From 55314f8f311bff065f609ff17c8421a8d5216b84 Mon Sep 17 00:00:00 2001 From: Brian Date: Thu, 2 Aug 2007 12:12:48 -0600 Subject: Implement new draw_vertices() path for simple vertex array drawing, use it for glClear. --- src/mesa/state_tracker/st_cb_clear.c | 67 ++++++++++++++++++++++++++++++------ 1 file changed, 57 insertions(+), 10 deletions(-) (limited to 'src/mesa/state_tracker/st_cb_clear.c') diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index a7a3b5eba1..8e2e30253e 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -40,6 +40,51 @@ #include "st_public.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" +#include "vf/vf.h" + + +/** + * Draw a screen-aligned quadrilateral. + * Coords are window coords. + */ +static void +draw_quad(GLcontext *ctx, + float x0, float y0, float x1, float y1, GLfloat z, + const GLfloat color[4]) +{ + static const GLuint attribs[2] = { + VF_ATTRIB_POS, + VF_ATTRIB_COLOR0 + }; + GLfloat verts[4][2][4]; /* four verts, two attribs, XYZW */ + GLuint i; + + /* positions */ + verts[0][0][0] = x0; + verts[0][0][1] = y0; + + verts[1][0][0] = x1; + verts[1][0][1] = y0; + + verts[2][0][0] = x1; + verts[2][0][1] = y1; + + verts[3][0][0] = x0; + verts[3][0][1] = y1; + + /* same for all verts: */ + for (i = 0; i < 4; i++) { + verts[i][0][2] = z; + verts[i][0][3] = 1.0; + verts[i][1][0] = color[0]; + verts[i][1][1] = color[1]; + verts[i][1][2] = color[2]; + verts[i][1][3] = color[3]; + } + + ctx->st->pipe->draw_vertices(ctx->st->pipe, GL_QUADS, + 4, (GLfloat *) verts, 2, attribs); +} @@ -48,14 +93,12 @@ */ static void clear_with_quad(GLcontext *ctx, - GLboolean color, GLboolean depth, - GLboolean stencil) + GLboolean color, GLboolean depth, GLboolean stencil) { struct st_context *st = ctx->st; struct pipe_blend_state blend; struct pipe_depth_state depth_test; struct pipe_stencil_state stencil_test; - GLfloat z = ctx->Depth.Clear; /* depth state: always pass */ memset(&depth_test, 0, sizeof(depth)); @@ -96,13 +139,19 @@ clear_with_quad(GLcontext *ctx, } st->pipe->set_blend_state(st->pipe, &blend); - - /* - * XXX Render quad here - */ + draw_quad(ctx, + ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.X + ctx->Scissor.Width, + ctx->Scissor.Y + ctx->Scissor.Height, + ctx->Depth.Clear, ctx->Color.ClearColor); /* Restore GL state */ + st->pipe->set_blend_state(st->pipe, &st->state.blend); + st->pipe->set_depth_state(st->pipe, &st->state.depth); + st->pipe->set_stencil_state(st->pipe, &st->state.stencil); + /* OR: st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL); + */ } @@ -121,7 +170,7 @@ static void st_clear(GLcontext *ctx, GLbitfield mask) GLboolean accum = (mask & BUFFER_BIT_ACCUM) ? GL_TRUE : GL_FALSE; GLboolean maskColor, maskStencil; - GLboolean fullscreen = 1; /* :-) */ + GLboolean fullscreen = !ctx->Scissor.Enabled; GLuint stencilMax = stencil ? (1 << ctx->DrawBuffer->_StencilBuffer->StencilBits) : 0; /* This makes sure the softpipe has the latest scissor, etc values */ @@ -148,8 +197,6 @@ static void st_clear(GLcontext *ctx, GLbitfield mask) assert(!accum); } else { - /* Convert to geometry, etc: - */ clear_with_quad(ctx, color, depth, stencil); } } -- cgit v1.2.3