From 84445273ed554ea6fa65c894bbe098eb3f3d1230 Mon Sep 17 00:00:00 2001 From: Nicolai Hähnle Date: Thu, 23 Jul 2009 18:40:41 +0200 Subject: r300: Move vertex program compilation to compiler MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This is just the first step of refactoring. The separation is not yet clean enough with this commit. Signed-off-by: Nicolai Hähnle --- src/mesa/shader/prog_instruction.h | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h index 40ad998f79..39a221eeab 100644 --- a/src/mesa/shader/prog_instruction.h +++ b/src/mesa/shader/prog_instruction.h @@ -133,6 +133,7 @@ #define NEGATE_Y 0x2 #define NEGATE_Z 0x4 #define NEGATE_W 0x8 +#define NEGATE_XYZ 0x7 #define NEGATE_XYZW 0xf #define NEGATE_NONE 0x0 /*@}*/ @@ -303,11 +304,11 @@ struct prog_dst_register * Condition code swizzle value. */ GLuint CondSwizzle:12; - + /** * Selects the condition code register to use for conditional destination * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only - * condition code register 0 is available. In NV_vertex_program3 mode, + * condition code register 0 is available. In NV_vertex_program3 mode, * condition code registers 0 and 1 are available. */ GLuint CondSrc:1; @@ -359,7 +360,7 @@ struct prog_instruction * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3. */ GLuint SaturateMode:2; - + /** * Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12. * @@ -374,7 +375,7 @@ struct prog_instruction /*@{*/ /** Source texture unit. */ GLuint TexSrcUnit:5; - + /** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */ GLuint TexSrcTarget:3; -- cgit v1.2.3 From 2237d136cd8f964048a4ccdc87e0ffb48af0f73d Mon Sep 17 00:00:00 2001 From: Nicolai Hähnle Date: Thu, 23 Jul 2009 22:09:11 +0200 Subject: r300/compiler: Add rc_print_program MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Nicolai Hähnle --- .../drivers/dri/r300/compiler/radeon_program.c | 24 ++++++++++++++++++++++ .../drivers/dri/r300/compiler/radeon_program.h | 2 ++ src/mesa/shader/prog_print.c | 2 +- src/mesa/shader/prog_print.h | 7 +++++++ 4 files changed, 34 insertions(+), 1 deletion(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_program.c b/src/mesa/drivers/dri/r300/compiler/radeon_program.c index d6cc62ff8b..fea7f64607 100644 --- a/src/mesa/drivers/dri/r300/compiler/radeon_program.c +++ b/src/mesa/drivers/dri/r300/compiler/radeon_program.c @@ -194,3 +194,27 @@ void rc_mesa_to_rc_program(struct radeon_compiler * c, struct gl_program * progr c->Program.InputsRead = program->InputsRead; } + +/** + * Print program to stderr, default options. + */ +void rc_print_program(const struct rc_program *prog) +{ + GLuint indent = 0; + GLuint linenum = 1; + struct rc_instruction *inst; + + fprintf(stderr, "# Radeon Compiler Program\n"); + + for(inst = prog->Instructions.Next; inst != &prog->Instructions; inst = inst->Next) { + fprintf(stderr, "%3d: ", linenum); + + /* Massive hack: We rely on the fact that the printers do not actually + * use the gl_program argument (last argument) in debug mode */ + indent = _mesa_fprint_instruction_opt( + stderr, &inst->I, + indent, PROG_PRINT_DEBUG, 0); + + linenum++; + } +} diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_program.h b/src/mesa/drivers/dri/r300/compiler/radeon_program.h index 0fcedfcd9d..9987a3d3bc 100644 --- a/src/mesa/drivers/dri/r300/compiler/radeon_program.h +++ b/src/mesa/drivers/dri/r300/compiler/radeon_program.h @@ -36,6 +36,7 @@ struct radeon_compiler; struct rc_instruction; +struct rc_program; enum { PROGRAM_BUILTIN = PROGRAM_FILE_MAX /**< not a real register, but a special swizzle constant */ @@ -134,5 +135,6 @@ struct rc_instruction *rc_alloc_instruction(struct radeon_compiler * c); struct rc_instruction *rc_insert_new_instruction(struct radeon_compiler * c, struct rc_instruction * after); void rc_mesa_to_rc_program(struct radeon_compiler * c, struct gl_program * program); +void rc_print_program(const struct rc_program *prog); #endif diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index de7fef1f86..cef0288a9c 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -541,7 +541,7 @@ _mesa_print_alu_instruction(const struct prog_instruction *inst, /** * Print a single vertex/fragment program instruction. */ -static GLint +GLint _mesa_fprint_instruction_opt(FILE *f, const struct prog_instruction *inst, GLint indent, diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h index d55661cebb..3da3e767cd 100644 --- a/src/mesa/shader/prog_print.h +++ b/src/mesa/shader/prog_print.h @@ -56,6 +56,13 @@ _mesa_print_alu_instruction(const struct prog_instruction *inst, extern void _mesa_print_instruction(const struct prog_instruction *inst); +extern GLint +_mesa_fprint_instruction_opt(FILE *f, + const struct prog_instruction *inst, + GLint indent, + gl_prog_print_mode mode, + const