From ccd3e7dcef8ed091a6947b672d87bd4ee72dcde5 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 2 Feb 2007 13:53:28 -0700 Subject: Remove obsolete files. --- src/mesa/shader/slang/slang_execute.c | 808 ---------------------------------- 1 file changed, 808 deletions(-) delete mode 100644 src/mesa/shader/slang/slang_execute.c (limited to 'src/mesa/shader/slang/slang_execute.c') diff --git a/src/mesa/shader/slang/slang_execute.c b/src/mesa/shader/slang/slang_execute.c deleted file mode 100644 index 1561df1945..0000000000 --- a/src/mesa/shader/slang/slang_execute.c +++ /dev/null @@ -1,808 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_execute.c - * intermediate code interpreter - * \author Michal Krol - */ - -#include "imports.h" -#include "slang_compile.h" -#include "slang_execute.h" -#include "slang_library_noise.h" -#include "slang_library_texsample.h" - -#define DEBUG_SLANG 0 - -GLvoid -slang_machine_ctr(slang_machine * self) -{ - slang_machine_init(self); - self->infolog = NULL; -#if 0/*defined(USE_X86_ASM) || defined(SLANG_X86)*/ - self->x86.compiled_func = NULL; -#endif -} - -GLvoid -slang_machine_dtr(slang_machine * self) -{ - if (self->infolog != NULL) { - slang_info_log_destruct(self->infolog); - slang_alloc_free(self->infolog); - } -#if 0/*defined(USE_X86_ASM) || defined(SLANG_X86)*/ - if (self->x86.compiled_func != NULL) - _mesa_exec_free(self->x86.compiled_func); -#endif -} - - -/** - * Initialize the shader virtual machine. - * NOTE: stack grows downward in memory. - */ -void -slang_machine_init(slang_machine * mach) -{ - mach->ip = 0; - mach->sp = SLANG_MACHINE_STACK_SIZE; - mach->bp = 0; - mach->kill = GL_FALSE; - mach->exit = GL_FALSE; -} - -#if DEBUG_SLANG - -static void -dump_instruction(FILE * f, slang_assembly * a, unsigned int i) -{ - fprintf(f, "%.5u:\t", i); - - switch (a->type) { - /* core */ - case slang_asm_none: - fprintf(f, "none"); - break; - case slang_asm_float_copy: - fprintf(f, "float_copy\t%d, %d", a->param[0], a->param[1]); - break; - case slang_asm_float_move: - fprintf(f, "float_move\t%d, %d", a->param[0], a->param[1]); - break; - case slang_asm_float_push: - fprintf(f, "float_push\t%f", a->literal); - break; - case slang_asm_float_deref: - fprintf(f, "float_deref"); - break; - case slang_asm_float_add: - fprintf(f, "float_add"); - break; - case slang_asm_float_multiply: - fprintf(f, "float_multiply"); - break; - case slang_asm_float_divide: - fprintf(f, "float_divide"); - break; - case slang_asm_float_negate: - fprintf(f, "float_negate"); - break; - case slang_asm_float_less: - fprintf(f, "float_less"); - break; - case slang_asm_float_equal_exp: - fprintf(f, "float_equal"); - break; - case slang_asm_float_equal_int: - fprintf(f, "float_equal\t%d, %d", a->param[0], a->param[1]); - break; - case slang_asm_float_to_int: - fprintf(f, "float_to_int"); - break; - case slang_asm_float_sine: - fprintf(f, "float_sine"); - break; - case slang_asm_float_arcsine: - fprintf(f, "float_arcsine"); - break; - case slang_asm_float_arctan: - fprintf(f, "float_arctan"); - break; - case slang_asm_float_power: - fprintf(f, "float_power"); - break; - case slang_asm_float_log2: - fprintf(f, "float_log2"); - break; - case slang_asm_float_floor: - fprintf(f, "float_floor"); - break; - case slang_asm_float_ceil: - fprintf(f, "float_ceil"); - break; - case slang_asm_float_noise1: - fprintf(f, "float_noise1"); - break; - case slang_asm_float_noise2: - fprintf(f, "float_noise2"); - break; - case slang_asm_float_noise3: - fprintf(f, "float_noise3"); - break; - case slang_asm_float_noise4: - fprintf(f, "float_noise4"); - break; - case slang_asm_int_copy: - fprintf(f, "int_copy\t%d, %d", a->param[0], a->param[1]); - break; - case slang_asm_int_move: - fprintf(f, "int_move\t%d, %d", a->param[0], a->param[1]); - break; - case slang_asm_int_push: - fprintf(f, "int_push\t%d", (GLint) a->literal); - break; - case slang_asm_int_deref: - fprintf(f, "int_deref"); - break; - case slang_asm_int_to_float: - fprintf(f, "int_to_float"); - break; - case slang_asm_int_to_addr: - fprintf(f, "int_to_addr"); - break; - case slang_asm_bool_copy: - fprintf(f, "bool_copy\t%d, %d", a->param[0], a->param[1]); - break; - case slang_asm_bool_move: - fprintf(f, "bool_move\t%d, %d", a->param[0], a->param[1]); - break; - case slang_asm_bool_push: - fprintf(f, "bool_push\t%d", a->literal != 0.0f); - break; - case slang_asm_bool_deref: - fprintf(f, "bool_deref"); - break; - case slang_asm_addr_copy: - fprintf(f, "addr_copy"); - break; - case slang_asm_addr_push: - fprintf(f, "addr_push\t%u", a->param[0]); - break; - case slang_asm_addr_deref: - fprintf(f, "addr_deref"); - break; - case slang_asm_addr_add: - fprintf(f, "addr_add"); - break; - case slang_asm_addr_multiply: - fprintf(f, "addr_multiply"); - break; - case slang_asm_vec4_tex1d: - fprintf(f, "vec4_tex1d"); - break; - case slang_asm_vec4_tex2d: - fprintf(f, "vec4_tex2d"); - break; - case slang_asm_vec4_tex3d: - fprintf(f, "vec4_tex3d"); - break; - case slang_asm_vec4_texcube: - fprintf(f, "vec4_texcube"); - break; - case slang_asm_vec4_shad1d: - fprintf(f, "vec4_shad1d"); - break; - case slang_asm_vec4_shad2d: - fprintf(f, "vec4_shad2d"); - break; - case slang_asm_jump: - fprintf(f, "jump\t%u", a->param[0]); - break; - case slang_asm_jump_if_zero: - fprintf(f, "jump_if_zero\t%u", a->param[0]); - break; - case slang_asm_enter: - fprintf(f, "enter\t%u", a->param[0]); - break; - case slang_asm_leave: - fprintf(f, "leave"); - break; - case slang_asm_local_alloc: - fprintf(f, "local_alloc\t%u", a->param[0]); - break; - case slang_asm_local_free: - fprintf(f, "local_free\t%u", a->param[0]); - break; - case slang_asm_local_addr: - fprintf(f, "local_addr\t%u, %u", a->param[0], a->param[1]); - break; - case slang_asm_global_addr: - fprintf(f, "global_addr\t%u", a->param[0]); - break; - case slang_asm_call: - fprintf(f, "call\t%u", a->param[0]); - break; - case slang_asm_return: - fprintf(f, "return"); - break; - case slang_asm_discard: - fprintf(f, "discard"); - break; - case slang_asm_exit: - fprintf(f, "exit"); - break; - /* GL_MESA_shader_debug */ - case slang_asm_float_print: - fprintf(f, "float_print"); - break; - case slang_asm_int_print: - fprintf(f, "int_print"); - break; - case slang_asm_bool_print: - fprintf(f, "bool_print"); - break; - /* vec4 */ - case slang_asm_float_to_vec4: - fprintf(f, "float_to_vec4"); - break; - case slang_asm_vec4_add: - fprintf(f, "vec4_add"); - break; - case slang_asm_vec4_subtract: - fprintf(f, "vec4_subtract"); - break; - case slang_asm_vec4_multiply: - fprintf(f, "vec4_multiply"); - break; - case slang_asm_vec4_divide: - fprintf(f, "vec4_divide"); - break; - case slang_asm_vec4_negate: - fprintf(f, "vec4_negate"); - break; - case slang_asm_vec4_dot: - fprintf(f, "vec4_dot"); - break; - case slang_asm_vec4_copy: - fprintf(f, "vec4_copy"); - break; - case slang_asm_vec4_deref: - fprintf(f, "vec4_deref"); - break; - case slang_asm_vec4_equal_int: - fprintf(f, "vec4_equal"); - break; - default: - break; - } - - fprintf(f, "\n"); -} - -static void -dump(const slang_assembly_file * file) -{ - unsigned int i; - static unsigned int counter = 0; - FILE *f; - char filename[256]; - - counter++; - _mesa_sprintf(filename, "~mesa-slang-assembly-dump-(%u).txt", counter); - f = fopen(filename, "w"); - if (f == NULL) - return; - - for (i = 0; i < file->count; i++) - dump_instruction(f, file->code + i, i); - - fclose(f); -} - -#endif - -static GLvoid -ensure_infolog_created(slang_info_log ** infolog) -{ - if (*infolog == NULL) { - *infolog = slang_alloc_malloc(sizeof(slang_info_log)); - if (*infolog == NULL) - return; - slang_info_log_construct(*infolog); - } -} - -GLboolean -_slang_execute2(const slang_assembly_file * file, slang_machine * mach) -{ - slang_machine_slot *stack; - -#if DEBUG_SLANG - static unsigned int counter = 0; - char filename[256]; - FILE *f; -#endif - - /* assume 32-bit floats and uints; should work fine also on 64-bit platforms */ - static_assert(sizeof(GLfloat) == 4); - static_assert(sizeof(GLuint) == 4); - -#if DEBUG_SLANG - dump(file); - counter++; - _mesa_sprintf(filename, "~mesa-slang-assembly-exec-(%u).txt", counter); - f = fopen(filename, "w"); -#endif - -#if 0/*defined(USE_X86_ASM) || defined(SLANG_X86)*/ - if (mach->x86.compiled_func != NULL) { - mach->x86.compiled_func(mach); - return GL_TRUE; - } -#endif - - stack = mach->mem + SLANG_MACHINE_GLOBAL_SIZE; - - while (!mach->exit) { - const slang_assembly *a = &file->code[mach->ip]; - -#if DEBUG_SLANG - if (f != NULL && a->type != slang_asm_none) { - unsigned int i; - - dump_instruction(f, file->code + mach->ip, mach->ip); - fprintf(f, "\t\tsp=%u bp=%u\n", mach->sp, mach->bp); - for (i = mach->sp; i < SLANG_MACHINE_STACK_SIZE; i++) - fprintf(f, "\t%.5u\t%6f\t%u\n", i, stack[i]._float, - stack[i]._addr); - fflush(f); - } -#endif - - mach->ip++; - - switch (a->type) { - /* core */ - case slang_asm_none: - break; - case slang_asm_float_copy: - case slang_asm_int_copy: - case slang_asm_bool_copy: - /* store top value on stack to memory */ -#if 0 - { - GLuint address - = (stack[mach->sp + a->param[0] / 4]._addr + a->param[1]) / 4; - GLfloat value = stack[mach->sp]._float; - mach->mem[address]._float = value; - } -#else - mach->mem[(stack[mach->sp + a->param[0] / 4]._addr +a->param[1]) / 4]._float = stack[mach->sp]._float; -#endif - mach->sp++; - break; - case slang_asm_float_move: - case slang_asm_int_move: - case slang_asm_bool_move: - stack[mach->sp + a->param[0] / 4]._float = - stack[mach->sp + - (stack[mach->sp]._addr + a->param[1]) / 4]._float; - break; - case slang_asm_float_push: - case slang_asm_int_push: - case slang_asm_bool_push: - /* push float/int/bool literal onto stop of stack */ - mach->sp--; - stack[mach->sp]._float = a->literal; - break; - case slang_asm_float_deref: - case slang_asm_int_deref: - case slang_asm_bool_deref: - /* load value from memory, replace stop of stack with it */ - stack[mach->sp]._float = mach->mem[stack[mach->sp]._addr / 4]._float; - break; - case slang_asm_float_add: - /* pop two top floats, push sum */ - stack[mach->sp + 1]._float += stack[mach->sp]._float; - mach->sp++; - break; - case slang_asm_float_subtract: - stack[mach->sp + 1]._float -= stack[mach->sp]._float; - mach->sp++; - break; - case slang_asm_float_multiply: - stack[mach->sp + 1]._float *= stack[mach->sp]._float; - mach->sp++; - break; - case slang_asm_float_divide: - stack[mach->sp + 1]._float /= stack[mach->sp]._float; - mach->sp++; - break; - case slang_asm_float_negate: - stack[mach->sp]._float = -stack[mach->sp]._float; - break; - case slang_asm_float_less: - stack[mach->sp + 1]._float = - (stack[mach->sp + 1]._float < stack[mach->sp]._float) - ? (GLfloat) 1 : (GLfloat) 0; - mach->sp++; - break; - case slang_asm_float_equal_exp: - stack[mach->sp + 1]._float = - (stack[mach->sp + 1]._float == stack[mach->sp]._float) - ? (GLfloat) 1 : (GLfloat) 0; - mach->sp++; - break; - case slang_asm_float_equal_int: - /* pop top two values, compare, push 0 or 1 */ - mach->sp--; - stack[mach->sp]._float = - (stack[mach->sp + 1 + a->param[0] / 4]._float == - stack[mach->sp + 1 + a->param[1] / 4]._float) - ? (GLfloat) 1 : (GLfloat) 0; - break; - case slang_asm_float_to_int: - stack[mach->sp]._float = (GLfloat) (GLint) stack[mach->sp]._float; - break; - case slang_asm_float_sine: - stack[mach->sp]._float = (GLfloat) _mesa_sin(stack[mach->sp]._float); - break; - case slang_asm_float_arcsine: - stack[mach->sp]._float = _mesa_asinf(stack[mach->sp]._float); - break; - case slang_asm_float_arctan: - stack[mach->sp]._float = _mesa_atanf(stack[mach->sp]._float); - break; - case slang_asm_float_power: - stack[mach->sp + 1]._float = (GLfloat) - _mesa_pow(stack[mach->sp + 1]._float, stack[mach->sp]._float); - mach->sp++; - break; - case slang_asm_float_log2: - stack[mach->sp]._float = LOG2(stack[mach->sp]._float); - break; -#if 0 - case slang_asm_float_floor: - stack[mach->sp]._float = FLOORF(stack[mach->sp]._float); - break; - case slang_asm_float_ceil: - stack[mach->sp]._float = CEILF(stack[mach->sp]._float); - break; -#endif - case slang_asm_float_noise1: - stack[mach->sp]._float = - _slang_library_noise1(stack[mach->sp]._float); - break; - case slang_asm_float_noise2: - stack[mach->sp + 1]._float = - _slang_library_noise2(stack[mach->sp]._float, - stack[mach->sp + 1]._float); - mach->sp++; - break; - case slang_asm_float_noise3: - stack[mach->sp + 2]._float = - _slang_library_noise3(stack[mach->sp]._float, - stack[mach->sp + 1]._float, - stack[mach->sp + 2]._float); - mach->sp += 2; - break; - case slang_asm_float_noise4: - stack[mach->sp + 3]._float = - _slang_library_noise4(stack[mach->sp]._float, - stack[mach->sp + 1]._float, - stack[mach->sp + 2]._float, - stack[mach->sp + 3]._float); - mach->sp += 3; - break; - case slang_asm_int_to_float: - break; - case slang_asm_int_to_addr: - stack[mach->sp]._addr = (GLuint) (GLint) stack[mach->sp]._float; - break; - case slang_asm_addr_copy: - mach->mem[stack[mach->sp + 1]._addr / 4]._addr = - stack[mach->sp]._addr; - mach->sp++; - break; - case slang_asm_addr_push: - case slang_asm_global_addr: - mach->sp--; - stack[mach->sp]._addr = a->param[0]; - break; - case slang_asm_addr_deref: - stack[mach->sp]._addr = mach->mem[stack[mach->sp]._addr / 4]._addr; - break; - case slang_asm_addr_add: - stack[mach->sp + 1]._addr += stack[mach->sp]._addr; - mach->sp++; - break; - case slang_asm_addr_multiply: - stack[mach->sp + 1]._addr *= stack[mach->sp]._addr; - mach->sp++; - break; - case slang_asm_vec4_tex1d: - _slang_library_tex1d(stack[mach->sp]._float, - stack[mach->sp + 1]._float, - stack[mach->sp + 2]._float, - &mach->mem[stack[mach->sp + 3]._addr / - 4]._float); - mach->sp += 3; - break; - case slang_asm_vec4_tex2d: - _slang_library_tex2d(stack[mach->sp]._float, - stack[mach->sp + 1]._float, - stack[mach->sp + 2]._float, - stack[mach->sp + 3]._float, - &mach->mem[stack[mach->sp + 4]._addr / - 4]._float); - mach->sp += 4; - break; - case slang_asm_vec4_tex3d: - _slang_library_tex3d(stack[mach->sp]._float, - stack[mach->sp + 1]._float, - stack[mach->sp + 2]._float, - stack[mach->sp + 3]._float, - stack[mach->sp + 4]._float, - &mach->mem[stack[mach->sp + 5]._addr / - 4]._float); - mach->sp += 5; - break; - case slang_asm_vec4_texcube: - _slang_library_texcube(stack[mach->sp]._float, - stack[mach->sp + 1]._float, - stack[mach->sp + 2]._float, - stack[mach->sp + 3]._float, - stack[mach->sp + 4]._float, - &mach->mem[stack[mach->sp + 5]._addr / - 4]._float); - mach->sp += 5; - break; - case slang_asm_vec4_shad1d: - _slang_library_shad1d(stack[mach->sp]._float, - stack[mach->sp + 1]._float, - stack[mach->sp + 2]._float, - stack[mach->sp + 3]._float, - stack[mach->sp + 4]._float, - &mach->mem[stack[mach->sp + 5]._addr / - 4]._float); - mach->sp += 5; - break; - case slang_asm_vec4_shad2d: - _slang_library_shad2d(stack[mach->sp]._float, - stack[mach->sp + 1]._float, - stack[mach->sp + 2]._float, - stack[mach->sp + 3]._float, - stack[mach->sp + 4]._float, - &mach->mem[stack[mach->sp + 5]._addr / - 4]._float); - mach->sp += 5; - break; - case slang_asm_jump: - mach->ip = a->param[0]; - break; - case