From d6ac959833a8e40a27907940969c622692f749b1 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Mon, 17 Sep 2007 11:55:18 -0400 Subject: Combing depth and stencil objects and making them immutable. Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable. --- src/mesa/state_tracker/st_atom.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/mesa/state_tracker/st_atom.c') diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c index 66ab5d7c3a..99d0bcb90b 100644 --- a/src/mesa/state_tracker/st_atom.c +++ b/src/mesa/state_tracker/st_atom.c @@ -46,7 +46,7 @@ static const struct st_tracked_state *atoms[] = { &st_update_framebuffer, &st_update_clear_color, - &st_update_depth, + &st_update_depth_stencil, &st_update_clip, &st_update_tnl, @@ -58,7 +58,6 @@ static const struct st_tracked_state *atoms[] = &st_update_viewport, &st_update_scissor, &st_update_blend, - &st_update_stencil, &st_update_sampler, &st_update_texture, &st_update_vs_constants, -- cgit v1.2.3