From cc1591667d55a6dbfafbd3d6a7afa9f9288c625d Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Tue, 21 Feb 2006 12:35:06 +0000 Subject: More GLSL code: - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%. --- src/mesa/shader/slang/slang_compile_struct.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/mesa/shader/slang/slang_compile_struct.c') diff --git a/src/mesa/shader/slang/slang_compile_struct.c b/src/mesa/shader/slang/slang_compile_struct.c index 0828d23598..30c15ffd5d 100644 --- a/src/mesa/shader/slang/slang_compile_struct.c +++ b/src/mesa/shader/slang/slang_compile_struct.c @@ -172,9 +172,8 @@ int slang_struct_equal (const slang_struct *x, const slang_struct *y) if (!slang_type_specifier_equal (&varx->type.specifier, &vary->type.specifier)) return 0; if (varx->type.specifier.type == slang_spec_array) - { - /* TODO: compare array sizes */ - } + if (varx->array_len != vary->array_len) + return GL_FALSE; } return 1; } -- cgit v1.2.3