From e44c084be536c021985a8908db4300c764c63bbc Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 23 Sep 2009 15:44:02 -0600 Subject: glsl: fix missing initializers warning --- src/mesa/shader/slang/slang_builtin.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/shader/slang') diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index bef0f85653..e5809509c9 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -741,7 +741,7 @@ static const struct input_info vertInputs[] = { { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP }, { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP }, { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { NULL, 0, SWIZZLE_NOOP } + { NULL, 0, GL_NONE, SWIZZLE_NOOP } }; /** Predefined fragment shader inputs */ @@ -754,7 +754,7 @@ static const struct input_info fragInputs[] = { { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX }, { "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX }, { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW }, - { NULL, 0, SWIZZLE_NOOP } + { NULL, 0, GL_NONE, SWIZZLE_NOOP } }; -- cgit v1.2.3 From 00ddd4f9e9680132872f98f2d18b52dfc30c6f2f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 23 Sep 2009 15:44:18 -0600 Subject: glsl: init var to silence warning --- src/mesa/shader/slang/slang_codegen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader/slang') diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 349f432dec..703af9f874 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -2775,7 +2775,7 @@ _slang_gen_while(slang_assemble_ctx * A, slang_operation *oper) * body code (child[1]) */ slang_ir_node *loop, *breakIf, *body; - GLboolean isConst, constTrue; + GLboolean isConst, constTrue = GL_FALSE; if (!A->EmitContReturn) { /* We don't want to emit CONT instructions. If this while-loop has -- cgit v1.2.3 From cb0de06301cd086a02ca709917819119dc1a8fd9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 29 Sep 2009 10:22:32 -0600 Subject: mesa: added nopfrag/nopvert options for MESA_GLSL These options can be used to force vertex/fragment shaders to be no-op shaders (actually, simple pass-through shaders). For debug/test purposes. --- src/mesa/main/mtypes.h | 2 ++ src/mesa/shader/shader_api.c | 4 ++++ src/mesa/shader/slang/slang_compile.c | 10 ++++++++++ 3 files changed, 16 insertions(+) (limited to 'src/mesa/shader/slang') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d7bf7689f3..d005064645 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2066,6 +2066,8 @@ struct gl_shader_program #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */ #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */ #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */ +#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */ +#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */ /** diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 178b7d0dba..6b19b4c46b 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -380,6 +380,10 @@ get_shader_flags(void) flags |= GLSL_DUMP; if (_mesa_strstr(env, "log")) flags |= GLSL_LOG; + if (_mesa_strstr(env, "nopvert")) + flags |= GLSL_NOP_VERT; + if (_mesa_strstr(env, "nopfrag")) + flags |= GLSL_NOP_FRAG; if (_mesa_strstr(env, "nopt")) flags |= GLSL_NO_OPT; else if (_mesa_strstr(env, "opt")) diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index c1b97c7cb7..a270888443 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -2814,6 +2814,16 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) (ctx->Shader.Flags & GLSL_NO_OPT) == 0) { _mesa_optimize_program(ctx, shader->Program); } + if ((ctx->Shader.Flags & GLSL_NOP_VERT) && + shader->Program->Target == GL_VERTEX_PROGRAM_ARB) { + _mesa_nop_vertex_program(ctx, + (struct gl_vertex_program *) shader->Program); + } + if ((ctx->Shader.Flags & GLSL_NOP_FRAG) && + shader->Program->Target == GL_FRAGMENT_PROGRAM_ARB) { + _mesa_nop_fragment_program(ctx, + (struct gl_fragment_program *) shader->Program); + } } if (ctx->Shader.Flags & GLSL_LOG) { -- cgit v1.2.3 From 3c794e45b02c66ce3f52fe359f733e4d7d2ce315 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 29 Sep 2009 18:51:49 -0600 Subject: glsl: add support for CMP instruction --- src/mesa/shader/slang/slang_codegen.c | 1 + src/mesa/shader/slang/slang_emit.c | 1 + src/mesa/shader/slang/slang_ir.c | 1 + src/mesa/shader/slang/slang_ir.h | 1 + 4 files changed, 4 insertions(+) (limited to 'src/mesa/shader/slang') diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 703af9f874..344dfdc680 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -422,6 +422,7 @@ static slang_asm_info AsmInfo[] = { { "vec4_lrp", IR_LRP, 1, 3 }, { "vec4_min", IR_MIN, 1, 2 }, { "vec4_max", IR_MAX, 1, 2 }, + { "vec4_cmp", IR_CMP, 1, 3 }, { "vec4_clamp", IR_CLAMP, 1, 3 }, { "vec4_seq", IR_SEQUAL, 1, 2 }, { "vec4_sne", IR_SNEQUAL, 1, 2 }, diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 3f455e0640..3af301eacd 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -2287,6 +2287,7 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n) case IR_POW: /* trinary operators */ case IR_LRP: + case IR_CMP: return emit_arith(emitInfo, n); case IR_EQUAL: diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c index 1c7f7474e7..62603503dd 100644 --- a/src/mesa/shader/slang/slang_ir.c +++ b/src/mesa/shader/slang/slang_ir.c @@ -80,6 +80,7 @@ static const slang_ir_info IrInfo[] = { { IR_NOISE4, "IR_NOISE4", OPCODE_NOISE4, 1, 1 }, /* other */ + { IR_CMP, "IR_CMP", OPCODE_CMP, 4, 3 }, /* compare/select */ { IR_SEQ, "IR_SEQ", OPCODE_NOP, 0, 0 }, { IR_SCOPE, "IR_SCOPE", OPCODE_NOP, 0, 0 }, { IR_LABEL, "IR_LABEL", OPCODE_NOP, 0, 0 }, diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h index e796693ed5..166b4e8043 100644 --- a/src/mesa/shader/slang/slang_ir.h +++ b/src/mesa/shader/slang/slang_ir.h @@ -91,6 +91,7 @@ typedef enum IR_CLAMP, IR_MIN, IR_MAX, + IR_CMP, /* = (op0 < 0) ? op1 : op2 */ IR_SEQUAL, /* Set if args are equal (vector) */ IR_SNEQUAL, /* Set if args are not equal (vector) */ IR_SGE, /* Set if greater or equal (vector) */ -- cgit v1.2.3 From 65765c9f2c5d3568608bde57db0bf44d6b724755 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 29 Sep 2009 18:57:13 -0600 Subject: glsl: rewrite sqrt(x) intrinsic to handle x=0 Since sqrt() is basically implemented in terms of RSQ/RCP we'll do a divide by zero if x=0 and wind up with unpredictable results. Now use CMP instruction to test for x<=0 and return zero in that case. --- .../shader/slang/library/slang_common_builtin.gc | 76 ++++++++++++---------- 1 file changed, 42 insertions(+), 34 deletions(-) (limited to 'src/mesa/shader/slang') diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 9764fc25b0..56de47ee8d 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -602,42 +602,50 @@ vec4 exp2(const vec4 a) float sqrt(const float x) { + const float nx = -x; float r; __asm float_rsq r, x; - __asm float_rcp __retVal, r; -} - -vec2 sqrt(const vec2 v) -{ - float r; - __asm float_rsq r, v.x; - __asm float_rcp __retVal.x, r; - __asm float_rsq r, v.y; - __asm float_rcp __retVal.y, r; -} - -vec3 sqrt(const vec3 v) -{ - float r; - __asm float_rsq r, v.x; - __asm float_rcp __retVal.x, r; - __asm float_rsq r, v.y; - __asm float_rcp __retVal.y, r; - __asm float_rsq r, v.z; - __asm float_rcp __retVal.z, r; -} - -vec4 sqrt(const vec4 v) -{ - float r; - __asm float_rsq r, v.x; - __asm float_rcp __retVal.x, r; - __asm float_rsq r, v.y; - __asm float_rcp __retVal.y, r; - __asm float_rsq r, v.z; - __asm float_rcp __retVal.z, r; - __asm float_rsq r, v.w; - __asm float_rcp __retVal.w, r; + __asm float_rcp r, r; + __asm vec4_cmp __retVal, nx, r, 0.0; +} + +vec2 sqrt(const vec2 x) +{ + const vec2 nx = -x, zero = vec2(0.0); + vec2 r; + __asm float_rsq r.x, x.x; + __asm float_rsq r.y, x.y; + __asm float_rcp r.x, r.x; + __asm float_rcp r.y, r.y; + __asm vec4_cmp __retVal, nx, r, zero; +} + +vec3 sqrt(const vec3 x) +{ + const vec3 nx = -x, zero = vec3(0.0); + vec3 r; + __asm float_rsq r.x, x.x; + __asm float_rsq r.y, x.y; + __asm float_rsq r.z, x.z; + __asm float_rcp r.x, r.x; + __asm float_rcp r.y, r.y; + __asm float_rcp r.z, r.z; + __asm vec4_cmp __retVal, nx, r, zero; +} + +vec4 sqrt(const vec4 x) +{ + const vec4 nx = -x, zero = vec4(0.0); + vec4 r; + __asm float_rsq r.x, x.x; + __asm float_rsq r.y, x.y; + __asm float_rsq r.z, x.z; + __asm float_rsq r.w, x.w; + __asm float_rcp r.x, r.x; + __asm float_rcp r.y, r.y; + __asm float_rcp r.z, r.z; + __asm float_rcp r.w, r.w; + __asm vec4_cmp __retVal, nx, r, zero; } -- cgit v1.2.3 From 322bc403bc7aacb58c39527f5f7a324e0c63c73d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 29 Sep 2009 18:59:37 -0600 Subject: glsl: regenerated file --- .../shader/slang/library/slang_common_builtin_gc.h | 106 +++++++++++---------- 1 file changed, 57 insertions(+), 49 deletions(-) (limited to 'src/mesa/shader/slang') diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index 78a7b83ec1..3c3666e4ea 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -307,55 +307,63 @@ 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