From 2f951683be5766b7b9537cbb691f662cd1f49b16 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Wed, 13 Apr 2005 13:06:57 +0000 Subject: cosmetic changes; add __fixed_input and __fixed_output qualifiers for built-in variables; --- .../slang/library/slang_fragment_builtin_gc.h | 366 +++++++++++++++++++++ 1 file changed, 366 insertions(+) create mode 100644 src/mesa/shader/slang/library/slang_fragment_builtin_gc.h (limited to 'src/mesa/shader/slang/library/slang_fragment_builtin_gc.h') diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h b/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h new file mode 100644 index 0000000000..85f74bda8e --- /dev/null +++ b/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h @@ -0,0 +1,366 @@ +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"__fixed_input vec4 gl_FragCoord;\n" +"__fixed_input bool gl_FrontFacing;\n" +"__fixed_output vec4 gl_FragColor;\n" +"__fixed_output vec4 gl_FragData[gl_MaxDrawBuffers];\n" +"__fixed_output float gl_FragDepth;\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"varying vec4 gl_Color;\n" +"varying vec4 gl_SecondaryColor;\n" +"varying vec4 gl_TexCoord[];\n" +"varying float gl_FogFragCoord;\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 texture1D (sampler1D sampler, float coord, float bias) {\n" +" return vec4 (0.0);\n" +"}\n" +"vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias) {\n" +" return texture1D (sampler, coord.s / coord.t, bias);\n" +"}\n" +"vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias) {\n" +" return texture1D (sampler, coord.s / coord.q, bias);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 texture2D (sampler2D sampler, vec2 coord, float bias) {\n" +" return vec4 (0.0);\n" +"}\n" +"vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias) {\n" +" return texture2D (sampler, vec2 (coord.s / coord.p, coord.t / coord.p), bias);\n" +"}\n" +"vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias) {\n" +" return texture2D (sampler, vec2 (coord.s / coord.q, coord.s / coord.q), bias);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 texture3D (sampler3D sampler, vec3 coord, float bias) {\n" +" return vec4 (0.0);\n" +"}\n" +"vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias) {\n" +" return texture3DProj (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q),\n" +" bias);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 textureCube (samplerCube sampler, vec3 coord, float bias) {\n" +" return vec4 (0.0);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias) {\n" +" return vec4 (0.0);\n" +"}\n" +"\n" +"vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias) {\n" +" return vec4 (0.0);\n" +"}\n" +"vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias) {\n" +" return shadow1D (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), bias);\n" +"}\n" +"vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias) {\n" +" return shadow2D (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), bias);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"float dFdx (float p) {\n" +" return 0.0;\n" +"}\n" +"\n" +"vec2 dFdx (vec2 p) {\n" +" return vec2 (0.0);\n" +"}\n" +"\n" +"vec3 dFdx (vec3 p) {\n" +" return vec3 (0.0);\n" +"}\n" +"\n" +"vec4 dFdx (vec4 p) {\n" +" return vec4 (0.0);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"float dFdy (float p) {\n" +" return 0.0;\n" +"}\n" +"\n" +"vec2 dFdy (vec2 p) {\n" +" return vec2 (0.0);\n" +"}\n" +"\n" +"vec3 dFdy (vec3 p) {\n" +" return vec3 (0.0);\n" +"}\n" +"\n" +"vec4 dFdy (vec4 p) {\n" +" return vec4 (0.0);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"float fwidth (float p) {\n" +" return abs (dFdx (p)) + abs (dFdy (p));\n" +"}\n" +"vec2 fwidth (vec2 p) {\n" +" return abs (dFdx (p)) + abs (dFdy (p));\n" +"}\n" +"vec3 fwidth (vec3 p) {\n" +" return abs (dFdx (p)) + abs (dFdy (p));\n" +"}\n" +"vec4 fwidth (vec4 p) {\n" +" return abs (dFdx (p)) + abs (dFdy (p));\n" +"}\n" +"\n" -- cgit v1.2.3