, i; } float __constructor(const bool b) { - __retVal = b; + __asm ivec4_to_vec4 __retVal, b; } float __constructor(const float f) @@ -163,32 +161,33 @@ vec2 __constructor(const float x, const float y) vec2 __constructor(const float f) { - __retVal.xy = f.xx; + __asm vec4_move __retVal.xy, f; } vec2 __constructor(const int i) { - __retVal.xy = i.xx; + __asm ivec4_to_vec4 __retVal.xy, i; } vec2 __constructor(const bool b) { - __retVal.xy = b.xx; + __asm ivec4_to_vec4 __retVal.xy, b; } vec2 __constructor(const bvec2 b) { - __retVal = b; +// __retVal = b; + __asm ivec4_to_vec4 __retVal.xy, b; } vec2 __constructor(const vec3 v) { - __retVal.xy = v.xy; + __asm vec4_move __retVal.xy, v.xy; } vec2 __constructor(const vec4 v) { - __retVal.st = v.xy; + __asm vec4_move __retVal.xy, v.xy; } @@ -203,27 +202,28 @@ vec3 __constructor(const float x, const float y, const float z) vec3 __constructor(const float f) { - __retVal.xyz = f.xxx; + // Note: this could be "__retVal.xyz = f" but that's an illegal assignment + __asm vec4_move __retVal.xyz, f; } vec3 __constructor(const int i) { - __asm int_to_float __retVal.xyz, i.xxx; + __asm ivec4_to_vec4 __retVal.xyz, i; } vec3 __constructor(const bool b) { - __retVal.xyz = b.xxx; + __asm ivec4_to_vec4 __retVal.xyz, b; } vec3 __constructor(const bvec3 b) { - __retVal = b; + __asm ivec4_to_vec4 __retVal.xyz, b; } vec3 __constructor(const vec4 v) { - __retVal.xyz = v.xyz; + __asm vec4_move __retVal.xyz, v; } @@ -239,22 +239,28 @@ vec4 __constructor(const float x, const float y, const float z, const float w) vec4 __constructor(const float f) { - __retVal = f.xxxx; + // Note: this could be "__retVal = f" but that's an illegal assignment + __asm vec4_move __retVal, f; } vec4 __constructor(const int i) { - __retVal = i.xxxx; + __asm ivec4_to_vec4 __retVal, i; } vec4 __constructor(const bool b) { - __retVal = b.xxxx; + __asm ivec4_to_vec4 __retVal, b; } vec4 __constructor(const bvec4 b) { - __retVal = b; + __asm ivec4_to_vec4 __retVal, b; +} + +vec4 __constructor(const ivec4 i) +{ + __asm ivec4_to_vec4 __retVal, i; } vec4 __constructor(const vec3 v3, const float f) @@ -283,17 +289,17 @@ ivec2 __constructor(const int i, const int j) ivec2 __constructor(const int i) { - __retVal.xy = i.xx; + __asm vec4_move __retVal.xy, i; } ivec2 __constructor(const float f) { - __asm float_to_int __retVal.xy, f.xx; + __asm vec4_to_ivec4 __retVal.xy, f; } ivec2 __constructor(const bool b) { - __asm float_to_int __retVal.xy, b.xx; + __asm vec4_to_ivec4 __retVal.xy, b; } @@ -308,17 +314,17 @@ ivec3 __constructor(const int i, const int j, const int k) ivec3 __constructor(const int i) { - __retVal.xyz = i.xxx; + __asm vec4_move __retVal.xyz, i; } ivec3 __constructor(const float f) { - __retVal.xyz = f.xxx; + __asm vec4_to_ivec4 __retVal.xyz, f; } ivec3 __constructor(const bool b) { - __retVal.xyz = b.xxx; + __asm vec4_move __retVal.xyz, b; } @@ -334,17 +340,17 @@ ivec4 __constructor(const int x, const int y, const int z, const int w) ivec4 __constructor(const int i) { - __retVal = i.xxxx; + __asm vec4_move __retVal, i; } ivec4 __constructor(const float f) { - __asm float_to_int __retVal, f.xxxx; + __asm vec4_to_ivec4 __retVal, f; } ivec4 __constructor(const bool b) { - __retVal = b.xxxx; + __asm vec4_to_ivec4 __retVal, b; } @@ -356,21 +362,26 @@ bvec2 __constructor(const bool b1, const bool b2) __retVal.y = b2; } +bvec2 __constructor(const int i1, const int i2) +{ + __asm vec4_sne __retVal.x, i1, 0.0; + __asm vec4_sne __retVal.y, i2, 0.0; +} + + bvec2 __constructor(const bool b) { - __retVal.xy = b.xx; + __asm vec4_move __retVal.xy, b; } bvec2 __constructor(const float f) { - const vec2 zero = vec2(0.0, 0.0); - __asm vec4_sne __retVal.xy, f.xx, zero; + __asm vec4_sne __retVal.xy, f, 0.0; } bvec2 __constructor(const int i) { - const ivec2 zero = ivec2(0, 0); - __asm vec4_sne __retVal.xy, i.xx, zero; + __asm vec4_sne __retVal.xy, i, 0.0; } bvec2 __constructor(const vec2 v) @@ -380,8 +391,7 @@ bvec2 __constructor(const vec2 v) bvec2 __constructor(const ivec2 v) { - const ivec2 zero = ivec2(0, 0); - __asm vec4_sne __retVal.xy, v, zero; + __asm vec4_sne __retVal.xy, v, 0.0; } @@ -395,33 +405,36 @@ bvec3 __constructor(const bool b1, const bool b2, const bool b3) __retVal.z = b3; } +bvec3 __constructor(const float f1, const float f2, const float f3) +{ + __asm vec4_sne __retVal.x, f1, 0.0; + __asm vec4_sne __retVal.y, f2, 0.0; + __asm vec4_sne __retVal.z, f3, 0.0; +} + bvec3 __constructor(const bool b) { - __retVal.xyz = b.xxx; + __asm vec4_move __retVal.xyz, b; } bvec3 __constructor(const float f) { - const vec3 zero = vec3(0.0, 0.0, 0.0); - __asm vec4_sne __retVal.xyz, f.xxx, zero; + __asm vec4_sne __retVal.xyz, f, 0.0; } bvec3 __constructor(const int i) { - const ivec3 zero = ivec3(0, 0, 0); - __asm vec4_sne __retVal.xyz, i.xxx, zero; + __asm vec4_sne __retVal.xyz, i, 0.0; } bvec3 __constructor(const vec3 v) { - const vec3 zero = vec3(0.0, 0.0, 0.0); - __asm vec4_sne __retVal.xyz, v, zero; + __asm vec4_sne __retVal.xyz, v, 0.0; } bvec3 __constructor(const ivec3 v) { - const ivec3 zero = ivec3(0, 0, 0); - __asm vec4_sne __retVal.xyz, v, zero; + __asm vec4_sne __retVal.xyz, v, 0.0; } @@ -436,33 +449,38 @@ bvec4 __constructor(const bool b1, const bool b2, const bool b3, const bool b4) __retVal.w = b4; } +bvec4 __constructor(const float f1, const float f2, const float f3, const float f4) +{ + const float zero = 0.0; + __asm vec4_sne __retVal.x, f1, zero; + __asm vec4_sne __retVal.y, f2, zero; + __asm vec4_sne __retVal.z, f3, zero; + __asm vec4_sne __retVal.w, f4, zero; +} + bvec4 __constructor(const bool b) { - __retVal.xyzw = b.xxxx; + __asm vec4_move __retVal.xyzw, b; } bvec4 __constructor(const float f) { - const vec4 zero = vec4(0.0, 0.0, 0.0, 0.0); - __asm vec4_sne __retVal, f.xxxx, zero; + __asm vec4_sne __retVal.xyzw, f, 0.0; } bvec4 __constructor(const int i) { - const ivec4 zero = ivec4(0, 0, 0, 0); - __asm vec4_sne __retVal, i.xxxx, zero; + __asm vec4_sne __retVal.xyzw, i, 0.0; } bvec4 __constructor(const vec4 v) { - const vec4 zero = vec4(0.0, 0.0, 0.0, 0.0); - __asm vec4_sne __retVal, v, zero; + __asm vec4_sne __retVal.xyzw, v, 0.0; } bvec4 __constructor(const ivec4 v) { - const ivec4 zero = ivec4(0, 0, 0, 0); - __asm vec4_sne __retVal, v, zero; + __asm vec4_sne __retVal.xyzw, v, 0.0; } @@ -605,30 +623,17 @@ mat4 __constructor(const vec4 c0, const vec4 c1, const vec4 c2, const vec4 c3) int __operator + (const int a, const int b) { -// XXX If we ever have int registers, we'll do something like this: -// XXX For now, mostly treat ints as floats. -// float x, y; -// __asm int_to_float x, a; -// __asm int_to_float y, b; -// __asm vec4_add x.x, x.x, y.x; -// __asm float_to_int __retVal, x; - float x; - __asm vec4_add x, a, b; - __asm float_to_int __retVal, x; + __asm vec4_add __retVal, a, b; } int __operator - (const int a, const int b) { - float x; - __asm vec4_subtract x, a, b; - __asm float_to_int __retVal, x; + __asm vec4_subtract __retVal, a, b; } int __operator * (const int a, const int b) { - float x; - __asm vec4_multiply x, a, b; - __asm float_to_int __retVal, x; + __asm vec4_multiply __retVal, a, b; } int __operator / (const int a, const int b) @@ -636,7 +641,7 @@ int __operator / (const int a, const int b) float bInv, x; __asm float_rcp bInv, b; __asm vec4_multiply x, a, bInv; - __asm float_to_int __retVal, x; + __asm vec4_to_ivec4 __retVal, x; } @@ -644,23 +649,17 @@ int __operator / (const int a, const int b) ivec2 __operator + (const ivec2 a, const ivec2 b) { - vec2 x; - __asm vec4_add x, a, b; - __asm float_to_int __retVal, x; + __asm vec4_add __retVal, a, b; } ivec2 __operator - (const ivec2 a, const ivec2 b) { - vec2 x; - __asm vec4_subtract x, a, b; - __asm float_to_int __retVal, x; + __asm vec4_subtract __retVal, a, b; } ivec2 __operator * (const ivec2 a, const ivec2 b) { - vec2 x; - __asm vec4_multiply x, a, b; - __asm float_to_int __retVal, x; + __asm vec4_multiply __retVal, a, b; } ivec2 __operator / (const ivec2 a, const ivec2 b) @@ -669,7 +668,7 @@ ivec2 __operator / (const ivec2 a, const ivec2 b) __asm float_rcp bInv.x, b.x; __asm float_rcp bInv.y, b.y; __asm vec4_multiply x, a, bInv; - __asm float_to_int __retVal, x; + __asm vec4_to_ivec4 __retVal, x; } @@ -677,23 +676,17 @@ ivec2 __operator / (const ivec2 a, const ivec2 b) ivec3 __operator + (const ivec3 a, const ivec3 b) { - vec3 x; - __asm vec4_add x, a, b; - __asm float_to_int __retVal, x; + __asm vec4_add __retVal, a, b; } ivec3 __operator - (const ivec3 a, const ivec3 b) { - vec3 x; - __asm vec4_subtract x, a, b; - __asm float_to_int __retVal, x; + __asm vec4_subtract __retVal, a, b; } ivec3 __operator * (const ivec3 a, const ivec3 b) { - vec3 x; - __asm vec4_multiply x, a, b; - __asm float_to_int __retVal, x; + __asm vec4_multiply __retVal, a, b; } ivec3 __operator / (const ivec3 a, const ivec3 b) @@ -703,7 +696,7 @@ ivec3 __operator / (const ivec3 a, const ivec3 b) __asm float_rcp bInv.y, b.y; __asm float_rcp bInv.z, b.z; __asm vec4_multiply x, a, bInv; - __asm float_to_int __retVal, x; + __asm vec4_to_ivec4 __retVal, x; } @@ -711,23 +704,17 @@ ivec3 __operator / (const ivec3 a, const ivec3 b) ivec4 __operator + (const ivec4 a, const ivec4 b) { - vec3 x; - __asm vec4_add x, a, b; - __asm float_to_int __retVal, x; + __asm vec4_add __retVal, a, b; } ivec4 __operator - (const ivec4 a, const ivec4 b) { - vec4 x; - __asm vec4_subtract x, a, b; - __asm float_to_int __retVal, x; + __asm vec4_subtract __retVal, a, b; } ivec4 __operator * (const ivec4 a, const ivec4 b) { - vec4 x; - __asm vec4_multiply x, a, b; - __asm float_to_int __retVal, x; + __asm vec4_multiply __retVal, a, b; } ivec4 __operator / (const ivec4 a, const ivec4 b) @@ -738,7 +725,7 @@ ivec4 __operator / (const ivec4 a, const ivec4 b) __asm float_rcp bInv.z, b.z; __asm float_rcp bInv.w, b.w; __asm vec4_multiply x, a, bInv; - __asm float_to_int __retVal, x; + __asm vec4_to_ivec4 __retVal, x; } @@ -746,24 +733,24 @@ ivec4 __operator / (const ivec4 a, const ivec4 b) float __operator + (const float a, const float b) { - __asm vec4_add __retVal.x, a, b; + __asm vec4_add __retVal, a, b; } float __operator - (const float a, const float b) { - __asm vec4_subtract __retVal.x, a, b; + __asm vec4_subtract __retVal, a, b; } float __operator * (const float a, const float b) { - __asm vec4_multiply __retVal.x, a, b; + __asm vec4_multiply __retVal, a, b; } float __operator / (const float a, const float b) { float bInv; - __asm float_rcp bInv.x, b.x; - __asm vec4_multiply __retVal.x, a, bInv; + __asm float_rcp bInv.x, b; + __asm vec4_multiply __retVal, a, bInv; } @@ -854,32 +841,32 @@ vec4 __operator / (const vec4 v, const vec4 u) vec2 __operator + (const float a, const vec2 u) { - __asm vec4_add __retVal.xy, a.xx, u.xy; + __asm vec4_add __retVal.xy, a, u.xy; } vec2 __operator + (const vec2 v, const float b) { - __asm vec4_add __retVal.xy, v.xy, b.xx; + __asm vec4_add __retVal.xy, v.xy, b; } vec2 __operator - (const float a, const vec2 u) { - __asm vec4_subtract __retVal.xy, a.xx, u.xy; + __asm vec4_subtract __retVal.xy, a, u.xy; } vec2 __operator - (const vec2 v, const float b) { - __asm vec4_subtract __retVal.xy, v.xy, b.xx; + __asm vec4_subtract __retVal.xy, v.xy, b; } vec2 __operator * (const float a, const vec2 u) { - __asm vec4_multiply __retVal.xy, a.xx, u.xy; + __asm vec4_multiply __retVal.xy, a, u.xy; } vec2 __operator * (const vec2 v, const float b) { - __asm vec4_multiply __retVal.xy, v.xy, b.xx; + __asm vec4_multiply __retVal.xy, v.xy, b; } vec2 __operator / (const float a, const vec2 u) @@ -887,14 +874,14 @@ vec2 __operator / (const float a, const vec2 u) vec2 invU; __asm float_rcp invU.x, u.x; __asm float_rcp invU.y, u.y; - __asm vec4_multiply __retVal.xy, a.xx, invU.xy; + __asm vec4_multiply __retVal.xy, a, invU.xy; } vec2 __operator / (const vec2 v, const float b) { float invB; __asm float_rcp invB, b; - __asm vec4_multiply __retVal.xy, v.xy, invB.xx; + __asm vec4_multiply __retVal.xy, v.xy, invB; } @@ -902,32 +889,32 @@ vec2 __operator / (const vec2 v, const float b) vec3 __operator + (const float a, const vec3 u) { - __asm vec4_add __retVal.xyz, a.xxx, u.xyz; + __asm vec4_add __retVal.xyz, a, u.xyz; } vec3 __operator + (const vec3 v, const float b) { - __asm vec4_add __retVal.xyz, v.xyz, b.xxx; + __asm vec4_add __retVal.xyz, v.xyz, b; } vec3 __operator - (const float a, const vec3 u) { - __asm vec4_subtract __retVal.xyz, a.xxx, u.xyz; + __asm vec4_subtract __retVal.xyz, a, u.xyz; } vec3 __operator - (const vec3 v, const float b) { - __asm vec4_subtract __retVal.xyz, v.xyz, b.xxx; + __asm