slang_asm_jump_if_zero: - if (stack[mach->sp]._float == 0.0f) - mach->ip = a->param[0]; - mach->sp++; - break; - case slang_asm_enter: - mach->sp--; - stack[mach->sp]._addr = mach->bp; - mach->bp = mach->sp + a->param[0] / 4; - break; - case slang_asm_leave: - mach->bp = stack[mach->sp]._addr; - mach->sp++; - break; - case slang_asm_local_alloc: - mach->sp -= a->param[0] / 4; - break; - case slang_asm_local_free: - mach->sp += a->param[0] / 4; - break; - case slang_asm_local_addr: - mach->sp--; - stack[mach->sp]._addr = - SLANG_MACHINE_GLOBAL_SIZE * 4 + mach->bp * 4 - (a->param[0] + - a->param[1]) + 4; - break; - case slang_asm_call: - mach->sp--; - stack[mach->sp]._addr = mach->ip; - mach->ip = a->param[0]; - break; - case slang_asm_return: - mach->ip = stack[mach->sp]._addr; - mach->sp++; - break; - case slang_asm_discard: - mach->kill = GL_TRUE; - break; - case slang_asm_exit: - mach->exit = GL_TRUE; - break; - /* GL_MESA_shader_debug */ - case slang_asm_float_print: - _mesa_printf("slang print: %f\n", stack[mach->sp]._float); - ensure_infolog_created(&mach->infolog); - slang_info_log_print(mach->infolog, "%f", stack[mach->sp]._float); - break; - case slang_asm_int_print: - _mesa_printf("slang print: %d\n", (GLint) stack[mach->sp]._float); - ensure_infolog_created(&mach->infolog); - slang_info_log_print(mach->infolog, "%d", - (GLint) (stack[mach->sp]._float)); - break; - case slang_asm_bool_print: - _mesa_printf("slang print: %s\n", - (GLint) stack[mach->sp]._float ? "true" : "false"); - ensure_infolog_created(&mach->infolog); - slang_info_log_print(mach->infolog, "%s", - (GLint) (stack[mach->sp]. - _float) ? "true" : "false"); - break; - /* vec4 */ - case slang_asm_float_to_vec4: - /* [vec4] | float > [vec4] */ - { - GLuint da = stack[mach->sp + 1]._addr; - mach->mem[da / 4]._float = stack[mach->sp]._float; - mach->sp++; - } - break; - case slang_asm_vec4_add: - /* [vec4] | vec4 > [vec4] */ - { - GLuint da = stack[mach->sp + 4]._addr; - mach->mem[da / 4]._float += stack[mach->sp]._float; - mach->mem[(da + 4) / 4]._float += stack[mach->sp + 1]._float; - mach->mem[(da + 8) / 4]._float += stack[mach->sp + 2]._float; - mach->mem[(da + 12) / 4]._float += stack[mach->sp + 3]._float; - mach->sp += 4; - } - break; - case slang_asm_vec4_subtract: - /* [vec4] | vec4 > [vec4] */ - { - GLuint da = stack[mach->sp + 4]._addr; - mach->mem[da / 4]._float -= stack[mach->sp]._float; - mach->mem[(da + 4) / 4]._float -= stack[mach->sp + 1]._float; - mach->mem[(da + 8) / 4]._float -= stack[mach->sp + 2]._float; - mach->mem[(da + 12) / 4]._float -= stack[mach->sp + 3]._float; - mach->sp += 4; - } - break; - case slang_asm_vec4_multiply: - /* [vec4] | vec4 > [vec4] */ - { - GLuint da = stack[mach->sp + 4]._addr; - mach->mem[da / 4]._float *= stack[mach->sp]._float; - mach->mem[(da + 4) / 4]._float *= stack[mach->sp + 1]._float; - mach->mem[(da + 8) / 4]._float *= stack[mach->sp + 2]._float; - mach->mem[(da + 12) / 4]._float *= stack[mach->sp + 3]._float; - mach->sp += 