From fe1230f1c88fbe2e756f159625988ec3c66be2e6 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 1 Apr 2005 01:41:54 +0000 Subject: Use FEATURE_shading_language to control whether the shading language compiler is hooked in. May be enabled on compiler command line by setting -DFEATURE_shading_lanuage=1. --- src/mesa/shader/shaderobjects.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/mesa/shader') diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index fd1e0db4d2..791ab60815 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -130,7 +130,7 @@ _mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB (GLenum shaderType) { -#if 0 +#if FEATURE_shading_language return _mesa_3dlabs_create_shader_object (shaderType); #endif } @@ -235,7 +235,7 @@ _mesa_CompileShaderARB (GLhandleARB shaderObj) GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB (void) { -#if 0 +#if FEATURE_shading_language return _mesa_3dlabs_create_program_object (); #endif } @@ -1181,7 +1181,7 @@ _mesa_init_shaderobjects (GLcontext *ctx) { ctx->ShaderObjects.current_program = NULL; -#if 0 /* disable for now */ +#if FEATURE_shading_language _mesa_init_shaderobjects_3dlabs (ctx); #endif } -- cgit v1.2.3