vec4_subtract __retVal.xyz, v.xyz, b; } vec3 __operator * (const float a, const vec3 u) { - __asm vec4_multiply __retVal.xyz, a.xxx, u.xyz; + __asm vec4_multiply __retVal.xyz, a, u.xyz; } vec3 __operator * (const vec3 v, const float b) { - __asm vec4_multiply __retVal.xyz, v.xyz, b.xxx; + __asm vec4_multiply __retVal.xyz, v.xyz, b; } vec3 __operator / (const float a, const vec3 u) @@ -936,14 +923,14 @@ vec3 __operator / (const float a, const vec3 u) __asm float_rcp invU.x, u.x; __asm float_rcp invU.y, u.y; __asm float_rcp invU.z, u.z; - __asm vec4_multiply __retVal.xyz, a.xxx, invU.xyz; + __asm vec4_multiply __retVal.xyz, a, invU.xyz; } vec3 __operator / (const vec3 v, const float b) { float invB; __asm float_rcp invB, b; - __asm vec4_multiply __retVal.xyz, v.xyz, invB.xxx; + __asm vec4_multiply __retVal.xyz, v.xyz, invB; } @@ -951,32 +938,32 @@ vec3 __operator / (const vec3 v, const float b) vec4 __operator + (const float a, const vec4 u) { - __asm vec4_add __retVal, a.xxxx, u; + __asm vec4_add __retVal, a, u; } vec4 __operator + (const vec4 v, const float b) { - __asm vec4_add __retVal, v, b.xxxx; + __asm vec4_add __retVal, v, b; } vec4 __operator - (const float a, const vec4 u) { - __asm vec4_subtract __retVal, a.xxxx, u; + __asm vec4_subtract __retVal, a, u; } vec4 __operator - (const vec4 v, const float b) { - __asm vec4_subtract __retVal, v, b.xxxx; + __asm vec4_subtract __retVal, v, b; } vec4 __operator * (const float a, const vec4 u) { - __asm vec4_multiply __retVal, a.xxxx, u; + __asm vec4_multiply __retVal, a, u; } vec4 __operator * (const vec4 v, const float b) { - __asm vec4_multiply __retVal, v, b.xxxx; + __asm vec4_multiply __retVal, v, b; } vec4 __operator / (const float a, const vec4 u) @@ -986,14 +973,14 @@ vec4 __operator / (const float a, const vec4 u) __asm float_rcp invU.y, u.y; __asm float_rcp invU.z, u.z; __asm float_rcp invU.w, u.w; - __asm vec4_multiply __retVal, a.xxxx, invU; + __asm vec4_multiply __retVal, a, invU; } vec4 __operator / (const vec4 v, const float b) { float invB; __asm float_rcp invB, b; - __asm vec4_multiply __retVal, v, invB.xxxx; + __asm vec4_multiply __retVal, v, invB; } @@ -1240,7 +1227,7 @@ void __operator /= (inout int a, const int b) float invB; __asm float_rcp invB, b; __asm vec4_multiply a, a, invB; - __asm float_to_int a, a; + __asm vec4_to_ivec4 a, a; } @@ -1267,7 +1254,7 @@ void __operator /= (inout ivec2 v, const ivec2 u) __asm float_rcp inv.x, u.x; __asm float_rcp inv.y, u.y; __asm vec4_multiply z, v, inv; - __asm float_to_int v, z; + __asm vec4_to_ivec4 v, z; } @@ -1294,7 +1281,7 @@ void __operator /= (inout ivec3 v, const ivec3 u) __asm float_rcp inv.x, u.x; __asm float_rcp inv.y, u.y; __asm vec4_multiply z, v, inv; - __asm float_to_int v, z; + __asm vec4_to_ivec4 v, z; } @@ -1321,7 +1308,7 @@ void __operator /= (inout ivec4 v, const ivec4 u) __asm float_rcp inv.x, u.x; __asm float_rcp inv.y, u.y; __asm vec4_multiply z, v, inv; - __asm float_to_int v, z; + __asm vec4_to_ivec4 v, z; } @@ -1436,17 +1423,17 @@ void __operator /= (inout vec4 v, const vec4 u) void __operator += (inout ivec2 v, const int a) { - __asm vec4_add