struct gl_program *prog); + extern GLint _mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent, gl_prog_print_mode mode, -- cgit v1.2.3 From 9d0b8d72d8d704ff4d8e10448b60cbb42f07eecb Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 29 Jul 2009 20:07:41 -0600 Subject: mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs Previously, the FOGC attribute contained the fragment fog coord, front/back- face flag and the gl_PointCoord.xy values. Now each of those things are separate fragment program attributes. This simplifies quite a few things in Mesa and gallium. Need to test i965 driver and fix up point coord handling in the gallium/draw module... --- src/mesa/drivers/dri/i965/brw_wm_fp.c | 61 ++++++++++++++++++-------------- src/mesa/main/mtypes.h | 9 ++--- src/mesa/shader/arbprogparse.c | 7 ---- src/mesa/shader/programopt.c | 1 - src/mesa/shader/slang/slang_codegen.c | 4 +-- src/mesa/shader/slang/slang_link.c | 14 -------- src/mesa/state_tracker/st_atom_shader.c | 17 --------- src/mesa/state_tracker/st_mesa_to_tgsi.c | 21 ----------- src/mesa/state_tracker/st_program.c | 42 ++++++++-------------- src/mesa/swrast/s_fragprog.c | 5 ++- src/mesa/swrast/s_points.c | 26 +++++++------- 11 files changed, 69 insertions(+), 138 deletions(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index b9e8dd2e96..606baab967 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -376,14 +376,6 @@ static void emit_interp( struct brw_wm_compile *c, } break; case FRAG_ATTRIB_FOGC: - /* The FOGC input is really special. When a program uses glFogFragCoord, - * the results returned are supposed to be (f,0,0,1). But for Mesa GLSL, - * the glFrontFacing and glPointCoord values are also stashed in FOGC. - * So, write the interpolated fog value to X, then either 0, 1, or the - * stashed values to Y, Z, W. Note that this means that - * glFogFragCoord.yzw can be wrong in those cases! - */ - /* Interpolate the fog coordinate */ emit_op(c, WM_PINTERP, @@ -393,26 +385,40 @@ static void emit_interp( struct brw_wm_compile *c, deltas, get_pixel_w(c)); - /* Move the front facing value into FOGC.y if it's needed. */ - if (c->fp->program.UsesFrontFacing) { - emit_op(c, - WM_FRONTFACING, - dst_mask(dst, WRITEMASK_Y), - 0, - src_undef(), - src_undef(), - src_undef()); - } else { - emit_op(c, - OPCODE_MOV, - dst_mask(dst, WRITEMASK_Y), - 0, - src_swizzle1(interp, SWIZZLE_ZERO), - src_undef(), - src_undef()); - } + emit_op(c, + OPCODE_MOV, + dst_mask(dst, WRITEMASK_YZW), + 0, + src_swizzle(interp, + SWIZZLE_ZERO, + SWIZZLE_ZERO, + SWIZZLE_ZERO, + SWIZZLE_ONE), + src_undef(), + src_undef()); + break; + + case FRAG_ATTRIB_FACE: + /* XXX review/test this case */ + emit_op(c, + WM_FRONTFACING, + dst_mask(dst, WRITEMASK_X), + 0, + src_undef(), + src_undef(), + src_undef()); + break; + + case FRAG_ATTRIB_PNTC: + /* XXX review/test this case */ + emit_op(c, + WM_PINTERP, + dst_mask(dst, WRITEMASK_XY), + 0, + interp, + deltas, + get_pixel_w(c)); - /* Should do the PointCoord thing here. */ emit_op(c, OPCODE_MOV, dst_mask(dst, WRITEMASK_ZW), @@ -425,6 +431,7 @@ static void emit_interp( struct brw_wm_compile *c, src_undef(), src_undef()); break; + default: emit_op(c, WM_PINTERP, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d0309f5e90..da01c58c2d 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -227,7 +227,9 @@ typedef enum FRAG_ATTRIB_TEX5 = 9, FRAG_ATTRIB_TEX6 = 10, FRAG_ATTRIB_TEX7 = 11, - FRAG_ATTRIB_VAR0 = 12, /**< shader varying */ + FRAG_ATTRIB_FACE = 12, /**< front/back face */ + FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */ + FRAG_ATTRIB_VAR0 = 14, /**< shader varying */ FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING) } gl_frag_attrib; @@ -239,6 +241,8 @@ typedef enum #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0) #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1) #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC) +#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE) +#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC) #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0) #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1) #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2) @@ -1834,9 +1838,6 @@ struct gl_fragment_program struct gl_program Base; /**< base class */ GLenum FogOption; GLboolean UsesKill; /**< shader uses KIL instruction */ - GLboolean UsesPointCoord; /**< shader uses gl_PointCoord */ - GLboolean UsesFrontFacing; /**< shader used gl_FrontFacing */ - GLboolean UsesFogFragCoord; /**< shader used gl_FogFragCoord */ }; diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index bc65aba39a..f428ee541b 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -3974,13 +3974,6 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, if (program->FogOption) program->Base.InputsRead |= FRAG_BIT_FOGC; - /* XXX: assume that ARB fragment programs don't have access to the - * FrontFacing and PointCoord values stuffed into the fog - * coordinate in GLSL shaders. - */ - if (program->Base.InputsRead & FRAG_BIT_FOGC) - program->UsesFogFragCoord = GL_TRUE; - if (program->Base.Instructions) _mesa_free(program->Base.Instructions); program->Base.Instructions = ap.Base.Instructions; diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index ac5fe0f691..f70c75cec8 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -396,7 +396,6 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) fprog->Base.Instructions = newInst; fprog->Base.NumInstructions = inst - newInst; fprog->Base.InputsRead |= FRAG_BIT_FOGC; - fprog->UsesFogFragCoord = GL_TRUE; /* XXX do this? fprog->FogOption = GL_NONE; */ } diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 2b7e781f98..4fe68eafa7 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -381,8 +381,8 @@ _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) { "gl_TexCoord", FRAG_ATTRIB_TEX0, SWIZZLE_NOOP }, /* note: we're packing several quantities into the fogcoord vector */ { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX }, - { "gl_FrontFacing", FRAG_ATTRIB_FOGC, SWIZZLE_YYYY }, /*XXX*/ - { "gl_PointCoord", FRAG_ATTRIB_FOGC, SWIZZLE_ZWWW }, + { "gl_PointCoord", FRAG_ATTRIB_PNTC, SWIZZLE_XYZW }, + { "gl_FrontFacing", FRAG_ATTRIB_FACE, SWIZZLE_XXXX }, { NULL, 0, SWIZZLE_NOOP } }; GLuint i; diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index f6032d1e9a..6c19fc895b 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -484,20 +484,6 @@ _slang_update_inputs_outputs(struct gl_program *prog) for (j = 0; j < numSrc; j++) { if (inst->SrcReg[j].File == PROGRAM_INPUT) { prog->InputsRead |= 1 << inst->SrcReg[j].Index; - if (prog->Target == GL_FRAGMENT_PROGRAM_ARB && - inst->SrcReg[j].Index == FRAG_ATTRIB_FOGC) { - /* The fragment shader FOGC input is used for fog, - * front-facing and sprite/point coord. - */ - struct gl_fragment_program *fp = fragment_program(prog); - const GLint swz = GET_SWZ(inst->SrcReg[j].Swizzle, 0); - if (swz == SWIZZLE_X) - fp->UsesFogFragCoord = GL_TRUE; - else if (swz == SWIZZLE_Y) - fp->UsesFrontFacing = GL_TRUE; - else if (swz == SWIZZLE_Z || swz == SWIZZLE_W) - fp->UsesPointCoord = GL_TRUE; - } } else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1)); diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index 8b3bb5cc03..ee649be885 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -139,23 +139,6 @@ find_translated_vp(struct st_context *st, if (fragInputsRead & (1 << inAttr)) { stfp->input_to_slot[inAttr] = numIn; numIn++; - if (((1 << inAttr) & FRAG_BIT_FOGC)) { - /* leave placeholders for the - * extra registers we extract from fog */ - if (stfp->Base.UsesFrontFacing) { - if (!stfp->Base.UsesFogFragCoord) - --stfp->input_to_slot[inAttr]; - else - ++numIn; - } - if (stfp->Base.UsesPointCoord) { - if (!stfp->Base.UsesFrontFacing && - !stfp->Base.UsesFogFragCoord) - stfp->input_to_slot[inAttr] -= 2; - else - ++numIn; - } - } } else { stfp->input_to_slot[inAttr] = UNUSED; diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index 6380cd6b2a..210ca82c42 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -112,27 +112,6 @@ map_register_file_index( { switch( file ) { case TGSI_FILE_INPUT: - if (procType == TGSI_PROCESSOR_FRAGMENT && - index == FRAG_ATTRIB_FOGC) { - if (GET_SWZ(*swizzle, 0) == SWIZZLE_X) { - /* do nothing we're, ok */ - } else if (GET_SWZ(*swizzle, 0) == SWIZZLE_Y) { - /* replace the swizzle with xxxx */ - *swizzle = MAKE_SWIZZLE4(SWIZZLE_X, - SWIZZLE_X, - SWIZZLE_X, - SWIZZLE_X); - /* register after fog */ - return inputMapping[index] + 1; - } else { - *swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, - SWIZZLE_W, - SWIZZLE_Z, - SWIZZLE_W); - /* register after frontface */ - return inputMapping[index] + 2; - } - } /* inputs are mapped according to the user-defined map */ return inputMapping[index]; diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 806e0ca8f6..d2da20ae42 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -458,34 +458,20 @@ st_translate_fragment_program(struct st_context *st, stfp->input_semantic_index[slot] = 1; interpMode[slot] = TGSI_INTERPOLATE_LINEAR; break; - case FRAG_ATTRIB_FOGC: { - int extra_decls = 0; - if (stfp->Base.UsesFogFragCoord) { - stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; - stfp->input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; - input_flags[slot] = stfp->Base.Base.InputFlags[attr]; - ++extra_decls; - } - if (stfp->Base.UsesFrontFacing) { - GLint idx = slot + extra_decls; - stfp->input_semantic_name[idx] = TGSI_SEMANTIC_FACE; - stfp->input_semantic_index[idx] = 0; - interpMode[idx] = TGSI_INTERPOLATE_CONSTANT; - input_flags[idx] = stfp->Base.Base.InputFlags[attr]; - ++extra_decls; - } - if (stfp->Base.UsesPointCoord) { - GLint idx = slot + extra_decls; - stfp->input_semantic_name[idx] = TGSI_SEMANTIC_GENERIC; - stfp->input_semantic_index[idx] = num_generic++; - interpMode[idx] = TGSI_INTERPOLATE_PERSPECTIVE; - input_flags[idx] = stfp->Base.Base.InputFlags[attr]; - ++extra_decls; - } - fs_num_inputs += extra_decls - 1; - continue; - } + case FRAG_ATTRIB_FOGC: + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; + stfp->input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; + break; + case FRAG_ATTRIB_FACE: + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE; + stfp->input_semantic_index[slot] = num_generic++; + interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; + break; + case FRAG_ATTRIB_PNTC: + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + stfp->input_semantic_index[slot] = num_generic++; + interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; break; case FRAG_ATTRIB_TEX0: case FRAG_ATTRIB_TEX1: diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index b71fb9eae9..613a91b0ec 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -157,9 +157,8 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine, /* if running a GLSL program (not ARB_fragment_program) */ if (ctx->Shader.CurrentProgram) { - /* Store front/back facing value in register FOGC.Y */ - machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing; - /* Note FOGC.ZW is gl_PointCoord if drawing a sprite */ + /* Store front/back facing value */ + machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0 - span->facing; } machine->CurElement = col; diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 0a3ad97a71..64c9cda516 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -139,7 +139,8 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) } ATTRIB_LOOP_BEGIN - if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) { + if ((attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) || + attr >= FRAG_ATTRIB_VAR0) { const GLuint u = attr - FRAG_ATTRIB_TEX0; /* a texcoord */ if (ctx->Point.CoordReplace[u]) { @@ -170,15 +171,15 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) continue; } } - else if (attr == FRAG_ATTRIB_FOGC) { - /* GLSL gl_PointCoord is stored in fog.zw */ - span.attrStart[FRAG_ATTRIB_FOGC][2] = 0.0; - span.attrStart[FRAG_ATTRIB_FOGC][3] = 0.0; /* t0 set below */ - span.attrStepX[FRAG_ATTRIB_FOGC][2] = dsdx; - span.attrStepX[FRAG_ATTRIB_FOGC][3] = 0.0; - span.attrStepY[FRAG_ATTRIB_FOGC][2] = 0.0; - span.attrStepY[FRAG_ATTRIB_FOGC][3] = dtdy; - tCoords[numTcoords++] = FRAG_ATTRIB_FOGC; + else if (attr == FRAG_ATTRIB_PNTC) { + /* GLSL gl_PointCoord.xy (.zw undefined) */ + span.attrStart[FRAG_ATTRIB_PNTC][0] = 0.0; + span.attrStart[FRAG_ATTRIB_PNTC][1] = 0.0; /* t0 set below */ + span.attrStepX[FRAG_ATTRIB_PNTC][0] = dsdx; + span.attrStepX[FRAG_ATTRIB_PNTC][1] = 0.0; + span.attrStepY[FRAG_ATTRIB_PNTC][0] = 0.0; + span.attrStepY[FRAG_ATTRIB_PNTC][1] = dtdy; + tCoords[numTcoords++] = FRAG_ATTRIB_PNTC; continue; } /* use vertex's texcoord/attrib */ @@ -221,10 +222,7 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) GLuint i; /* setup texcoord T for this row */ for (i = 0; i < numTcoords; i++) { - if (tCoords[i] == FRAG_ATTRIB_FOGC) - span.attrStart[FRAG_ATTRIB_FOGC][3] = tcoord; - else - span.attrStart[tCoords[i]][1] = tcoord; + span.attrStart[tCoords[i]][1] = tcoord; } /* these might get changed by span clipping */ -- cgit v1.2.3 From 7d93f817c9c5222e2bdbaa9fa9f03fc502bfe878 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 30 Jul 2009 08:20:01 -0600 Subject: mesa: add missing return after catching program error --- src/mesa/shader/arbprogparse.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 0d4f13c970..10897922f6 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -2008,6 +2008,7 @@ parse_param (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, program_error(ctx, Program->Position, "Declared parameter array length does not match parameter list"); } + return 1; } (*inst)++; -- cgit v1.2.3 From 35e3449ad7a01c63219249b37886d59e93cbf7ac Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 30 Jul 2009 09:02:27 -0600 Subject: mesa: move misplaced return statement Fixes regression from commit 7d93f817c9c5222e2bdbaa9fa9f03fc502bfe878 --- src/mesa/shader/arbprogparse.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 10897922f6..8607940dc1 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -2007,8 +2007,8 @@ parse_param (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, if (specified_length != (int)param_var->param_binding_length) { program_error(ctx, Program->Position, "Declared parameter array length does not match parameter list"); + return 1; } - return 1; } (*inst)++; -- cgit v1.2.3 From f7783badb55bd2ff9bc544b2f8cc0c4ad7b86ea7 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Aug 2009 15:35:48 -0600 Subject: mesa: compute, print shader checksum --- src/mesa/shader/shader_api.