From 3209c3ed0d82c158eed1020759aacf51ba1c1ad5 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 9 Jan 2007 17:49:24 -0700 Subject: Implement vertex attribute binding. Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots. --- src/mesa/shader/slang/slang_link.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/mesa/shader/slang/slang_link.h') diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h index 2fc5525000..d9819289ca 100644 --- a/src/mesa/shader/slang/slang_link.h +++ b/src/mesa/shader/slang/slang_link.h @@ -357,6 +357,9 @@ extern void _slang_resolve_samplers(struct gl_shader_program *shProg, struct gl_program *prog); +extern void +_slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, GLuint newAttrib); + #ifdef __cplusplus } -- cgit v1.2.3