From 4ac9c80e5beea26e13ccf12ce6bd9ee051c229f5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 4 Feb 2010 16:49:35 -0700 Subject: mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean GL_TRUE indicates that the driver accepts the program. GL_FALSE indicates the program can't be compiled/translated by the driver for some reason (too many resources used, etc). Propogate this result up to the GL API: set GL_INVALID_OPERATION error if glProgramString() was called. Set shader program link status to GL_FALSE if glLinkProgram() was called. At this point, drivers still don't do any program checking and always return GL_TRUE. --- src/mesa/shader/arbprogram.c | 9 +++++++-- src/mesa/shader/atifragshader.c | 16 ++++++++++++---- src/mesa/shader/shader_api.c | 6 +++++- src/mesa/shader/slang/slang_link.c | 17 ++++++++++++----- 4 files changed, 36 insertions(+), 12 deletions(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c index 746138071e..7e3040a6ef 100644 --- a/src/mesa/shader/arbprogram.c +++ b/src/mesa/shader/arbprogram.c @@ -489,8 +489,13 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len, return; } - if (ctx->Program.ErrorPos == -1 && ctx->Driver.ProgramStringNotify) - ctx->Driver.ProgramStringNotify( ctx, target, base ); + if (ctx->Program.ErrorPos == -1) { + /* finally, give the program to the driver for translation/checking */ + if (!ctx->Driver.ProgramStringNotify(ctx, target, base)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glProgramStringARB(rejected by driver"); + } + } } diff --git a/src/mesa/shader/atifragshader.c b/src/mesa/shader/atifragshader.c index e04a05b22f..ab7b2030d1 100644 --- a/src/mesa/shader/atifragshader.c +++ b/src/mesa/shader/atifragshader.c @@ -378,8 +378,11 @@ _mesa_EndFragmentShaderATI(void) } if (ctx->ATIFragmentShader.Current->cur_pass > 1) ctx->ATIFragmentShader.Current->NumPasses = 2; - else ctx->ATIFragmentShader.Current->NumPasses = 1; - ctx->ATIFragmentShader.Current->cur_pass=0; + else + ctx->ATIFragmentShader.Current->NumPasses = 1; + + ctx->ATIFragmentShader.Current->cur_pass = 0; + #if MESA_DEBUG_ATI_FS for (j = 0; j < MAX_NUM_PASSES_ATI; j++) { for (i = 0; i < MAX_NUM_FRAGMENT_REGISTERS_ATI; i++) { @@ -402,8 +405,13 @@ _mesa_EndFragmentShaderATI(void) } } #endif - if (ctx->Driver.ProgramStringNotify) - ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_SHADER_ATI, NULL ); + + if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI, NULL)) { + ctx->ATIFragmentShader.Current->isValid = GL_FALSE; + /* XXX is this the right error? */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glEndFragmentShaderATI(driver rejected shader)"); + } } void GLAPIENTRY diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index d53580f5f6..e8eaa9c103 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1715,7 +1715,11 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, */ FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM); _mesa_update_shader_textures_used(program); - ctx->Driver.ProgramStringNotify(ctx, program->Target, program); + /* Do we need to care about the return value here? + * This should not be the first time the driver was notified of + * this program. + */ + (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program); } } else { diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 21497b34e2..df524ce078 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -719,6 +719,7 @@ _slang_link(GLcontext *ctx, { const struct gl_vertex_program *vertProg = NULL; const struct gl_fragment_program *fragProg = NULL; + GLboolean vertNotify = GL_TRUE, fragNotify = GL_TRUE; GLuint numSamplers = 0; GLuint i; @@ -871,8 +872,8 @@ _slang_link(GLcontext *ctx, _mesa_update_shader_textures_used(&shProg->FragmentProgram->Base); /* notify driver that a new fragment program has been compiled/linked */ - ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, - &shProg->FragmentProgram->Base); + vertNotify = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, + &shProg->FragmentProgram->Base); if (ctx->Shader.Flags & GLSL_DUMP) { _mesa_printf("Mesa pre-link fragment program:\n"); _mesa_print_program(&fragProg->Base); @@ -889,8 +890,8 @@ _slang_link(GLcontext *ctx, _mesa_update_shader_textures_used(&shProg->VertexProgram->Base); /* notify driver that a new vertex program has been compiled/linked */ - ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, - &shProg->VertexProgram->Base); + fragNotify = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, + &shProg->VertexProgram->Base); if (ctx->Shader.Flags & GLSL_DUMP) { _mesa_printf("Mesa pre-link vertex program:\n"); _mesa_print_program(&vertProg->Base); @@ -918,6 +919,12 @@ _slang_link(GLcontext *ctx, } } - shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); + if (!vertNotify || !fragNotify) { + /* driver rejected one/both of the vertex/fragment programs */ + link_error(shProg, "Vertex and/or fragment program rejected by driver\n"); + } + else { + shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); + } } -- cgit v1.2.3