From 8b1c332a77555b94f5665517e5fdcb416e1a67b7 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Wed, 10 Feb 2010 18:04:07 +0100 Subject: Simplify GLSL extension mechanism. Since extension name and extension name string are the same, collapse them into one name. --- src/mesa/shader/slang/slang_compile.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/shader/slang/slang_compile.c') diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 49fe2fa897..852274119c 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -2608,8 +2608,8 @@ compile_with_grammar(const char *source, return GL_FALSE; } - if (sl_pp_context_add_extension(context, "GL_ARB_draw_buffers", "GL_ARB_draw_buffers") || - sl_pp_context_add_extension(context, "GL_ARB_texture_rectangle", "GL_ARB_texture_rectangle")) { + if (sl_pp_context_add_extension(context, "GL_ARB_draw_buffers") || + sl_pp_context_add_extension(context, "GL_ARB_texture_rectangle")) { slang_info_log_error(infolog, "%s", sl_pp_context_error_message(context)); sl_pp_context_destroy(context); return GL_FALSE; -- cgit v1.2.3