From c95c4efa54175f0adcffacb71e3d66839617ceba Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 20 May 2008 11:29:58 -0600 Subject: fix incorrect sampler numbering/indexing. All samplers indexes were zero. cherry-picked from master (b6fb0940c226373ac235a5d327d3fcfd742bc6b9) --- src/mesa/shader/slang/slang_codegen.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/mesa/shader/slang/slang_codegen.c') diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 8e4c10ff43..d19d5a0abb 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -2841,8 +2841,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, * store->Index = sampler number (0..7, typically) * store->Size = texture type index (1D, 2D, 3D, cube, etc) */ - const GLint sampNum = A->numSamplers++; - _mesa_add_sampler(prog->Parameters, varName, datatype, sampNum); + GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype); store = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, texIndex); if (dbg) printf("SAMPLER "); } -- cgit v1.2.3