From 3bf8d2ac7108a7f0f1722e411161e013bb8573f0 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 25 Sep 2007 15:18:51 -0600 Subject: Disable vertex shader fog, compute fog in fragment shader. --- src/mesa/state_tracker/st_context.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/mesa/state_tracker/st_context.c') diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index e0304dd22d..7c20b036a4 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -26,6 +26,8 @@ **************************************************************************/ #include "main/imports.h" +#include "main/extensions.h" +#include "tnl/tnl.h" #include "vbo/vbo.h" #include "st_public.h" #include "st_context.h" @@ -98,6 +100,9 @@ struct st_context *st_create_context( GLcontext *ctx, /* XXXX This is temporary! */ _mesa_enable_sw_extensions(ctx); + /* we'll always do per-pixel fog in the fragment shader */ + _tnl_allow_vertex_fog(ctx, GL_FALSE); + return st; } -- cgit v1.2.3