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 648fbc186b..9cfc6dd81c 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1431,6 +1431,9 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) } sh->Source = source; sh->CompileStatus = GL_FALSE; +#ifdef DEBUG + sh->SourceChecksum = _mesa_str_checksum(sh->Source); +#endif } @@ -1506,9 +1509,10 @@ _mesa_use_program(GLcontext *ctx, GLuint program) GLuint i; _mesa_printf("Use Shader %u\n", shProg->Name); for (i = 0; i < shProg->NumShaders; i++) { - _mesa_printf(" shader %u, type 0x%x\n", + _mesa_printf(" shader %u, type 0x%x, checksum %u\n", shProg->Shaders[i]->Name, - shProg->Shaders[i]->Type); + shProg->Shaders[i]->Type, + shProg->Shaders[i]->SourceChecksum); } if (shProg->VertexProgram) printf(" vert prog %u\n", shProg->VertexProgram->Base.Id); -- cgit v1.2.3 From a746ef28df9e6e594be7eb292d2dcad3546f739a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Aug 2009 15:36:13 -0600 Subject: mesa: log the shader checksum --- src/mesa/shader/prog_print.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index cef0288a9c..20d3fdec47 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -933,7 +933,7 @@ _mesa_write_shader_to_file(const struct gl_shader *shader) return; } - fprintf(f, "/* Shader %u source */\n", shader->Name); + fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum); fputs(shader->Source, f); fprintf(f, "\n"); -- cgit v1.2.3 From fd5eda1423dff38ea1af589f7abd47b002a4f5ed Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 12 Aug 2009 12:27:35 -0600 Subject: glsl: move predefined shader input/output info/code to slang_builtin.c This is a more logical place for this code. Also add some functions for querying vertex shader input names, types, etc. --- src/mesa/shader/slang/slang_builtin.c | 183 ++++++++++++++++++++++++++++++++++ src/mesa/shader/slang/slang_builtin.h | 14 +++ src/mesa/shader/slang/slang_codegen.c | 104 +------------------ src/mesa/shader/slang/slang_link.c | 1 + 4 files changed, 199 insertions(+), 103 deletions(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index 289d94644f..5721e9b8f1 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -710,3 +710,186 @@ _slang_alloc_statevar(slang_ir_node *n, *direct = GL_FALSE; return alloc_state_var_array(n->Var, paramList); } + + + + +#define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) + + +/** Predefined shader inputs */ +struct input_info +{ + const char *Name; + GLuint Attrib; + GLenum Type; + GLuint Swizzle; +}; + +/** Predefined vertex shader inputs/attributes */ +static const struct input_info vertInputs[] = { + { "gl_Vertex", VERT_ATTRIB_POS, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_Normal", VERT_ATTRIB_NORMAL, GL_FLOAT_VEC3, SWIZZLE_NOOP }, + { "gl_Color", VERT_ATTRIB_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_SecondaryColor", VERT_ATTRIB_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_FogCoord", VERT_ATTRIB_FOG, GL_FLOAT, SWIZZLE_XXXX }, + { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { NULL, 0, SWIZZLE_NOOP } +}; + +/** Predefined fragment shader inputs */ +static const struct input_info fragInputs[] = { + { "gl_FragCoord", FRAG_ATTRIB_WPOS, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_Color", FRAG_ATTRIB_COL0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_SecondaryColor", FRAG_ATTRIB_COL1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + /* note: we're packing several quantities into the fogcoord vector */ + { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX }, + { "gl_FrontFacing", FRAG_ATTRIB_FOGC, GL_BOOL, SWIZZLE_YYYY }, /*XXX*/ + { "gl_PointCoord", FRAG_ATTRIB_FOGC, GL_FLOAT_VEC2, SWIZZLE_ZWWW }, + { NULL, 0, SWIZZLE_NOOP } +}; + + +/** + * Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to + * a vertex or fragment program input variable. Return -1 if the input + * name is invalid. + * XXX return size too + */ +GLint +_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) +{ + const struct input_info *inputs; + GLuint i; + + switch (target) { + case GL_VERTEX_PROGRAM_ARB: + inputs = vertInputs; + break; + case GL_FRAGMENT_PROGRAM_ARB: + inputs = fragInputs; + break; + /* XXX geom program */ + default: + _mesa_problem(NULL, "bad target in _slang_input_index"); + return -1; + } + + ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */ + + for (i = 0; inputs[i].Name; i++) { + if (strcmp(inputs[i].Name, name) == 0) { + /* found */ + *swizzleOut = inputs[i].Swizzle; + return inputs[i].Attrib; + } + } + return -1; +} + + +/** + * Return name of the given vertex attribute (VERT_ATTRIB_x). + */ +const char * +_slang_vert_attrib_name(GLuint