From f22e920f478d8732695913ec0d1f7244b451a8f5 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Wed, 19 Sep 2007 06:46:32 -0400 Subject: Finish up conversions of shaders to immutable objects. Create/Delete calls should be split since in create we'll be compiling them so we want to know which one it is (vertex/fragment). --- src/mesa/state_tracker/st_atom_vs.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/state_tracker/st_atom_vs.c') diff --git a/src/mesa/state_tracker/st_atom_vs.c b/src/mesa/state_tracker/st_atom_vs.c index 8de19e41ee..166dc70b08 100644 --- a/src/mesa/state_tracker/st_atom_vs.c +++ b/src/mesa/state_tracker/st_atom_vs.c @@ -104,7 +104,7 @@ static void compile_vs( struct st_context *st ) vs.tokens = &vp->tokens[0]; - cached = st_cached_shader_state(st, &vs); + cached = st_cached_vs_state(st, &vs); vp->vs = cached; -- cgit v1.2.3