4; - } - break; - case slang_asm_vec4_divide: - /* [vec4] | vec4 > [vec4] */ - { - GLuint da = stack[mach->sp + 4]._addr; - mach->mem[da / 4]._float /= stack[mach->sp]._float; - mach->mem[(da + 4) / 4]._float /= stack[mach->sp + 1]._float; - mach->mem[(da + 8) / 4]._float /= stack[mach->sp + 2]._float; - mach->mem[(da + 12) / 4]._float /= stack[mach->sp + 3]._float; - mach->sp += 4; - } - break; - case slang_asm_vec4_negate: - /* [vec4] > [vec4] */ - { - GLuint da = stack[mach->sp]._addr; - mach->mem[da / 4]._float = -mach->mem[da / 4]._float; - mach->mem[(da + 4) / 4]._float = -mach->mem[(da + 4) / 4]._float; - mach->mem[(da + 8) / 4]._float = -mach->mem[(da + 8) / 4]._float; - mach->mem[(da + 12) / 4]._float = - -mach->mem[(da + 12) / 4]._float; - } - break; -#if 0 - case slang_asm_vec4_dot: - /* [vec4] | vec4 > [float] */ - { - GLuint da = stack[mach->sp + 4]._addr; - mach->mem[da / 4]._float = - mach->mem[da / 4]._float * stack[mach->sp]._float + - mach->mem[(da + 4) / 4]._float * stack[mach->sp + 1]._float + - mach->mem[(da + 8) / 4]._float * stack[mach->sp + 2]._float + - mach->mem[(da + 12) / 4]._float * stack[mach->sp + 3]._float; - mach->sp += 4; - } - break; -#endif - case slang_asm_vec4_copy: - /* [vec4] | vec4 > [vec4] */ - { - GLuint da = stack[mach->sp + a->param[0] / 4]._addr + a->param[1]; - mach->mem[da / 4]._float = stack[mach->sp]._float; - mach->mem[(da + 4) / 4]._float = stack[mach->sp + 1]._float; - mach->mem[(da + 8) / 4]._float = stack[mach->sp + 2]._float; - mach->mem[(da + 12) / 4]._float = stack[mach->sp + 3]._float; - mach->sp += 4; - } - break; - case slang_asm_vec4_deref: - /* [vec4] > vec4 */ - { - GLuint sa = stack[mach->sp]._addr; - mach->sp -= 3; - stack[mach->sp]._float = mach->mem[sa / 4]._float; - stack[mach->sp + 1]._float = mach->mem[(sa + 4) / 4]._float; - stack[mach->sp + 2]._float = mach->mem[(sa + 8) / 4]._float; - stack[mach->sp + 3]._float = mach->mem[(sa + 12) / 4]._float; - } - break; - case slang_asm_vec4_equal_int: - { - GLuint sp0 = mach->sp + a->param[0] / 4; - GLuint sp1 = mach->sp + a->param[1] / 4; - mach->sp--; - if (stack[sp0]._float == stack[sp1]._float && - stack[sp0 + 1]._float == stack[sp1 + 1]._float && - stack[sp0 + 2]._float == stack[sp1 + 2]._float && - stack[sp0 + 3]._float == stack[sp1 + 3]._float) { - stack[mach->sp]._float = 1.0f; - } - else { - stack[mach->sp]._float = 0.0f; - } - } - break; - case slang_asm_vec4_dot: - case slang_asm_vec3_dot: - { - /* XXX almost certainly wrong */ - GLuint da = stack[mach->sp + 4]._addr; - mach->mem[da / 4]._float = - mach->mem[da / 4]._float * stack[mach->sp]._float + - mach->mem[(da + 4) / 4]._float * stack[mach->sp + 1]._float + - mach->mem[(da + 8) / 4]._float * stack[mach->sp + 2]._float + - mach->mem[(da + 12) / 4]._float * stack[mach->sp + 3]._float; - mach->sp += 4; - } - break; - default: - _mesa_problem(NULL, "bad slang opcode 0x%x", a->type); - return GL_FALSE; - } - } - -#if DEBUG_SLANG - if (f != NULL) - fclose(f); -#endif - - return GL_TRUE; -} -- cgit v1.2.3