attrib) +{ + GLuint i; + assert(attrib < VERT_ATTRIB_GENERIC0); + for (i = 0; vertInputs[i].Name; i++) { + if (vertInputs[i].Attrib == attrib) + return vertInputs[i].Name; + } + return NULL; +} + + +/** + * Return type (GL_FLOAT, GL_FLOAT_VEC2, etc) of the given vertex + * attribute (VERT_ATTRIB_x). + */ +GLenum +_slang_vert_attrib_type(GLuint attrib) +{ + GLuint i; + assert(attrib < VERT_ATTRIB_GENERIC0); + for (i = 0; vertInputs[i].Name; i++) { + if (vertInputs[i].Attrib == attrib) + return vertInputs[i].Type; + } + return GL_NONE; +} + + + + + +/** Predefined shader output info */ +struct output_info +{ + const char *Name; + GLuint Attrib; +}; + +/** Predefined vertex shader outputs */ +static const struct output_info vertOutputs[] = { + { "gl_Position", VERT_RESULT_HPOS }, + { "gl_FrontColor", VERT_RESULT_COL0 }, + { "gl_BackColor", VERT_RESULT_BFC0 }, + { "gl_FrontSecondaryColor", VERT_RESULT_COL1 }, + { "gl_BackSecondaryColor", VERT_RESULT_BFC1 }, + { "gl_TexCoord", VERT_RESULT_TEX0 }, + { "gl_FogFragCoord", VERT_RESULT_FOGC }, + { "gl_PointSize", VERT_RESULT_PSIZ }, + { NULL, 0 } +}; + +/** Predefined fragment shader outputs */ +static const struct output_info fragOutputs[] = { + { "gl_FragColor", FRAG_RESULT_COLOR }, + { "gl_FragDepth", FRAG_RESULT_DEPTH }, + { "gl_FragData", FRAG_RESULT_DATA0 }, + { NULL, 0 } +}; + + +/** + * Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to + * a vertex or fragment program output variable. Return -1 for an invalid + * output name. + */ +GLint +_slang_output_index(const char *name, GLenum target) +{ + const struct output_info *outputs; + GLuint i; + + switch (target) { + case GL_VERTEX_PROGRAM_ARB: + outputs = vertOutputs; + break; + case GL_FRAGMENT_PROGRAM_ARB: + outputs = fragOutputs; + break; + /* XXX geom program */ + default: + _mesa_problem(NULL, "bad target in _slang_output_index"); + return -1; + } + + for (i = 0; outputs[i].Name; i++) { + if (strcmp(outputs[i].Name, name) == 0) { + /* found */ + return outputs[i].Attrib; + } + } + return -1; +} diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h index 7f6fe80fcc..f814d11ac7 100644 --- a/src/mesa/shader/slang/slang_builtin.h +++ b/src/mesa/shader/slang/slang_builtin.h @@ -37,4 +37,18 @@ _slang_alloc_statevar(slang_ir_node *n, GLboolean *direct); +extern GLint +_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut); + +extern GLint +_slang_output_index(const char *name, GLenum target); + + +extern const char * +_slang_vert_attrib_name(GLuint attrib); + +extern GLenum +_slang_vert_attrib_type(GLuint attrib); + + #endif /* SLANG_BUILTIN_H */ diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 2b7e781f98..349f432dec 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -46,6 +46,7 @@ #include "shader/prog_print.h" #include "shader/prog_statevars.h" #include "slang_typeinfo.h" +#include "slang_builtin.h" #include "slang_codegen.h" #include "slang_compile.h" #include "slang_label.h" @@ -342,109 +343,6 @@ slang_operation_identifier(slang_operation *oper, } -#define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) - -/** - * Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to - * a vertex or fragment program input variable. Return -1 if the input - * name is invalid. - * XXX return size too - */ -static GLint -_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) -{ - struct input_info { - const char *Name; - GLuint Attrib; - GLuint Swizzle; - }; - static const struct input_info vertInputs[] = { - { "gl_Vertex", VERT_ATTRIB_POS, SWIZZLE_NOOP }, - { "gl_Normal", VERT_ATTRIB_NORMAL, SWIZZLE_NOOP }, - { "gl_Color", VERT_ATTRIB_COLOR0, SWIZZLE_NOOP }, - { "gl_SecondaryColor", VERT_ATTRIB_COLOR1, SWIZZLE_NOOP }, - { "gl_FogCoord", VERT_ATTRIB_FOG, SWIZZLE_XXXX }, - { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0, SWIZZLE_NOOP }, - { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1, SWIZZLE_NOOP }, - { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2, SWIZZLE_NOOP }, - { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3, SWIZZLE_NOOP }, - { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, SWIZZLE_NOOP }, - { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, SWIZZLE_NOOP }, - { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, SWIZZLE_NOOP }, - { NULL, 0, SWIZZLE_NOOP } - }; - static const struct input_info fragInputs[] = { - { "gl_FragCoord", FRAG_ATTRIB_WPOS, SWIZZLE_NOOP }, - { "gl_Color", FRAG_ATTRIB_COL0, SWIZZLE_NOOP }, - { "gl_SecondaryColor", FRAG_ATTRIB_COL1, SWIZZLE_NOOP }, - { "gl_TexCoord", FRAG_ATTRIB_TEX0, SWIZZLE_NOOP }, - /* note: we're packing several quantities into the fogcoord vector */ - { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX }, - { "gl_FrontFacing", FRAG_ATTRIB_FOGC, SWIZZLE_YYYY }, /*XXX*/ - { "gl_PointCoord", FRAG_ATTRIB_FOGC, SWIZZLE_ZWWW }, - { NULL, 0, SWIZZLE_NOOP } - }; - GLuint i; - const struct input_info *inputs - = (target == GL_VERTEX_PROGRAM_ARB) ? vertInputs : fragInputs; - - ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */ - - for (i = 0; inputs[i].Name; i++) { - if (strcmp(inputs[i].Name, name) == 0) { - /* found */ - *swizzleOut = inputs[i].Swizzle; - return inputs[i].Attrib; - } - } - return -1; -} - - -/** - * Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to - * a vertex or fragment program output variable. Return -1 for an invalid - * output name. - */ -static GLint -_slang_output_index(const char *name, GLenum target) -{ - struct output_info { - const char *Name; - GLuint Attrib; - }; - static const struct output_info vertOutputs[] = { - { "gl_Position", VERT_RESULT_HPOS }, - { "gl_FrontColor", VERT_RESULT_COL0 }, - { "gl_BackColor", VERT_RESULT_BFC0 }, - { "gl_FrontSecondaryColor", VERT_RESULT_COL1 }, - { "gl_BackSecondaryColor", VERT_RESULT_BFC1 }, - { "gl_TexCoord", VERT_RESULT_TEX0 }, - { "gl_FogFragCoord", VERT_RESULT_FOGC }, - { "gl_PointSize", VERT_RESULT_PSIZ }, - { NULL, 0 } - }; - static const struct output_info fragOutputs[] = { - { "gl_FragColor", FRAG_RESULT_COLOR }, - { "gl_FragDepth", FRAG_RESULT_DEPTH }, - { "gl_FragData", FRAG_RESULT_DATA0 }, - { NULL, 0 } - }; - GLuint i; - const struct output_info *outputs - = (target == GL_VERTEX_PROGRAM_ARB) ? vertOutputs : fragOutputs; - - for (i = 0; outputs[i].Name; i++) { - if (strcmp(outputs[i].Name, name) == 0) { - /* found */ - return outputs[i].Attrib; - } - } - return -1; -} - - /** * Called when we begin code/IR generation for a new while/do/for loop. */ diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index f6032d1e9a..826bc3dd15 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -40,6 +40,7 @@ #include "shader/prog_statevars.h" #include "shader/prog_uniform.h" #include "shader/shader_api.h" +#include "slang_builtin.h" #include "slang_link.h" -- cgit v1.2.3 From 8f9ee069250fe65bc19c5859963ee85db96e24e1 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 12 Aug 2009 12:31:57 -0600 Subject: glsl: add gl_Vertex, gl_Normal, etc to list of active attributes If a vertex shader uses gl_Vertex, gl_Normal, etc, we need to include them when the user queries the list of active attributes. Before this we were just including the user-defined attributes. --- src/mesa/shader/slang/slang_link.c | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 826bc3dd15..d1e91d306d 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -328,6 +328,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, GLint attribMap[MAX_VERTEX_GENERIC_ATTRIBS]; GLuint i, j; GLbitfield usedAttributes; /* generics only, not legacy attributes */ + GLbitfield inputsRead = 0x0; assert(origProg != linkedProg); assert(origProg->Target == GL_VERTEX_PROGRAM_ARB); @@ -371,6 +372,10 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, for (i = 0; i < linkedProg->NumInstructions; i++) { struct prog_instruction *inst = linkedProg->Instructions + i; for (j = 0; j < 3; j++) { + if (inst->SrcReg[j].File == PROGRAM_INPUT) { + inputsRead |= (1 << inst->SrcReg[j].Index); + } + if (inst->SrcReg[j].File == PROGRAM_INPUT && inst->SrcReg[j].Index >= VERT_ATTRIB_GENERIC0) { /* @@ -432,6 +437,20 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, } } + /* Handle pre-defined attributes here (gl_Vertex, gl_Normal, etc). + * When the user queries the active attributes we need to include both + * the user-defined attributes and the built-in ones. + */ + for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_GENERIC0; i++) { + if (inputsRead & (1 << i)) { + _mesa_add_attribute(linkedProg->Attributes, + _slang_vert_attrib_name(i), + 1, /* size */ + _slang_vert_attrib_type(i), + -1 /* attrib/input */); + } + } + return GL_TRUE; } -- cgit v1.2.3 From 4ce73ad92c723b4e65fbdc1d144b2017f9bcd438 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 12 Aug 2009 20:37:34 -0600 Subject: glsl: remove duplicate frag input entry --- src/mesa/shader/slang/slang_builtin.c | 1 - 1 file changed, 1 deletion(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index 9ed8e3ecb3..ad2e306c19 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -752,7 +752,6 @@ static const struct input_info fragInputs[] = { { "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, /* note: we're packing several quantities into the fogcoord vector */ { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX }, - { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX }, { "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX }, { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW }, { NULL, 0, SWIZZLE_NOOP } -- cgit v1.2.3 From 03ba461c1956a466f1c6cb885d208b7a7ac4b4fe Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 12:43:09 -0600 Subject: glsl: fix incorrect attribute size --- src/mesa/shader/slang/slang_link.