From bc029247d9d886f4546a4c3a36737d09c488b7f9 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 4 Apr 2008 18:59:21 -0600 Subject: mesa: no longer combine vertex/fragment shader parameters/uniforms GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking. --- src/mesa/sources | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/sources') diff --git a/src/mesa/sources b/src/mesa/sources index d109dce5bc..a4e2026e4b 100644 --- a/src/mesa/sources +++ b/src/mesa/sources @@ -213,6 +213,7 @@ SHADER_SOURCES = \ shader/prog_parameter.c \ shader/prog_print.c \ shader/prog_statevars.c \ + shader/prog_uniform.c \ shader/programopt.c \ shader/shader_api.c \ -- cgit v1.2.3