From 9271662ae9acda08ed6e444d1ee18384eebf8987 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 2 Dec 2008 20:10:32 -0700 Subject: gallium: check vertex shaders for samplers/texture usage as we do for fragment shaders --- src/mesa/state_tracker/st_atom_texture.c | 20 ++++++++++++++------ 1 file changed, 14 insertions(+), 6 deletions(-) (limited to 'src/mesa/state_tracker/st_atom_texture.c') diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index fb03766ff5..18ffc08c6b 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -44,22 +44,30 @@ static void update_textures(struct st_context *st) { + struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | + fprog->Base.SamplersUsed); GLuint su; st->state.num_textures = 0; - /*printf("%s samplers used = 0x%x\n", __FUNCTION__, fprog->Base.SamplersUsed);*/ - + /* loop over sampler units (aka tex image units) */ for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) { struct pipe_texture *pt = NULL; - if (fprog->Base.SamplersUsed & (1 << su)) { - const GLuint texUnit = fprog->Base.SamplerUnits[su]; - struct gl_texture_object *texObj - = st->ctx->Texture.Unit[texUnit]._Current; + if (samplersUsed & (1 << su)) { + struct gl_texture_object *texObj; struct st_texture_object *stObj; GLboolean flush, retval; + GLuint texUnit; + + if (fprog->Base.SamplersUsed & (1 << su)) + texUnit = fprog->Base.SamplerUnits[su]; + else + texUnit = vprog->Base.SamplerUnits[su]; + + texObj = st->ctx->Texture.Unit[texUnit]._Current; if (!texObj) { texObj = st_get_default_texture(st); -- cgit v1.2.3