From 9271662ae9acda08ed6e444d1ee18384eebf8987 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 2 Dec 2008 20:10:32 -0700 Subject: gallium: check vertex shaders for samplers/texture usage as we do for fragment shaders --- src/mesa/state_tracker/st_atom_sampler.c | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) (limited to 'src/mesa/state_tracker/st_atom_sampler.c') diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index cef61fb55c..d7b904354f 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -121,24 +121,30 @@ gl_filter_to_img_filter(GLenum filter) static void update_samplers(struct st_context *st) { - const struct st_fragment_program *fs = st->fp; + struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; + struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | + fprog->Base.SamplersUsed); GLuint su; st->state.num_samplers = 0; - /*printf("%s samplers used = 0x%x\n", __FUNCTION__, fs->Base.Base.SamplersUsed);*/ - /* loop over sampler units (aka tex image units) */ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { struct pipe_sampler_state *sampler = st->state.samplers + su; memset(sampler, 0, sizeof(*sampler)); - if (fs->Base.Base.SamplersUsed & (1 << su)) { - GLuint texUnit = fs->Base.Base.SamplerUnits[su]; - const struct gl_texture_object *texobj - = st->ctx->Texture.Unit[texUnit]._Current; + if (samplersUsed & (1 << su)) { + struct gl_texture_object *texobj; + GLuint texUnit; + + if (fprog->Base.SamplersUsed & (1 << su)) + texUnit = fprog->Base.SamplerUnits[su]; + else + texUnit = vprog->Base.SamplerUnits[su]; + texobj = st->ctx->Texture.Unit[texUnit]._Current; if (!texobj) { texobj = st_get_default_texture(st); } -- cgit v1.2.3