From d1284d3be2bcf5e1607458cd9fb0d8c32fad13ea Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 12 Mar 2008 15:33:41 -0600 Subject: mesa: set SamplersUsed bitmask when parsing ARB fragment programs --- src/mesa/shader/arbprogparse.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index b6b3c88b14..e385b9d997 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -3910,8 +3910,11 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, program->Base.NumNativeTexIndirections = ap.Base.NumTexIndirections; program->Base.InputsRead = ap.Base.InputsRead; program->Base.OutputsWritten = ap.Base.OutputsWritten; - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) + for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { program->Base.TexturesUsed[i] = ap.TexturesUsed[i]; + if (ap.TexturesUsed[i]) + program->Base.SamplersUsed |= (1 << i); + } program->Base.ShadowSamplers = ap.ShadowSamplers; program->FogOption = ap.FogOption; program->UsesKill = ap.UsesKill; -- cgit v1.2.3