From 356f8ea2132ca8b7a19869e5ff6d7c59a12bd5f0 Mon Sep 17 00:00:00 2001 From: Brian Date: Thu, 21 Dec 2006 10:45:49 -0700 Subject: checkpoint: matrix/float, unary negation rewrite --- src/mesa/shader/slang/library/slang_core.gc | 364 +++++++++++++++++----------- 1 file changed, 229 insertions(+), 135 deletions(-) (limited to 'src/mesa/shader/slang/library/slang_core.gc') diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc index 5e1330f48f..a08044bfd9 100755 --- a/src/mesa/shader/slang/library/slang_core.gc +++ b/src/mesa/shader/slang/library/slang_core.gc @@ -808,30 +808,9 @@ ivec4 __operator / (const ivec4 v, const int b) { //// Unary negation operator -float __operator - (const float a) -{ - float b; - __asm float_negate b, a; - return b; -} - -vec2 __operator - (const vec2 v) -{ - return vec2 (-v.x, -v.y); -} - -vec3 __operator - (const vec3 v) -{ - return vec3 (-v.x, -v.y, -v.z); -} - -vec4 __operator - (const vec4 v) -{ - return vec4 (-v.x, -v.y, -v.z, -v.w); -} - int __operator - (const int a) { +// XXX redo float x; int b; __asm int_to_float x, a; @@ -842,19 +821,63 @@ int __operator - (const int a) ivec2 __operator - (const ivec2 v) { +// XXX redo return ivec2 (-v.x, -v.y); } ivec3 __operator - (const ivec3 v) { +// XXX redo return ivec3 (-v.x, -v.y, -v.z); } ivec4 __operator - (const ivec4 v) { +// XXX redo return ivec4 (-v.x, -v.y, -v.z, -v.w); } +float __operator - (const float a) +{ + __asm vec4_negate __retVal.x, a; +} + +vec2 __operator - (const vec2 v) +{ + __asm vec4_negate __retVal.xy, v.xy; +} + +vec3 __operator - (const vec3 v) +{ + __asm vec4_negate __retVal.xyz, v.xyz; +} + +vec4 __operator - (const vec4 v) +{ + __asm vec4_negate __retVal, v; +} + +mat2 __operator - (const mat2 m) +{ + __retVal[0] = -m[0]; + __retVal[1] = -m[1]; +} + +mat3 __operator - (const mat3 m) +{ + __retVal[0] = -m[0]; + __retVal[1] = -m[1]; + __retVal[2] = -m[2]; +} + +mat4 __operator - (const mat4 m) +{ + __retVal[0] = -m[0]; + __retVal[1] = -m[1]; + __retVal[2] = -m[2]; + __retVal[3] = -m[3]; +} + //// dot product @@ -881,7 +904,6 @@ float dot(const vec4 a, const vec4 b) - //// int assignment operators void __operator += (inout int a, const int b) @@ -1340,8 +1362,8 @@ mat3 __operator * (const mat3 m, const mat3 n) mat3 __operator / (const mat3 m, const mat3 n) { __retVal[0] = m[0] / n[0]; - __retVal[0] = m[1] / n[1]; - __retVal[0] = m[2] / n[2]; + __retVal[1] = m[1] / n[1]; + __retVal[2] = m[2] / n[2]; } @@ -1403,11 +1425,190 @@ mat4 __operator * (const mat4 m, const mat4 n) mat4 __operator / (const mat4 m, const mat4 n) { __retVal[0] = m[0] / n[0]; - __retVal[0] = m[1] / n[1]; - __retVal[0] = m[2] / n[2]; - __retVal[0] = m[3] / n[3]; + __retVal[1] = m[1] / n[1]; + __retVal[2] = m[2] / n[2]; + __retVal[3] = m[3] / n[3]; +} + + +//// mat2/float operations + +mat2 __operator + (const float a, const mat2 n) +{ + __retVal[0] = a + n[0]; + __retVal[1] = a + n[1]; +} + +mat2 __operator + (const mat2 m, const float b) +{ + __retVal[0] = m[0] + b; + __retVal[1] = m[1] + b; +} + +mat2 __operator - (const float a, const mat2 n) +{ + __retVal[0] = a - n[0]; + __retVal[1] = a - n[1]; +} + +mat2 __operator - (const mat2 m, const float b) +{ + __retVal[0] = m[0] - b; + __retVal[1] = m[1] - b; +} + +mat2 __operator * (const float a, const mat2 n) +{ + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; +} + +mat2 __operator * (const mat2 m, const float b) +{ + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; +} + +mat2 __operator / (const float a, const mat2 n) +{ + __retVal[0] = a / n[0]; + __retVal[1] = a / n[1]; } +mat2 __operator / (const mat2 m, const float b) +{ + __retVal[0] = m[0] / b; + __retVal[1] = m[1] / b; +} + + +//// mat3/float operations + +mat3 __operator + (const float a, const mat3 n) +{ + __retVal[0] = a + n[0]; + __retVal[1] = a + n[1]; + __retVal[2] = a + n[2]; +} + +mat3 __operator + (const mat3 m, const float b) +{ + __retVal[0] = m[0] + b; + __retVal[1] = m[1] + b; + __retVal[2] = m[2] + b; +} + +mat3 __operator - (const float a, const mat3 n) +{ + __retVal[0] = a - n[0]; + __retVal[1] = a - n[1]; + __retVal[2] = a - n[2]; +} + +mat3 __operator - (const mat3 m, const float b) +{ + __retVal[0] = m[0] - b; + __retVal[1] = m[1] - b; + __retVal[2] = m[2] - b; +} + +mat3 __operator * (const float a, const mat3 n) +{ + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; +} + +mat3 __operator * (const mat3 m, const float b) +{ + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; +} + +mat3 __operator / (const float