From b5f89e5f17bdf718d1f1f29e7a10dee3809c9f29 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 14 Jan 2009 11:58:45 -0700 Subject: glsl: simplify IR storage for samplers Don't overload the Size field with the texture target, to avoid confusion. --- src/mesa/shader/slang/slang_codegen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader/slang/slang_codegen.c') diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index b046cc2402..211260449a 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -4293,7 +4293,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, #endif { GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype); - store = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, texIndex); + store = _slang_new_ir_storage_sampler(sampNum, texIndex, totalSize); /* If we have a sampler array, then we need to allocate the * additional samplers to ensure we don't allocate them elsewhere. -- cgit v1.2.3