From d6ac959833a8e40a27907940969c622692f749b1 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Mon, 17 Sep 2007 11:55:18 -0400 Subject: Combing depth and stencil objects and making them immutable. Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable. --- src/mesa/state_tracker/st_atom.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/mesa/state_tracker/st_atom.h') diff --git a/src/mesa/state_tracker/st_atom.h b/src/mesa/state_tracker/st_atom.h index 447430bfef..0e362b1fbf 100644 --- a/src/mesa/state_tracker/st_atom.h +++ b/src/mesa/state_tracker/st_atom.h @@ -47,7 +47,7 @@ void st_validate_state( struct st_context *st ); const struct st_tracked_state st_update_framebuffer; const struct st_tracked_state st_update_clip; const struct st_tracked_state st_update_clear_color; -const struct st_tracked_state st_update_depth; +const struct st_tracked_state st_update_depth_stencil; const struct st_tracked_state st_update_tnl; const struct st_tracked_state st_update_fs; const struct st_tracked_state st_update_vs; @@ -56,7 +56,6 @@ const struct st_tracked_state st_update_polygon_stipple; const struct st_tracked_state st_update_viewport; const struct st_tracked_state st_update_scissor; const struct st_tracked_state st_update_blend; -const struct st_tracked_state st_update_stencil; const struct st_tracked_state st_update_sampler; const struct st_tracked_state st_update_texture; const struct st_tracked_state st_update_fs_constants; -- cgit v1.2.3