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index c5c94a65a2..1caf5946fd 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -445,7 +445,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, if (inputsRead & (1 << i)) { _mesa_add_attribute(linkedProg->Attributes, _slang_vert_attrib_name(i), - 1, /* size */ + 4, /* size in floats */ _slang_vert_attrib_type(i), -1 /* attrib/input */); } -- cgit v1.2.3 From a531a5cf940a55d4438521fe394ae5395977bf3f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 13:44:01 -0600 Subject: glsl: fix some uninitialized pointers --- src/mesa/shader/shader_api.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index cf9f8b9222..14da974a87 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -885,7 +885,7 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, static struct gl_program_parameter * get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index) { - const struct gl_program *prog; + const struct gl_program *prog = NULL; GLint progPos; progPos = shProg->Uniforms->Uniforms[index].VertPos; @@ -915,7 +915,7 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, GLenum *type, GLchar *nameOut) { const struct gl_shader_program *shProg; - const struct gl_program *prog; + const struct gl_program *prog = NULL; const struct gl_program_parameter *param; GLint progPos; -- cgit v1.2.3 From db598b899868ba6db8f3f525a22a45331589592e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 14 Aug 2009 11:26:20 -0600 Subject: mesa: new _mesa_append_uniforms_to_file() debug/logging function --- src/mesa/shader/prog_print.c | 31 +++++++++++++++++++++++++++++++ src/mesa/shader/prog_print.h | 3 +++ 2 files changed, 34 insertions(+) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index 20d3fdec47..1bc2109957 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -958,3 +958,34 @@ _mesa_write_shader_to_file(const struct gl_shader *shader) } +/** + * Append the shader's uniform info/values to the shader log file. + * The log file will typically have been created by the + * _mesa_write_shader_to_file function. + */ +void +_mesa_append_uniforms_to_file(const struct gl_shader *shader) +{ + const char *type; + char filename[100]; + FILE *f; + + if (shader->Type == GL_FRAGMENT_SHADER) + type = "frag"; + else + type = "vert"; + + _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type); + f = fopen(filename, "a"); /* append */ + if (!f) { + fprintf(stderr, "Unable to open %s for appending\n", filename); + return; + } + + fprintf(f, "/* First-draw parameters / constants */\n"); + fprintf(f, "/*\n"); + _mesa_fprint_parameter_list(f, shader->Program->Parameters); + fprintf(f, "*/\n"); + + fclose(f); +} diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h index 3da3e767cd..460426fd51 100644 --- a/src/mesa/shader/prog_print.h +++ b/src/mesa/shader/prog_print.h @@ -86,5 +86,8 @@ _mesa_print_parameter_list(const struct gl_program_parameter_list *list); extern void _mesa_write_shader_to_file(const struct gl_shader *shader); +extern void +_mesa_append_uniforms_to_file(const struct gl_shader *shader); + #endif /* PROG_PRINT_H */ -- cgit v1.2.3 From 12199ed96ca0dd2307e9893c58300623cfa6c0ee Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 14 Aug 2009 12:57:39 -0600 Subject: mesa: also pass the GPU program to _mesa_append_uniforms_to_file() We want the post-link program at this points. --- src/mesa/shader/prog_print.c | 5 +++-- src/mesa/shader/prog_print.h | 3 ++- 2 files changed, 5 insertions(+), 3 deletions(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index 1bc2109957..3c1c17e099 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -964,7 +964,8 @@ _mesa_write_shader_to_file(const struct gl_shader *shader) * _mesa_write_shader_to_file function. */ void -_mesa_append_uniforms_to_file(const struct gl_shader *shader) +_mesa_append_uniforms_to_file(const struct gl_shader *shader, + const struct gl_program *prog) { const char *type; char filename[100]; @@ -984,7 +985,7 @@ _mesa_append_uniforms_to_file(const struct gl_shader *shader) fprintf(f, "/* First-draw parameters / constants */\n"); fprintf(f, "/*\n"); - _mesa_fprint_parameter_list(f, shader->Program->Parameters); + _mesa_fprint_parameter_list(f, prog->Parameters); fprintf(f, "*/\n"); fclose(f); diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h index 460426fd51..fc286ded54 100644 --- a/src/mesa/shader/prog_print.h +++ b/src/mesa/shader/prog_print.h @@ -87,7 +87,8 @@ extern void _mesa_write_shader_to_file(const struct gl_shader *shader); extern void -_mesa_append_uniforms_to_file(const struct gl_shader *shader); +_mesa_append_uniforms_to_file(const struct gl_shader *shader, + const struct gl_program *prog); #endif /* PROG_PRINT_H */ -- cgit v1.2.3