From 07fafc7c9346aa260829603bf3188596481e9e62 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Sun, 15 Nov 2009 11:15:25 -0800 Subject: mesa/st: refactor vertex and fragment shader translation Translate vertex shaders independently of fragment shaders. Previously tried to make fragment shader semantic indexes always start at zero and exclude holes. This was unnecessary but meant that vertex shader translation had to be adjusted to take this into account. Now use a fixed scheme for labelling special FS input semantics (color, etc), and another fixed scheme for the generics. With this, vertex shaders can be translated independently of the bound fragment shader, assuming mesa has done its own job and ensured that the vertex shader provides at least the inputs the fragment shader is looking for. The state-tracker didn't attempt to do anything about this previously, so it shouldn't be needed now. --- src/mesa/state_tracker/st_draw_feedback.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/mesa/state_tracker/st_draw_feedback.c') diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c index b2d682ef64..d793f820bc 100644 --- a/src/mesa/state_tracker/st_draw_feedback.c +++ b/src/mesa/state_tracker/st_draw_feedback.c @@ -120,10 +120,10 @@ st_feedback_draw_vbo(GLcontext *ctx, /* must get these after state validation! */ vp = ctx->st->vp; - vs = &st->vp->state; + vs = &st->vp_varient->state; - if (!st->vp->draw_shader) { - st->vp->draw_shader = draw_create_vertex_shader(draw, vs); + if (!st->vp_varient->draw_shader) { + st->vp_varient->draw_shader = draw_create_vertex_shader(draw, vs); } /* @@ -136,7 +136,7 @@ st_feedback_draw_vbo(GLcontext *ctx, draw_set_viewport_state(draw, &st->state.viewport); draw_set_clip_state(draw, &st->state.clip); draw_set_rasterizer_state(draw, &st->state.rasterizer); - draw_bind_vertex_shader(draw, st->vp->draw_shader); + draw_bind_vertex_shader(draw, st->vp_varient->draw_shader); set_feedback_vertex_format(ctx); /* loop over TGSI shader inputs to determine vertex buffer -- cgit v1.2.3 From 89d8577fb3036547ef0b47498cc8dc5c77f886e0 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Mon, 14 Dec 2009 17:11:46 -0500 Subject: gallium: add geometry shader support to gallium --- src/gallium/auxiliary/cso_cache/cso_context.c | 40 ++- src/gallium/auxiliary/cso_cache/cso_context.h | 7 + src/gallium/auxiliary/draw/Makefile | 1 + src/gallium/auxiliary/draw/SConscript | 3 +- src/gallium/auxiliary/draw/draw_context.c | 77 ++++- src/gallium/auxiliary/draw/draw_context.h | 19 +- src/gallium/auxiliary/draw/draw_gs.c | 338 +++++++++++++++++++++ src/gallium/auxiliary/draw/draw_gs.h | 76 +++++ src/gallium/auxiliary/draw/draw_pipe_aaline.c | 12 +- src/gallium/auxiliary/draw/draw_pipe_aapoint.c | 12 +- src/gallium/auxiliary/draw/draw_pipe_clip.c | 4 +- src/gallium/auxiliary/draw/draw_pipe_cull.c | 2 +- src/gallium/auxiliary/draw/draw_pipe_offset.c | 2 +- src/gallium/auxiliary/draw/draw_pipe_stipple.c | 5 +- src/gallium/auxiliary/draw/draw_pipe_wide_line.c | 2 +- src/gallium/auxiliary/draw/draw_pipe_wide_point.c | 14 +- src/gallium/auxiliary/draw/draw_private.h | 32 +- .../auxiliary/draw/draw_pt_fetch_shade_pipeline.c | 50 ++- src/gallium/auxiliary/draw/draw_pt_post_vs.c | 4 +- src/gallium/auxiliary/draw/draw_pt_util.c | 16 + .../auxiliary/draw/draw_pt_varray_tmp_linear.h | 4 + src/gallium/auxiliary/draw/draw_vs_varient.c | 5 +- src/gallium/auxiliary/tgsi/tgsi_dump.c | 4 +- src/gallium/auxiliary/tgsi/tgsi_exec.c | 45 ++- src/gallium/auxiliary/tgsi/tgsi_exec.h | 15 +- src/gallium/auxiliary/tgsi/tgsi_text.c | 4 +- src/gallium/drivers/cell/ppu/cell_draw_arrays.c | 2 +- src/gallium/drivers/cell/ppu/cell_state_derived.c | 8 +- src/gallium/drivers/cell/ppu/cell_state_emit.c | 2 +- src/gallium/drivers/i915/i915_context.c | 2 +- src/gallium/drivers/i915/i915_state_derived.c | 10 +- src/gallium/drivers/llvmpipe/lp_state_derived.c | 2 +- src/gallium/drivers/llvmpipe/lp_state_fs.c | 3 +- src/gallium/drivers/nv04/nv04_vbo.c | 2 +- src/gallium/drivers/nv10/nv10_vbo.c | 1 + src/gallium/drivers/nv20/nv20_state_emit.c | 16 +- src/gallium/drivers/nv20/nv20_vbo.c | 2 +- src/gallium/drivers/nv40/nv40_draw.c | 5 +- src/gallium/drivers/softpipe/sp_context.c | 4 + src/gallium/drivers/softpipe/sp_context.h | 1 + src/gallium/drivers/softpipe/sp_draw_arrays.c | 23 +- src/gallium/drivers/softpipe/sp_screen.c | 2 + src/gallium/drivers/softpipe/sp_setup.c | 2 +- src/gallium/drivers/softpipe/sp_state.h | 10 + src/gallium/drivers/softpipe/sp_state_derived.c | 10 +- src/gallium/drivers/softpipe/sp_state_fs.c | 59 ++++ src/gallium/drivers/svga/svga_swtnl_draw.c | 2 +- src/gallium/include/pipe/p_context.h | 6 + src/gallium/include/pipe/p_defines.h | 30 +- src/gallium/include/pipe/p_shader_tokens.h | 22 +- src/gallium/state_trackers/python/p_context.i | 19 ++ src/gallium/state_trackers/python/samples/gs.py | 254 ++++++++++++++++ src/gallium/state_trackers/python/st_device.h | 1 + src/mesa/state_tracker/st_draw_feedback.c | 3 +- 54 files changed, 1159 insertions(+), 137 deletions(-) create mode 100644 src/gallium/auxiliary/draw/draw_gs.c create mode 100644 src/gallium/auxiliary/draw/draw_gs.h create mode 100644 src/gallium/state_trackers/python/samples/gs.py (limited to 'src/mesa/state_tracker/st_draw_feedback.c') diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index 80bd0c91db..2b16332e14 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -42,6 +42,7 @@ #include "cso_cache/cso_context.h" #include "cso_cache/cso_cache.h" #include "cso_cache/cso_hash.h" +#include "cso_context.h" struct cso_context { struct pipe_context *pipe; @@ -85,8 +86,8 @@ struct cso_context { void *blend, *blend_saved; void *depth_stencil, *depth_stencil_saved; void *rasterizer, *rasterizer_saved; - void *fragment_shader, *fragment_shader_saved; - void *vertex_shader, *vertex_shader_saved; + void *fragment_shader, *fragment_shader_saved, *geometry_shader; + void *vertex_shader, *vertex_shader_saved, *geometry_shader_saved; struct pipe_framebuffer_state fb, fb_saved; struct pipe_viewport_state vp, vp_saved; @@ -1027,3 +1028,38 @@ enum pipe_error cso_set_blend_color(struct cso_context *ctx, } return PIPE_OK; } + +enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx, + void *handle) +{ + if (ctx->geometry_shader != handle) { + ctx->geometry_shader = handle; + ctx->pipe->bind_gs_state(ctx->pipe, handle); + } + return PIPE_OK; +} + +void cso_delete_geometry_shader(struct cso_context *ctx, void *handle) +{ + if (handle == ctx->geometry_shader) { + /* unbind before deleting */ + ctx->pipe->bind_gs_state(ctx->pipe, NULL); + ctx->geometry_shader = NULL; + } + ctx->pipe->delete_gs_state(ctx->pipe, handle); +} + +void cso_save_geometry_shader(struct cso_context *ctx) +{ + assert(!ctx->geometry_shader_saved); + ctx->geometry_shader_saved = ctx->geometry_shader; +} + +void cso_restore_geometry_shader(struct cso_context *ctx) +{ + if (ctx->geometry_shader_saved != ctx->geometry_shader) { + ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); + ctx->geometry_shader = ctx->geometry_shader_saved; + } + ctx->geometry_shader_saved = NULL; +} diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h index e5b92177cf..b9e313e32d 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.h +++ b/src/gallium/auxiliary/cso_cache/cso_context.h @@ -146,6 +146,13 @@ void cso_save_vertex_shader(struct cso_context *cso); void cso_restore_vertex_shader(struct cso_context *cso); +enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx, + void *handle); +void cso_delete_geometry_shader(struct cso_context *ctx, void *handle); +void cso_save_geometry_shader(struct cso_context *cso); +void cso_restore_geometry_shader(struct cso_context *cso); + + enum pipe_error cso_set_framebuffer(struct cso_context *cso, const struct pipe_framebuffer_state *fb); diff --git a/src/gallium/auxiliary/draw/Makefile b/src/gallium/auxiliary/draw/Makefile index 5041dcc072..248167465f 100644 --- a/src/gallium/auxiliary/draw/Makefile +++ b/src/gallium/auxiliary/draw/Makefile @@ -5,6 +5,7 @@ LIBNAME = draw C_SOURCES = \ draw_context.c \ + draw_gs.c \ draw_pipe.c \ draw_pipe_aaline.c \ draw_pipe_aapoint.c \ diff --git a/src/gallium/auxiliary/draw/SConscript b/src/gallium/auxiliary/draw/SConscript index 5f05aa324a..a022c145e9 100644 --- a/src/gallium/auxiliary/draw/SConscript +++ b/src/gallium/auxiliary/draw/SConscript @@ -40,7 +40,8 @@ draw = env.ConvenienceLibrary( 'draw_vs_llvm.c', 'draw_vs_ppc.c', 'draw_vs_sse.c', - 'draw_vs_varient.c' + 'draw_vs_varient.c', + 'draw_gs.c' ]) auxiliaries.insert(0, draw) diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index cc5f7f0105..667aa46b20 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -36,6 +36,7 @@ #include "draw_context.h" #include "draw_vbuf.h" #include "draw_vs.h" +#include "draw_gs.h" #include "draw_pt.h" #include "draw_pipe.h" @@ -67,6 +68,9 @@ struct draw_context *draw_create( void ) if (!draw_vs_init( draw )) goto fail; + if (!draw_gs_init( draw )) + goto fail; + return draw; fail: @@ -231,11 +235,19 @@ draw_set_mapped_vertex_buffer(struct draw_context *draw, void draw_set_mapped_constant_buffer(struct draw_context *draw, - const void *buffer, + unsigned shader_type, + const void *buffer, unsigned size ) { - draw->pt.user.constants = buffer; - draw_vs_set_constants( draw, (const float (*)[4])buffer, size ); + debug_assert(shader_type == PIPE_SHADER_VERTEX || + shader_type == PIPE_SHADER_GEOMETRY); + if (shader_type == PIPE_SHADER_VERTEX) { + draw->pt.user.vs_constants = buffer; + draw_vs_set_constants( draw, (const float (*)[4])buffer, size ); + } else if (shader_type == PIPE_SHADER_GEOMETRY) { + draw->pt.user.gs_constants = buffer; + draw_gs_set_constants( draw, (const float (*)[4])buffer, size ); + } } @@ -298,7 +310,7 @@ draw_set_force_passthrough( struct draw_context *draw, boolean enable ) * a post-transformed vertex. * * With this function, drivers that use the draw module should have no reason - * to track the current vertex shader. + * to track the current vertex/geometry shader. * * Note that the draw module may sometimes generate vertices with extra * attributes (such as texcoords for AA lines). The driver can call this @@ -309,43 +321,59 @@ draw_set_force_passthrough( struct draw_context *draw, boolean enable ) * work for the drivers. */ int -draw_find_vs_output(const struct draw_context *draw, - uint semantic_name, uint semantic_index) +draw_find_shader_output(const struct draw_context *draw, + uint semantic_name, uint semantic_index) { const struct draw_vertex_shader *vs = draw->vs.vertex_shader; + const struct draw_geometry_shader *gs = draw->gs.geometry_shader; uint i; - for (i = 0; i < vs->info.num_outputs; i++) { - if (vs->info.output_semantic_name[i] == semantic_name && - vs->info.output_semantic_index[i] == semantic_index) + const struct tgsi_shader_info *info = &vs->info; + + if (gs) + info = &gs->info; + + for (i = 0; i < info->num_outputs; i++) { + if (info->output_semantic_name[i] == semantic_name && + info->output_semantic_index[i] == semantic_index) return i; } /* XXX there may be more than one extra vertex attrib. * For example, simulated gl_FragCoord and gl_PointCoord. */ - if (draw->extra_vp_outputs.semantic_name == semantic_name && - draw->extra_vp_outputs.semantic_index == semantic_index) { - return draw->extra_vp_outputs.slot; + if (draw->extra_shader_outputs.semantic_name == semantic_name && + draw->extra_shader_outputs.semantic_index == semantic_index) { + return draw->extra_shader_outputs.slot; } + return 0; } /** - * Return number of vertex shader outputs. + * Return number of the shader outputs. + * + * If geometry shader is present, its output will be returned, + * if not vertex shader is used. */ uint -draw_num_vs_outputs(const struct draw_context *draw) +draw_num_shader_outputs(const struct draw_context *draw) { uint count = draw->vs.vertex_shader->info.num_outputs; - if (draw->extra_vp_outputs.slot > 0) + + /* if geometry shader is present, its outputs go to te + * driver, not the vertex shaders */ + if (draw->gs.geometry_shader) + count = draw->gs.geometry_shader->info.num_outputs; + + if (draw->extra_shader_outputs.slot > 0) count++; return count; } /** - * Provide TGSI sampler objects for vertex shaders that use texture fetches. + * Provide TGSI sampler objects for vertex/geometry shaders that use texture fetches. * This might only be used by software drivers for the time being. */ void @@ -355,6 +383,8 @@ draw_texture_samplers(struct draw_context *draw, { draw->vs.num_samplers = num_samplers; draw->vs.samplers = samplers; + draw->gs.num_samplers = num_samplers; + draw->gs.samplers = samplers; } @@ -421,3 +451,18 @@ void draw_do_flush( struct draw_context *draw, unsigned flags ) draw->flushing = FALSE; } } + + +int draw_current_shader_outputs(struct draw_context *draw) +{ + if (draw->gs.geometry_shader) + return draw->gs.num_gs_outputs; + return draw->vs.num_vs_outputs; +} + +int draw_current_shader_position_output(struct draw_context *draw) +{ + if (draw->gs.geometry_shader) + return draw->gs.position_output; + return draw->vs.position_output; +} diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h index 465b8f10c6..b716209df2 100644 --- a/src/gallium/auxiliary/draw/draw_context.h +++ b/src/gallium/auxiliary/draw/draw_context.h @@ -45,6 +45,7 @@ struct pipe_context; struct draw_context; struct draw_stage; struct draw_vertex_shader; +struct draw_geometry_shader; struct tgsi_sampler; @@ -85,11 +86,11 @@ draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe int -draw_find_vs_output(const struct draw_context *draw, - uint semantic_name, uint semantic_index); +draw_find_shader_output(const struct draw_context *draw, + uint semantic_name, uint semantic_index); uint -draw_num_vs_outputs(const struct draw_context *draw); +draw_num_shader_outputs(const struct draw_context *draw); void @@ -112,6 +113,17 @@ void draw_delete_vertex_shader(struct