v.xy, v.xy, a.xx; + __asm vec4_add v.xy, v.xy, a; } void __operator -= (inout ivec2 v, const int a) { - __asm vec4_subtract v.xy, v.xy, a.xx; + __asm vec4_subtract v.xy, v.xy, a; } void __operator *= (inout ivec2 v, const int a) { - __asm vec4_multiply v.xy, v.xy, a.xx; + __asm vec4_multiply v.xy, v.xy, a; v.x *= a; v.y *= a; } @@ -1463,17 +1450,17 @@ void __operator /= (inout ivec2 v, const int a) void __operator += (inout ivec3 v, const int a) { - __asm vec4_add v.xyz, v.xyz, a.xxx; + __asm vec4_add v.xyz, v.xyz, a; } void __operator -= (inout ivec3 v, const int a) { - __asm vec4_subtract v.xyz, v.xyz, a.xxx; + __asm vec4_subtract v.xyz, v.xyz, a; } void __operator *= (inout ivec3 v, const int a) { - __asm vec4_multiply v.xyz, v.xyz, a.xxx; + __asm vec4_multiply v.xyz, v.xyz, a; } void __operator /= (inout ivec3 v, const int a) @@ -1489,17 +1476,17 @@ void __operator /= (inout ivec3 v, const int a) void __operator += (inout ivec4 v, const int a) { - __asm vec4_add v, v, a.xxxx; + __asm vec4_add v, v, a; } void __operator -= (inout ivec4 v, const int a) { - __asm vec4_subtract v, v, a.xxxx; + __asm vec4_subtract v, v, a; } void __operator *= (inout ivec4 v, const int a) { - __asm vec4_multiply v, v, a.xxxx; + __asm vec4_multiply v, v, a; } void __operator /= (inout ivec4 v, const int a) @@ -1516,24 +1503,24 @@ void __operator /= (inout ivec4 v, const int a) void __operator += (inout vec2 v, const float a) { - __asm vec4_add v.xy, v, a.xx; + __asm vec4_add v.xy, v, a; } void __operator -= (inout vec2 v, const float a) { - __asm vec4_subtract v.xy, v, a.xx; + __asm vec4_subtract v.xy, v, a; } void __operator *= (inout vec2 v, const float a) { - __asm vec4_multiply v.xy, v, a.xx; + __asm vec4_multiply v.xy, v, a; } void __operator /= (inout vec2 v, const float a) { float invA; __asm float_rcp invA, a; - __asm vec4_multiply v.xy, v.xy, invA.xx; + __asm vec4_multiply v.xy, v.xy, invA; } @@ -1541,24 +1528,24 @@ void __operator /= (inout vec2 v, const float a) void __operator += (inout vec3 v, const float a) { - __asm vec4_add v.xyz, v, a.xxx; + __asm vec4_add v.xyz, v, a; } void __operator -= (inout vec3 v, const float a) { - __asm vec4_subtract v.xyz, v, a.xxx; + __asm vec4_subtract v.xyz, v, a; } void __operator *= (inout vec3 v, const float a) { - __asm vec4_multiply v.xyz, v, a.xxx; + __asm vec4_multiply v.xyz, v, a; } void __operator /= (inout vec3 v, const float a) { float invA; __asm float_rcp invA, a; - __asm vec4_multiply v.xyz, v.xyz, invA.xxx; + __asm vec4_multiply v.xyz, v.xyz, invA; } @@ -1566,24 +1553,24 @@ void __operator /= (inout vec3 v, const float a) void __operator += (inout vec4 v, const float a) { - __asm vec4_add v, v, a.xxxx; + __asm vec4_add v, v, a; } void __operator -= (inout vec4 v, const float a) { - __asm vec4_subtract v, v, a.xxxx; + __asm vec4_subtract v, v, a; } void __operator *= (inout vec4 v, const float a) { - __asm vec4_multiply v, v, a.xxxx; + __asm vec4_multiply v, v, a; } void __operator /= (inout vec4 v, const float a) { float invA; __asm float_rcp invA, a; - __asm vec4_multiply v, v, invA.xxxx; + __asm vec4_multiply v, v, invA; } -- cgit v1.2.3