a, const mat3 n) +{ + __retVal[0] = a / n[0]; + __retVal[1] = a / n[1]; + __retVal[2] = a / n[2]; +} + +mat3 __operator / (const mat3 m, const float b) +{ + __retVal[0] = m[0] / b; + __retVal[1] = m[1] / b; + __retVal[2] = m[2] / b; +} + + +//// mat4/float operations + +mat4 __operator + (const float a, const mat4 n) +{ + __retVal[0] = a + n[0]; + __retVal[1] = a + n[1]; + __retVal[2] = a + n[2]; + __retVal[3] = a + n[3]; +} + +mat4 __operator + (const mat4 m, const float b) +{ + __retVal[0] = m[0] + b; + __retVal[1] = m[1] + b; + __retVal[2] = m[2] + b; + __retVal[3] = m[3] + b; +} + +mat4 __operator - (const float a, const mat4 n) +{ + __retVal[0] = a - n[0]; + __retVal[1] = a - n[1]; + __retVal[2] = a - n[2]; + __retVal[3] = a - n[3]; +} + +mat4 __operator - (const mat4 m, const float b) +{ + __retVal[0] = m[0] - b; + __retVal[1] = m[1] - b; + __retVal[2] = m[2] - b; + __retVal[3] = m[3] - b; +} + +mat4 __operator * (const float a, const mat4 n) +{ + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; + __retVal[3] = a * n[3]; +} + +mat4 __operator * (const mat4 m, const float b) +{ + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; + __retVal[3] = m[3] * b; +} + +mat4 __operator / (const float a, const mat4 n) +{ + __retVal[0] = a / n[0]; + __retVal[1] = a / n[1]; + __retVal[2] = a / n[2]; + __retVal[3] = a / n[3]; +} + +mat4 __operator / (const mat4 m, const float b) +{ + __retVal[0] = m[0] / b; + __retVal[1] = m[1] / b; + __retVal[2] = m[2] / b; + __retVal[3] = m[3] / b; +} + + +////end @@ -1674,101 +1875,6 @@ void __operator *= (inout vec4 v, const mat4 m) //next -mat2 __operator + (const float a, const mat2 n) { - return mat2 (a + n[0], a + n[1]); -} - -mat2 __operator + (const mat2 m, const float b) { - return mat2 (m[0] + b, m[1] + b); -} - -mat2 __operator - (const float a, const mat2 n) { - return mat2 (a - n[0], a - n[1]); -} - -mat2 __operator - (const mat2 m, const float b) { - return mat2 (m[0] - b, m[1] - b); -} - -mat2 __operator * (const float a, const mat2 n) { - return mat2 (a * n[0], a * n[1]); -} - -mat2 __operator * (const mat2 m, const float b) { - return mat2 (m[0] * b, m[1] * b); -} - -mat2 __operator / (const float a, const mat2 n) { - return mat2 (a / n[0], a / n[1]); -} - -mat2 __operator / (const mat2 m, const float b) { - return mat2 (m[0] / b, m[1] / b); -} - -mat3 __operator + (const float a, const mat3 n) { - return mat3 (a + n[0], a + n[1], a + n[2]); -} - -mat3 __operator + (const mat3 m, const float b) { - return mat3 (m[0] + b, m[1] + b, m[2] + b); -} - -mat3 __operator - (const float a, const mat3 n) { - return mat3 (a - n[0], a - n[1], a - n[2]); -} - -mat3 __operator - (const mat3 m, const float b) { - return mat3 (m[0] - b, m[1] - b, m[2] - b); -} - -mat3 __operator * (const float a, const mat3 n) { - return mat3 (a * n[0], a * n[1], a * n[2]); -} - -mat3 __operator * (const mat3 m, const float b) { - return mat3 (m[0] * b, m[1] * b, m[2] * b); -} - -mat3 __operator / (const float a, const mat3 n) { - return mat3 (a / n[0], a / n[1], a / n[2]); -} - -mat3 __operator / (const mat3 m, const float b) { - return mat3 (m[0] / b, m[1] / b, m[2] / b); -} - -mat4 __operator + (const float a, const mat4 n) { - return mat4 (a + n[0], a + n[1], a + n[2], a + n[3]); -} - -mat4 __operator + (const mat4 m, const float b) { - return mat4 (m[0] + b, m[1] + b, m[2] + b, m[3] + b); -} - -mat4 __operator - (const float a, const mat4 n) { - return mat4 (a - n[0], a - n[1], a - n[2], a - n[3]); -} - -mat4 __operator - (const mat4 m, const float b) { - return mat4 (m[0] - b, m[1] - b, m[2] - b, m[3] - b); -} - -mat4 __operator * (const float a, const mat4 n) { - return mat4 (a * n[0], a * n[1], a * n[2], a * n[3]); -} - -mat4 __operator * (const mat4 m, const float b) { - return mat4 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); -} - -mat4 __operator / (const float a, const mat4 n) { - return mat4 (a / n[0], a / n[1], a / n[2], a / n[3]); -} - -mat4 __operator / (const mat4 m, const float b) { - return mat4 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); -} ivec2 __operator + (const int a, const ivec2 u) { return ivec2 (a) + u; @@ -1778,18 +1884,6 @@ ivec2 __operator + (const int a, const ivec2 u) { -mat2 __operator - (const mat2 m) { - return mat2 (-m[0], -m[1]); -} - -mat3 __operator - (const mat3 m) { - return mat3 (-m[0], -m[1], -m[2]); -} - -mat4 __operator - (const mat4 m) { - return mat4 (-m[0], -m[1], -m[2], -m[3]); -} - void __operator -- (inout float a) { a -= 1.0; } -- cgit v1.2.3