draw_context *draw, struct draw_vertex_shader *dvs); +/* + * Geometry shader functions + */ +struct draw_geometry_shader * +draw_create_geometry_shader(struct draw_context *draw, + const struct pipe_shader_state *shader); +void draw_bind_geometry_shader(struct draw_context *draw, + struct draw_geometry_shader *dvs); +void draw_delete_geometry_shader(struct draw_context *draw, + struct draw_geometry_shader *dvs); + /* * Vertex data functions @@ -140,6 +152,7 @@ void draw_set_mapped_vertex_buffer(struct draw_context *draw, unsigned attr, const void *buffer); void draw_set_mapped_constant_buffer(struct draw_context *draw, + unsigned shader_type, const void *buffer, unsigned size ); diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c new file mode 100644 index 0000000000..11542286dd --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -0,0 +1,338 @@ +/************************************************************************** + * + * Copyright 2009 VMWare Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "draw_gs.h" + +#include "draw_private.h" +#include "draw_context.h" + +#include "tgsi/tgsi_parse.h" +#include "tgsi/tgsi_exec.h" + +#include "pipe/p_shader_tokens.h" + +#include "util/u_math.h" +#include "util/u_memory.h" + +#define MAX_PRIM_VERTICES 6 +/* fixme: move it from here */ +#define MAX_PRIMITIVES 64 + +boolean +draw_gs_init( struct draw_context *draw ) +{ + draw->gs.machine = tgsi_exec_machine_create(); + if (!draw->gs.machine) + return FALSE; + + draw->gs.machine->Primitives = align_malloc( + MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16); + if (!draw->gs.machine->Primitives) + return FALSE; + memset(draw->gs.machine->Primitives, 0, + MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector)); + + return TRUE; +} + + +void draw_gs_set_constants( struct draw_context *draw, + const float (*constants)[4], + unsigned size ) +{ +} + + +struct draw_geometry_shader * +draw_create_geometry_shader(struct draw_context *draw, + const struct pipe_shader_state *state) +{ + struct draw_geometry_shader *gs; + int i; + + gs = CALLOC_STRUCT(draw_geometry_shader); + + if (!gs) + return NULL; + + gs->state = *state; + gs->state.tokens = tgsi_dup_tokens(state->tokens); + if (!gs->state.tokens) { + FREE(gs); + return NULL; + } + + tgsi_scan_shader(state->tokens, &gs->info); + + /* setup the defaults */ + gs->input_primitive = PIPE_PRIM_TRIANGLES; + gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP; + gs->max_output_vertices = 32; + + for (i = 0; i < gs->info.num_properties; ++i) { + if (gs->info.properties[i].name == + TGSI_PROPERTY_GS_INPUT_PRIM) + gs->input_primitive = gs->info.properties[i].data[0]; + else if (gs->info.properties[i].name == + TGSI_PROPERTY_GS_OUTPUT_PRIM) + gs->output_primitive = gs->info.properties[i].data[0]; + else if (gs->info.properties[i].name == + TGSI_PROPERTY_GS_MAX_VERTICES) + gs->max_output_vertices = gs->info.properties[i].data[0]; + } + + gs->machine = draw->gs.machine; + + if (gs) + { + uint i; + for (i = 0; i < gs->info.num_outputs; i++) { + if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION && + gs->info.output_semantic_index[i] == 0) + gs->position_output = i; + } + } + + return gs; +} + +void draw_bind_geometry_shader(struct draw_context *draw, + struct draw_geometry_shader *dgs) +{ + draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); + + if (dgs) { + draw->gs.geometry_shader = dgs; + draw->gs.num_gs_outputs = dgs->info.num_outputs; + draw->gs.position_output = dgs->position_output; + draw_geometry_shader_prepare(dgs, draw); + } + else { + draw->gs.geometry_shader = NULL; + draw->gs.num_gs_outputs = 0; + } +} + +void draw_delete_geometry_shader(struct draw_context *draw, + struct draw_geometry_shader *dgs) +{ + FREE(dgs); +} + +static INLINE int num_vertices_for_prim(int prim) +{ + switch(prim) { + case PIPE_PRIM_POINTS: + return 1; + case PIPE_PRIM_LINES: + return 2; + case PIPE_PRIM_LINE_LOOP: + return 2; + case PIPE_PRIM_LINE_STRIP: + return 2; + case PIPE_PRIM_TRIANGLES: + return 3; + case PIPE_PRIM_TRIANGLE_STRIP: + return 3; + case PIPE_PRIM_TRIANGLE_FAN: + return 3; + case PIPE_PRIM_LINES_ADJACENCY: + case PIPE_PRIM_LINE_STRIP_ADJACENCY: + return 4; + case PIPE_PRIM_TRIANGLES_ADJACENCY: + case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: + return 6; + default: + assert(!"Bad geometry shader input"); + return 0; + } +} + +static void draw_fetch_geometry_input(struct draw_geometry_shader *shader, + int start_primitive, + int num_primitives, + const float (*input_ptr)[4], + unsigned input_vertex_stride, + unsigned inputs_from_vs) +{ + struct tgsi_exec_machine *machine = shader->machine; + unsigned slot, vs_slot, k, j; + unsigned num_vertices = num_vertices_for_prim(shader->input_primitive); + int idx = 0; + + for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; slot++) { + debug_printf("Slot = %d (semantic = %d)\n", slot, + shader->info.input_semantic_name[slot]); + if (shader->info.input_semantic_name[slot] == + TGSI_SEMANTIC_VERTICES) { + for (j = 0; j < num_primitives; ++j) { + machine->Inputs[idx].xyzw[0].f[j] = (float)num_vertices; + machine->Inputs[idx].xyzw[1].f[j] = (float)num_vertices; + machine->Inputs[idx].xyzw[2].f[j] = (float)num_vertices; + machine->Inputs[idx].xyzw[3].f[j] = (float)num_vertices; + } + ++idx; + } else { + for (j = 0; j < num_primitives; ++j) { + int vidx = idx; + const float (*prim_ptr)[4]; + debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j, + num_vertices); + prim_ptr = (const float (*)[4])( + (const char *)input_ptr + + (j * num_vertices * input_vertex_stride)); + + for (k = 0; k < num_vertices; ++k, ++vidx) { + const float (*input)[4]; + input = (const float (*)[4])( + (const char *)prim_ptr + (k * input_vertex_stride)); + debug_printf("\t%d)(%d) Input vert:\n", vidx, k); +#if 1 + assert(!util_is_inf_or_nan(input[vs_slot][0])); + assert(!util_is_inf_or_nan(input[vs_slot][1])); + assert(!util_is_inf_or_nan(input[vs_slot][2])); + assert(!util_is_inf_or_nan(input[vs_slot][3])); +#endif + machine->Inputs[vidx].xyzw[0].f[j] = input[vs_slot][0]; + machine->Inputs[vidx].xyzw[1].f[j] = input[vs_slot][1]; + machine->Inputs[vidx].xyzw[2].f[j] = input[vs_slot][2]; + machine->Inputs[vidx].xyzw[3].f[j] = input[vs_slot][3]; +#if 0 + debug_printf("\t\t%d %f %f %f %f\n", slot, + machine->Inputs[vidx].xyzw[0].f[j], + machine->Inputs[vidx].xyzw[1].f[j], + machine->Inputs[vidx].xyzw[2].f[j], + machine->Inputs[vidx].xyzw[3].f[j]); +#endif + } + } + ++vs_slot; + idx += num_vertices; + } + } +} + +static INLINE void +draw_geometry_fetch_outputs(struct draw_geometry_shader *shader, + int num_primitives, + float (*output)[4], + unsigned vertex_size) +{ + struct tgsi_exec_machine *machine = shader->machine; + unsigned prim_idx, j, slot; + + /* Unswizzle all output results. + */ + /* FIXME: handle all the primitives produced by the gs, not just + * the first one + unsigned prim_count = + mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0];*/ + for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) { + unsigned num_verts_per_prim = machine->Primitives[0]; + for (j = 0; j < num_verts_per_prim; j++) { + int idx = (prim_idx * num_verts_per_prim + j) * + shader->info.num_outputs; +#ifdef DEBUG_OUTPUTS + debug_printf("%d) Output vert:\n", idx); +#endif + for (slot = 0; slot < shader->info.num_outputs; slot++) { + output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[prim_idx]; + output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[prim_idx]; + output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[prim_idx]; + output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[prim_idx]; +#ifdef DEBUG_OUTPUTS + debug_printf("\t%d: %f %f %f %f\n", slot, + output[slot][0], + output[slot][1], + output[slot][2], + output[slot][3]); +#endif + debug_assert(!util_is_inf_or_nan(output[slot][0])); + } + output = (float (*)[4])((char *)output + vertex_size); + } + } +} + +void draw_geometry_shader_run(struct draw_geometry_shader *shader, + const float (*input)[4], + float (*output)[4], + const float (*constants)[4], + unsigned count, + unsigned input_stride, + unsigned vertex_size) +{ + struct tgsi_exec_machine *machine = shader->machine; + unsigned int i; + unsigned num_vertices = num_vertices_for_prim(shader->input_primitive); + unsigned num_primitives = count/num_vertices; + unsigned inputs_from_vs = 0; + + machine->Consts = constants; + + for (i = 0; i < shader->info.num_inputs; ++i) { + if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_VERTICES && + shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID) + ++inputs_from_vs; + } + + for (i = 0; i < num_primitives; ++i) { + unsigned int max_primitives = 1; + + draw_fetch_geometry_input(shader, i, max_primitives, input, + input_stride, inputs_from_vs); + + tgsi_set_exec_mask(machine, + 1, + max_primitives > 1, + max_primitives > 2, + max_primitives > 3); + + /* run interpreter */ + tgsi_exec_machine_run(machine); + + draw_geometry_fetch_outputs(shader, max_primitives, + output, vertex_size); + } +} + +void draw_geometry_shader_delete(struct draw_geometry_shader *shader) +{ + FREE((void*) shader->state.tokens); + FREE(shader); +} + +void draw_geometry_shader_prepare(struct draw_geometry_shader *shader, + struct draw_context *draw) +{ + if (shader->machine->Tokens != shader->state.tokens) { + tgsi_exec_machine_bind_shader(shader->machine, + shader->state.tokens, + draw->gs.num_samplers, + draw->gs.samplers); + } +} diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h new file mode 100644 index 0000000000..d6a97d9c4e --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_gs.h @@ -0,0 +1,76 @@ +/************************************************************************** + * + * Copyright 2009 VMWare Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef DRAW_GS_H +#define DRAW_GS_H + +#include "draw_context.h" +#include "draw_private.h" + + +#define MAX_TGSI_PRIMITIVES 4 + +struct draw_context; + +/** + * Private version of the compiled geometry shader + */ +struct draw_geometry_shader { + struct draw_context *draw; + + struct tgsi_exec_machine *machine; + + /* This member will disappear shortly:*/ + struct pipe_shader_state state; + + struct tgsi_shader_info info; + unsigned position_output; + + unsigned max_output_vertices; + unsigned input_primitive; + unsigned output_primitive; + + /* Extracted from shader: + */ + const float (*immediates)[4]; +}; + +void draw_geometry_shader_run(struct draw_geometry_shader *shader, + const float (*input)[4], + float (*output)[4], + const float (*constants)[4], + unsigned count, + unsigned input_stride, + unsigned output_stride); + +void draw_geometry_shader_prepare(struct draw_geometry_shader *shader, + struct draw_context *draw); + +void draw_geometry_shader_delete(struct draw_geometry_shader *shader); + + +#endif diff --git a/src/gallium/auxiliary/draw/draw_pipe_aaline.c b/src/gallium/auxiliary/draw/draw_pipe_aaline.c index 14375426ed..4585dcdb48 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_aaline.c +++ b/src/gallium/auxiliary/draw/draw_pipe_aaline.c @@ -660,13 +660,13 @@ aaline_first_line(struct draw_stage *stage, struct prim_header *header) } /* update vertex attrib info */ - aaline->tex_slot = draw->vs.num_vs_outputs; - aaline->pos_slot = draw->vs.position_output; + aaline->tex_slot = draw_current_shader_outputs(draw); + aaline->pos_slot = draw_current_shader_position_output(draw);; /* advertise the extra post-transformed vertex attribute */ - draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; - draw->extra_vp_outputs.semantic_index = aaline->fs->generic_attrib; - draw->extra_vp_outputs.slot = aaline->tex_slot; + draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; + draw->extra_shader_outputs.semantic_index = aaline->fs->generic_attrib; + draw->extra_shader_outputs.slot = aaline->tex_slot; /* how many samplers? */ /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */ @@ -707,7 +707,7 @@ aaline_flush(struct draw_stage *stage, unsigned flags) aaline->state.texture); draw->suspend_flushing = FALSE; - draw->extra_vp_outputs.slot = 0; + draw->extra_shader_outputs.slot = 0; } diff --git a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c index 75130a8fb0..d86717e518 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c +++ b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c @@ -687,14 +687,14 @@ aapoint_first_point(struct draw_stage *stage, struct prim_header *header) bind_aapoint_fragment_shader(aapoint); /* update vertex attrib info */ - aapoint->tex_slot = draw->vs.num_vs_outputs; + aapoint->tex_slot = draw_current_shader_outputs(draw); assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */ - aapoint->pos_slot = draw->vs.position_output; + aapoint->pos_slot = draw_current_shader_position_output(draw); - draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; - draw->extra_vp_outputs.semantic_index = aapoint->fs->generic_attrib; - draw->extra_vp_outputs.slot = aapoint->tex_slot; + draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; + draw->extra_shader_outputs.semantic_index = aapoint->fs->generic_attrib; + draw->extra_shader_outputs.slot = aapoint->tex_slot; /* find psize slot in post-transform vertex */ aapoint->psize_slot = -1; @@ -731,7 +731,7 @@ aapoint_flush(struct draw_stage *stage, unsigned flags) aapoint->driver_bind_fs_state(pipe, aapoint->fs->driver_fs); draw->suspend_flushing = FALSE; - draw->extra_vp_outputs.slot = 0; + draw->extra_shader_outputs.slot = 0; } diff --git a/src/gallium/auxiliary/draw/draw_pipe_clip.c b/src/gallium/auxiliary/draw/draw_pipe_clip.c index 0670268a19..205cda5eab 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_clip.c +++ b/src/gallium/auxiliary/draw/draw_pipe_clip.c @@ -114,8 +114,8 @@ static void interp( const struct clipper *clip, const struct vertex_header *out, const struct vertex_header *in ) { - const unsigned nr_attrs = clip->stage.draw->vs.num_vs_outputs; - const