From 39b9b05313c8b8fce9b80e96819aded479e382c9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jul 2008 17:10:42 -0600 Subject: mesa: additional GLSL built-in constants --- src/mesa/shader/slang/slang_simplify.c | 32 +++++++++++++++++++------------- 1 file changed, 19 insertions(+), 13 deletions(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c index 21d004db88..158d6bc8cf 100644 --- a/src/mesa/shader/slang/slang_simplify.c +++ b/src/mesa/shader/slang/slang_simplify.c @@ -49,20 +49,26 @@ _slang_lookup_constant(const char *name) struct constant_info { const char *Name; const GLenum Token; + GLint Divisor; }; static const struct constant_info info[] = { - { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES }, - { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS }, - { "gl_MaxDrawBuffers", GL_MAX_DRAW_BUFFERS }, - { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS }, - { "gl_MaxLights", GL_MAX_LIGHTS }, - { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS }, - { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS }, - { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS }, - { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS }, - { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS }, - { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, - { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS }, + { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES, 1 }, + { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 1 }, + { "gl_MaxDrawBuffers", GL_MAX_DRAW_BUFFERS, 1 }, + { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 1 }, + { "gl_MaxLights", GL_MAX_LIGHTS, 1 }, + { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS, 1 }, + { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS, 1 }, + { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS, 1 }, + { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS, 1 }, + { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS, 1 }, + { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 1 }, + { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS, 1 }, +#if FEATURE_es2_glsl + { "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_COMPONENTS, 4 }, + { "gl_MaxVaryingVectors", GL_MAX_VARYING_FLOATS, 4 }, + { "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 4 }, +#endif { NULL, 0 } }; GLuint i; @@ -73,7 +79,7 @@ _slang_lookup_constant(const char *name) GLint value = -1.0; _mesa_GetIntegerv(info[i].Token, &value); ASSERT(value >= 0); /* sanity check that glGetFloatv worked */ - return value; + return value / info[i].Divisor; } } return -1; -- cgit v1.2.3