From f94189282989c0654599731ba0a61dfd34ccd80d Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 21 Feb 2007 15:21:58 -0700 Subject: Reimplement the _slang_alloc_statevar() function. After several tries at making a table-based system for examining pre-defined uniforms to find statevar indexes, give up and do it the simple way (lots of strcmp() calls). Not terribly elegant, but perfectly functional. --- src/mesa/shader/slang/slang_builtin.h | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'src/mesa/shader/slang/slang_builtin.h') diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h index 368a16b234..ae20c844d5 100644 --- a/src/mesa/shader/slang/slang_builtin.h +++ b/src/mesa/shader/slang/slang_builtin.h @@ -31,17 +31,6 @@ #include "slang_ir.h" -extern GLint -_slang_lookup_statevar(const char *name, GLint index, - struct gl_program_parameter_list *paramList, - GLuint *swizzleOut); - - -extern GLint -_slang_lookup_statevar_field(const char *base, const char *field, - struct gl_program_parameter_list *paramList, - GLuint *swizzleOut); - extern GLint _slang_alloc_statevar(slang_ir_node *n, struct gl_program_parameter_list *paramList); -- cgit v1.2.3