unsigned pos_attr = clip->stage.draw->vs.position_output; + const unsigned nr_attrs = draw_current_shader_outputs(clip->stage.draw); + const unsigned pos_attr = draw_current_shader_position_output(clip->stage.draw); unsigned j; /* Vertex header. diff --git a/src/gallium/auxiliary/draw/draw_pipe_cull.c b/src/gallium/auxiliary/draw/draw_pipe_cull.c index 0a70483858..11b39db599 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_cull.c +++ b/src/gallium/auxiliary/draw/draw_pipe_cull.c @@ -55,7 +55,7 @@ static INLINE struct cull_stage *cull_stage( struct draw_stage *stage ) static void cull_tri( struct draw_stage *stage, struct prim_header *header ) { - const unsigned pos = stage->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(stage->draw); /* Window coords: */ const float *v0 = header->v[0]->data[pos]; diff --git a/src/gallium/auxiliary/draw/draw_pipe_offset.c b/src/gallium/auxiliary/draw/draw_pipe_offset.c index 40798a5d6e..e829492423 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_offset.c +++ b/src/gallium/auxiliary/draw/draw_pipe_offset.c @@ -63,7 +63,7 @@ static INLINE struct offset_stage *offset_stage( struct draw_stage *stage ) static void do_offset_tri( struct draw_stage *stage, struct prim_header *header ) { - const unsigned pos = stage->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(stage->draw); struct offset_stage *offset = offset_stage(stage); float inv_det = 1.0f / header->det; diff --git a/src/gallium/auxiliary/draw/draw_pipe_stipple.c b/src/gallium/auxiliary/draw/draw_pipe_stipple.c index 6e921bac27..70fbab9ea7 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_stipple.c +++ b/src/gallium/auxiliary/draw/draw_pipe_stipple.c @@ -73,7 +73,8 @@ screen_interp( struct draw_context *draw, const struct vertex_header *v1 ) { uint attr; - for (attr = 0; attr < draw->vs.num_vs_outputs; attr++) { + int num_outputs = draw_current_shader_outputs(draw); + for (attr = 0; attr < num_outputs; attr++) { const float *val0 = v0->data[attr]; const float *val1 = v1->data[attr]; float *newv = dst->data[attr]; @@ -121,7 +122,7 @@ stipple_line(struct draw_stage *stage, struct prim_header *header) struct stipple_stage *stipple = stipple_stage(stage); struct vertex_header *v0 = header->v[0]; struct vertex_header *v1 = header->v[1]; - const unsigned pos = stage->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(stage->draw); const float *pos0 = v0->data[pos]; const float *pos1 = v1->data[pos]; float start = 0; diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_line.c b/src/gallium/auxiliary/draw/draw_pipe_wide_line.c index f32cbef983..3073c87082 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_wide_line.c +++ b/src/gallium/auxiliary/draw/draw_pipe_wide_line.c @@ -59,7 +59,7 @@ static void wideline_line( struct draw_stage *stage, struct prim_header *header ) { /*const struct wideline_stage *wide = wideline_stage(stage);*/ - const unsigned pos = stage->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(stage->draw); const float half_width = 0.5f * stage->draw->rasterizer->line_width; struct prim_header tri; diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c index 7d76a7dbf3..8dc50c0ab4 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c +++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c @@ -112,7 +112,7 @@ static void set_texcoords(const struct widepoint_stage *wide, if (wide->point_coord_fs_input >= 0) { /* put gl_PointCoord into the extra vertex slot */ - uint slot = wide->stage.draw->extra_vp_outputs.slot; + uint slot = wide->stage.draw->extra_shader_outputs.slot; v->data[slot][0] = tc[0]; v->data[slot][1] = tc[1]; v->data[slot][2] = 0.0F; @@ -130,7 +130,7 @@ static void widepoint_point( struct draw_stage *stage, struct prim_header *header ) { const struct widepoint_stage *wide = widepoint_stage(stage); - const unsigned pos = stage->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(stage->draw); const boolean sprite = (boolean) stage->draw->rasterizer->point_sprite; float half_size; float left_adj, right_adj, bot_adj, top_adj; @@ -257,13 +257,13 @@ static void widepoint_first_point( struct draw_stage *stage, wide->point_coord_fs_input = find_pntc_input_attrib(draw); /* setup extra vp output (point coord implemented as a texcoord) */ - draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; - draw->extra_vp_outputs.semantic_index = 0; - draw->extra_vp_outputs.slot = draw->vs.num_vs_outputs; + draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; + draw->extra_shader_outputs.semantic_index = 0; + draw->extra_shader_outputs.slot = draw_current_shader_outputs(draw); } else { wide->point_coord_fs_input = -1; - draw->extra_vp_outputs.slot = 0; + draw->extra_shader_outputs.slot = 0; } wide->psize_slot = -1; @@ -287,7 +287,7 @@ static void widepoint_flush( struct draw_stage *stage, unsigned flags ) { stage->point = widepoint_first_point; stage->next->flush( stage->next, flags ); - stage->draw->extra_vp_outputs.slot = 0; + stage->draw->extra_shader_outputs.slot = 0; } diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index 3850cede1e..e49041556b 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -152,8 +152,9 @@ struct draw_context /** vertex arrays */ const void *vbuffer[PIPE_MAX_ATTRIBS]; - /** constant buffer (for vertex shader) */ - const void *constants; + /** constant buffer (for vertex/geometry shader) */ + const void *vs_constants; + const void *gs_constants; } user; boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */ @@ -211,6 +212,18 @@ struct draw_context struct translate_cache *emit_cache; } vs; + struct { + struct draw_geometry_shader *geometry_shader; + uint num_gs_outputs; /**< convenience, from geometry_shader */ + uint position_output; + + /** TGSI program interpreter runtime state */ + struct tgsi_exec_machine *machine; + + uint num_samplers; + struct tgsi_sampler **samplers; + } gs; + /* Clip derived state: */ float plane[12][4]; @@ -222,7 +235,7 @@ struct draw_context uint semantic_name; uint semantic_index; int slot; - } extra_vp_outputs; + } extra_shader_outputs; unsigned reduced_prim; @@ -245,6 +258,19 @@ void draw_vs_set_constants( struct draw_context *, +/******************************************************************************* + * Geometry shading code: + */ +boolean draw_gs_init( struct draw_context *draw ); +void draw_gs_set_constants( struct draw_context *, + const float (*constants)[4], + unsigned size ); + +/******************************************************************************* + * Common shading code: + */ +int draw_current_shader_outputs(struct draw_context *draw); +int draw_current_shader_position_output(struct draw_context *draw); /******************************************************************************* * Vertex processing (was passthrough) code: diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c index 932113783d..1a9df4cac5 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c @@ -32,6 +32,7 @@ #include "draw/draw_vertex.h" #include "draw/draw_pt.h" #include "draw/draw_vs.h" +#include "draw/draw_gs.h" #include "translate/translate.h" @@ -119,7 +120,8 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle, { struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle; struct draw_context *draw = fpme->draw; - struct draw_vertex_shader *shader = draw->vs.vertex_shader; + struct draw_vertex_shader *vshader = draw->vs.vertex_shader; + struct draw_geometry_shader *gshader = draw->gs.geometry_shader; unsigned opt = fpme->opt; unsigned alloc_count = align( fetch_count, 4 ); @@ -147,13 +149,21 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle, */ if (opt & PT_SHADE) { - shader->run_linear(shader, - (const float (*)[4])pipeline_verts->data, - ( float (*)[4])pipeline_verts->data, - (const float (*)[4])draw->pt.user.constants, - fetch_count, - fpme->vertex_size, - fpme->vertex_size); + vshader->run_linear(vshader, + (const float (*)[4])pipeline_verts->data, + ( float (*)[4])pipeline_verts->data, + (const float (*)[4])draw->pt.user.vs_constants, + fetch_count, + fpme->vertex_size, + fpme->vertex_size); + if (gshader) + draw_geometry_shader_run(gshader, + (const float (*)[4])pipeline_verts->data, + ( float (*)[4])pipeline_verts->data, + (const float (*)[4])draw->pt.user.gs_constants, + fetch_count, + fpme->vertex_size, + fpme->vertex_size); } if (draw_pt_post_vs_run( fpme->post_vs, @@ -196,6 +206,7 @@ static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle, struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle; struct draw_context *draw = fpme->draw; struct draw_vertex_shader *shader = draw->vs.vertex_shader; + struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader; unsigned opt = fpme->opt; unsigned alloc_count = align( count, 4 ); @@ -226,10 +237,19 @@ static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle, shader->run_linear(shader, (const float (*)[4])pipeline_verts->data, ( float (*)[4])pipeline_verts->data, - (const float (*)[4])draw->pt.user.constants, + (const float (*)[4])draw->pt.user.vs_constants, count, fpme->vertex_size, fpme->vertex_size); + + if (geometry_shader) + draw_geometry_shader_run(geometry_shader, + (const float (*)[4])pipeline_verts->data, + ( float (*)[4])pipeline_verts->data, + (const float (*)[4])draw->pt.user.gs_constants, + count, + fpme->vertex_size, + fpme->vertex_size); } if (draw_pt_post_vs_run( fpme->post_vs, @@ -270,6 +290,7 @@ static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle; struct draw_context *draw = fpme->draw; struct draw_vertex_shader *shader = draw->vs.vertex_shader; + struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader; unsigned opt = fpme->opt; unsigned alloc_count = align( count, 4 ); @@ -296,10 +317,19 @@ static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle shader->run_linear(shader, (const float (*)[4])pipeline_verts->data, ( float (*)[4])pipeline_verts->data, - (const float (*)[4])draw->pt.user.constants, + (const float (*)[4])draw->pt.user.vs_constants, count, fpme->vertex_size, fpme->vertex_size); + + if (geometry_shader) + draw_geometry_shader_run(geometry_shader, + (const float (*)[4])pipeline_verts->data, + ( float (*)[4])pipeline_verts->data, + (const float (*)[4])draw->pt.user.gs_constants, + count, + fpme->vertex_size, + fpme->vertex_size); } if (draw_pt_post_vs_run( fpme->post_vs, diff --git a/src/gallium/auxiliary/draw/draw_pt_post_vs.c b/src/gallium/auxiliary/draw/draw_pt_post_vs.c index 9dfb47837e..55151823a1 100644 --- a/src/gallium/auxiliary/draw/draw_pt_post_vs.c +++ b/src/gallium/auxiliary/draw/draw_pt_post_vs.c @@ -100,7 +100,7 @@ static boolean post_vs_cliptest_viewport_gl( struct pt_post_vs *pvs, struct vertex_header *out = vertices; const float *scale = pvs->draw->viewport.scale; const float *trans = pvs->draw->viewport.translate; - const unsigned pos = pvs->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(pvs->draw); unsigned clipped = 0; unsigned j; @@ -190,7 +190,7 @@ static boolean post_vs_viewport( struct pt_post_vs *pvs, struct vertex_header *out = vertices; const float *scale = pvs->draw->viewport.scale; const float *trans = pvs->draw->viewport.translate; - const unsigned pos = pvs->draw->vs.position_output; + const unsigned pos = draw_current_shader_position_output(pvs->draw); unsigned j; if (0) debug_printf("%s\n", __FUNCTION__); diff --git a/src/gallium/auxiliary/draw/draw_pt_util.c b/src/gallium/auxiliary/draw/draw_pt_util.c index b61fa29143..17c3b8cec2 100644 --- a/src/gallium/auxiliary/draw/draw_pt_util.c +++ b/src/gallium/auxiliary/draw/draw_pt_util.c @@ -50,16 +50,32 @@ void draw_pt_split_prim(unsigned prim, unsigned *first, unsigned *incr) *first = 2; *incr = 1; break; + case PIPE_PRIM_LINES_ADJACENCY: + *first = 4; + *incr = 2; + break; + case PIPE_PRIM_LINE_STRIP_ADJACENCY: + *first = 4; + *incr = 1; + break; case PIPE_PRIM_TRIANGLES: *first = 3; *incr = 3; break; + case PIPE_PRIM_TRIANGLES_ADJACENCY: + *first = 6; + *incr = 3; + break; case PIPE_PRIM_TRIANGLE_STRIP: case PIPE_PRIM_TRIANGLE_FAN: case PIPE_PRIM_POLYGON: *first = 3; *incr = 1; break; + case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: + *first = 6; + *incr = 1; + break; case PIPE_PRIM_QUADS: *first = 4; *incr = 4; diff --git a/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h b/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h index 010c7a18a7..f0aec5feba 100644 --- a/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h +++ b/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h @@ -36,6 +36,10 @@ static void FUNC(struct draw_pt_front_end *frontend, case PIPE_PRIM_TRIANGLE_STRIP: case PIPE_PRIM_QUADS: case PIPE_PRIM_QUAD_STRIP: + case PIPE_PRIM_LINES_ADJACENCY: + case PIPE_PRIM_LINE_STRIP_ADJACENCY: + case PIPE_PRIM_TRIANGLES_ADJACENCY: + case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: for (j = 0; j < count;) { unsigned remaining = count - j; unsigned nr = trim( MIN2(varray->driver_fetch_max, remaining), first, incr ); diff --git a/src/gallium/auxiliary/draw/draw_vs_varient.c b/src/gallium/auxiliary/draw/draw_vs_varient.c index 7ee567d478..d16692584e 100644 --- a/src/gallium/auxiliary/draw/draw_vs_varient.c +++ b/src/gallium/auxiliary/draw/draw_vs_varient.c @@ -147,11 +147,12 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient, vsvg->base.vs->run_linear( vsvg->base.vs, temp_buffer, temp_buffer, - (const float (*)[4])vsvg->base.vs->draw->pt.user.constants, + (const float (*)[4])vsvg->base.vs->draw->pt.user.vs_constants, count, temp_vertex_stride, temp_vertex_stride); + /* FIXME: geometry shading? */ if (vsvg->base.key.clip) { /* not really handling clipping, just do the rhw so we can @@ -207,7 +208,7 @@ static void PIPE_CDECL vsvg_run_linear( struct draw_vs_varient *varient, vsvg->base.vs->run_linear( vsvg->base.vs, temp_buffer, temp_buffer, - (const float (*)[4])vsvg->base.vs->draw->pt.user.constants, + (const float (*)[4])vsvg->base.vs->draw->pt.user.vs_constants, count, temp_vertex_stride, temp_vertex_stride); diff --git a/src/gallium/auxiliary/tgsi/tgsi_dump.c b/src/gallium/auxiliary/tgsi/tgsi_dump.c index 5e7e5d2ff9..bb4f564161 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_dump.c +++ b/src/gallium/auxiliary/tgsi/tgsi_dump.c @@ -122,7 +122,9 @@ static const char *semantic_names[] = "GENERIC", "NORMAL", "FACE", - "EDGEFLAG" + "EDGEFLAG", + "VERTICES_IN", + "PRIM_ID" }; static const char *immediate_type_names[] = diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c b/src/gallium/auxiliary/tgsi/tgsi_exec.c index 123117cb0a..e2f28783cc 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_exec.c +++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c @@ -372,6 +372,7 @@ tgsi_exec_machine_create( void ) memset(mach, 0, sizeof(*mach)); mach->Addrs = &mach->Temps[TGSI_EXEC_TEMP_ADDR]; + mach->MaxGeometryShaderOutputs = TGSI_MAX_TOTAL_VERTICES; mach->Predicates = &mach->Temps[TGSI_EXEC_TEMP_P0]; /* Setup constants. */ @@ -1468,6 +1469,15 @@ store_dest( index = mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] + reg->Register.Index; dst = &mach->Outputs[offset + index].xyzw[chan_index]; +#if 0 + if (TGSI_PROCESSOR_GEOMETRY == mach->Processor) { + fprintf(stderr, "STORING OUT[%d] mask(%d), = (", index, execmask); + for (i = 0; i < QUAD_SIZE; i++) + if (execmask & (1 << i)) + fprintf(stderr, "%f, ", chan->f[i]); + fprintf(stderr, ")\n"); + } +#endif break; case TGSI_FILE_TEMPORARY: @@ -1638,6 +1648,35 @@ exec_kilp(struct tgsi_exec_machine *mach, mach->Temps[TEMP_KILMASK_I].xyzw[TEMP_KILMASK_C].u[0] |= kilmask; } +static void +emit_vertex(struct tgsi_exec_machine *mach) +{ + /* FIXME: check for exec mask correctly + unsigned i; + for (i = 0; i < QUAD_SIZE; ++i) { + if ((mach->ExecMask & (1 << i))) + */ + if (mach->ExecMask) { + mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] += mach->NumOutputs; + mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]]++; + } +} + +static void +emit_primitive(struct tgsi_exec_machine *mach) +{ + unsigned *prim_count = &mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]; + /* FIXME: check for exec mask correctly + unsigned i; + for (i = 0; i < QUAD_SIZE; ++i) { + if ((mach->ExecMask & (1 << i))) + */ + if (mach->ExecMask) { + ++(*prim_count); + debug_assert((*prim_count * mach->NumOutputs) < mach->MaxGeometryShaderOutputs); + mach->Primitives[*prim_count] = 0; + } +} /* * Fetch a four texture samples using STR texture coordinates. @@ -3087,13 +3126,11 @@ exec_instruction( break; case TGSI_OPCODE_EMIT: - mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] += 16; - mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]]++; + emit_vertex(mach); break; case TGSI_OPCODE_ENDPRIM: - mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]++; - mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]] = 0; + emit_primitive(mach); break; case TGSI_OPCODE_BGNFOR: diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.h b/src/gallium/auxiliary/tgsi/tgsi_exec.h index fd94c1bc44..afaf5c39c4 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_exec.h +++ b/src/gallium/auxiliary/tgsi/tgsi_exec.h @@ -191,6 +191,14 @@ struct tgsi_exec_labels */ #define TGSI_EXEC_MAX_CONST_BUFFER 4096 +/* The maximum number of vertices per primitive */ +#define TGSI_MAX_PRIM_VERTICES 6 + +/* The maximum number of primitives to be generated */ +#define TGSI_MAX_PRIMITIVES 64 + +/* The maximum total number of vertices */ +#define TGSI_MAX_TOTAL_VERTICES (TGSI_MAX_PRIM_VERTICES * TGSI_MAX_PRIMITIVES * PIPE_MAX_ATTRIBS) /** function call/activation record */ struct tgsi_call_record @@ -201,7 +209,6 @@ struct tgsi_call_record uint ReturnAddr; }; - /** * Run-time virtual machine state for executing TGSI shader. */ @@ -214,8 +221,8 @@ struct tgsi_exec_machine float Imms[TGSI_EXEC_NUM_IMMEDIATES][4]; - struct tgsi_exec_vector Inputs[PIPE_MAX_ATTRIBS]; - struct tgsi_exec_vector Outputs[PIPE_MAX_ATTRIBS]; + struct tgsi_exec_vector Inputs[TGSI_MAX_PRIM_VERTICES * PIPE_MAX_ATTRIBS]; + struct tgsi_exec_vector Outputs[TGSI_MAX_TOTAL_VERTICES]; struct tgsi_exec_vector *Addrs; struct tgsi_exec_vector *Predicates; @@ -229,6 +236,8 @@ struct tgsi_exec_machine /* GEOMETRY processor only. */ unsigned *Primitives; + unsigned NumOutputs; + unsigned MaxGeometryShaderOutputs; /* FRAGMENT processor only. */ const struct tgsi_interp_coef *InterpCoefs; diff --git a/src/gallium/auxiliary/tgsi/tgsi_text.c b/src/gallium/auxiliary/tgsi/tgsi_text.c index f000958bfc..84e863b237 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_text.c +++ b/src/gallium/auxiliary/tgsi/tgsi_text.c @@ -791,7 +791,9 @@ static const char *semantic_names[TGSI_SEMANTIC_COUNT] = "PSIZE", "GENERIC", "NORMAL", - "FACE" + "FACE", + "VERTICES_IN", + "PRIM_ID" }; static const char *interpolate_names[TGSI_INTERPOLATE_COUNT] = diff --git a/src/gallium/drivers/cell/ppu/cell_draw_arrays.c b/src/gallium/drivers/cell/ppu/cell_draw_arrays.c index 5cc1d4ddf8..01bea0f8cc 100644 --- a/src/gallium/drivers/cell/ppu/cell_draw_arrays.c +++ b/src/gallium/drivers/cell/ppu/cell_draw_arrays.c @@ -59,7 +59,7 @@ cell_map_constant_buffers(struct cell_context *sp) } } - draw_set_mapped_constant_buffer(sp->draw, + draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX, sp->mapped_constants[PIPE_SHADER_VERTEX], sp->constants[PIPE_SHADER_VERTEX].buffer->size); } diff --git a/src/gallium/drivers/cell/ppu/cell_state_derived.c b/src/gallium/drivers/cell/ppu/cell_state_derived.c index efc4f78364..b723e794e7 100644 --- a/src/gallium/drivers/cell/ppu/cell_state_derived.c +++ b/src/gallium/drivers/cell/ppu/cell_state_derived.c @@ -66,7 +66,7 @@ calculate_vertex_layout( struct cell_context *cell ) vinfo->num_attribs = 0; /* we always want to emit vertex pos */ - src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_POSITION, 0); + src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_POSITION, 0); assert(src >= 0); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src); @@ -82,14 +82,14 @@ calculate_vertex_layout( struct cell_context *cell ) break; case TGSI_SEMANTIC_COLOR: - src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_COLOR, + src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_COLOR, fs->info.input_semantic_index[i]); assert(src >= 0); draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src); break; case TGSI_SEMANTIC_FOG: - src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_FOG, 0); + src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_FOG, 0); #if 1 if (src < 0) /* XXX temp hack, try demos/fogcoord.c with this */ src = 0; @@ -100,7 +100,7 @@ calculate_vertex_layout( struct cell_context *cell ) case TGSI_SEMANTIC_GENERIC: /* this includes texcoords and varying vars */ - src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_GENERIC, + src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_GENERIC, fs->info.input_semantic_index[i]); assert(src >= 0); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); diff --git a/src/gallium/drivers/cell/ppu/cell_state_emit.c b/src/gallium/drivers/cell/ppu/cell_state_emit.c index ac5fafec1a..5b87286d4c 100644 --- a/src/gallium/drivers/cell/ppu/cell_state_emit.c +++ b/src/gallium/drivers/cell/ppu/cell_state_emit.c @@ -331,7 +331,7 @@ cell_emit_state(struct cell_context *cell) const struct draw_context *const draw = cell->draw; struct cell_shader_info info; - info.num_outputs = draw_num_vs_outputs(draw); + info.num_outputs = draw_num_shader_outputs(draw); info.declarations = (uintptr_t) draw->vs.machine.Declarations; info.num_declarations = draw->vs.machine.NumDeclarations; info.instructions = (uintptr_t) draw->vs.machine.Instructions; diff --git a/src/gallium/drivers/i915/i915_context.c b/src/gallium/drivers/i915/i915_context.c index 94c8aee30f..949f046350 100644 --- a/src/gallium/drivers/i915/i915_context.c +++ b/src/gallium/drivers/i915/i915_context.c @@ -84,7 +84,7 @@ i915_draw_range_elements(struct pipe_context *pipe, } - draw_set_mapped_constant_buffer(draw, + draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, i915->current.constants[PIPE_SHADER_VERTEX], (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 4 * sizeof(float))); diff --git a/src/gallium/drivers/i915/i915_state_derived.c b/src/gallium/drivers/i915/i915_state_derived.c index 178d4e8781..03dd5091a6 100644 --- a/src/gallium/drivers/i915/i915_state_derived.c +++ b/src/gallium/drivers/i915/i915_state_derived.c @@ -84,7 +84,7 @@ static void calculate_vertex_layout( struct i915_context *i915 ) /* pos */ - src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_POSITION, 0); + src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_POSITION, 0); if (needW) { draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src); vinfo.hwfmt[0] |= S4_VFMT_XYZW; @@ -101,21 +101,21 @@ static void calculate_vertex_layout( struct i915_context *i915 ) /* primary color */ if (colors[0]) { - src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_COLOR, 0); + src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 0); draw_emit_vertex_attr(&vinfo, EMIT_4UB, colorInterp, src); vinfo.hwfmt[0] |= S4_VFMT_COLOR; } /* secondary color */ if (colors[1]) { - src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_COLOR, 1); + src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 1); draw_emit_vertex_attr(&vinfo, EMIT_4UB, colorInterp, src); vinfo.hwfmt[0] |= S4_VFMT_SPEC_FOG; } /* fog coord, not fog blend factor */ if (fog) { - src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_FOG, 0); + src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FOG, 0); draw_emit_vertex_attr(&vinfo, EMIT_1F, INTERP_PERSPECTIVE, src); vinfo.hwfmt[0] |= S4_VFMT_FOG_PARAM; } @@ -125,7 +125,7 @@ static void calculate_vertex_layout( struct i915_context *i915 ) uint hwtc; if (texCoords[i]) { hwtc = TEXCOORDFMT_4D; - src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_GENERIC, i); + src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_GENERIC, i); draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); } else { diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c index e703964aaa..fdc6a389b4 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_derived.c +++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c @@ -66,7 +66,7 @@ llvmpipe_get_vertex_info(struct llvmpipe_context *llvmpipe) /* compute vertex layout now */ const struct lp_fragment_shader *lpfs = llvmpipe->fs; struct vertex_info *vinfo_vbuf = &llvmpipe->vertex_info_vbuf; - const uint num = draw_num_vs_outputs(llvmpipe->draw); + const uint num = draw_current_shader_outputs(llvmpipe->draw); uint i; /* Tell draw_vbuf to simply emit the whole post-xform vertex diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c index 22683ff8b4..af053f1dc6 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c @@ -734,7 +734,8 @@ llvmpipe_set_constant_buffer(struct pipe_context *pipe, } if(shader == PIPE_SHADER_VERTEX) { - draw_set_mapped_constant_buffer(llvmpipe->draw, data, size); + draw_set_mapped_constant_buffer(llvmpipe->draw, PIPE_SHADER_VERTEX, + data, size); } llvmpipe->dirty |= LP_NEW_CONSTANTS; diff --git a/src/gallium/drivers/nv04/nv04_vbo.c b/src/gallium/drivers/nv04/nv04_vbo.c index e3167814f2..099ab10043 100644 --- a/src/gallium/drivers/nv04/nv04_vbo.c +++ b/src/gallium/drivers/nv04/nv04_vbo.c @@ -45,7 +45,7 @@ boolean nv04_draw_elements( struct pipe_context *pipe, draw_set_mapped_element_buffer(draw, 0, NULL); } - draw_set_mapped_constant_buffer(draw, + draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, nv04->constbuf[PIPE_SHADER_VERTEX], nv04->constbuf_nr[PIPE_SHADER_VERTEX]); diff --git a/src/gallium/drivers/nv10/nv10_vbo.c b/src/gallium/drivers/nv10/nv10_vbo.c index 441a4f75f3..0d26141248 100644 --- a/src/gallium/drivers/nv10/nv10_vbo.c +++ b/src/gallium/drivers/nv10/nv10_vbo.c @@ -45,6 +45,7 @@ boolean nv10_draw_elements( struct pipe_context *pipe, } draw_set_mapped_constant_buffer(draw, + PIPE_SHADER_VERTEX, nv10->constbuf[PIPE_SHADER_VERTEX], nv10->constbuf_nr[PIPE_SHADER_VERTEX]); diff --git a/src/gallium/drivers/nv20/nv20_state_emit.c b/src/gallium/drivers/nv20/nv20_state_emit.c index 0122b1c2cd..63cba1f412 100644 --- a/src/gallium/drivers/nv20/nv20_state_emit.c +++ b/src/gallium/drivers/nv20/nv20_state_emit.c @@ -228,7 +228,7 @@ static void nv20_vertex_layout(struct nv20_context *nv20) } /* always do position */ { - src = draw_find_vs_output(dc, TGSI_SEMANTIC_POSITION, 0); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_POSITION, 0); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, src); vinfo->hwfmt[0] |= (1 << 0); } @@ -237,19 +237,19 @@ static void nv20_vertex_layout(struct nv20_context *nv20) for (i = 4; i < 6; i++) { if (!generics[i]) continue; - src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_GENERIC, i); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); vinfo->hwfmt[0] |= (1 << (i - 3)); } if (colors[0]) { - src = draw_find_vs_output(dc, TGSI_SEMANTIC_COLOR, 0); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_COLOR, 0); draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src); vinfo->hwfmt[0] |= (1 << 3); } if (colors[1]) { - src = draw_find_vs_output(dc, TGSI_SEMANTIC_COLOR, 1); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_COLOR, 1); draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src); vinfo->hwfmt[0] |= (1 << 4); } @@ -258,7 +258,7 @@ static void nv20_vertex_layout(struct nv20_context *nv20) for (i = 6; i < 10; i++) { if (!generics[i]) continue; - src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_GENERIC, i); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); vinfo->hwfmt[0] |= (1 << (i - 1)); } @@ -267,7 +267,7 @@ static void nv20_vertex_layout(struct nv20_context *nv20) for (i = 0; i < 4; i++) { if (!generics[i]) continue; - src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_GENERIC, i); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); vinfo->hwfmt[0] |= (1 << (i + 9)); } @@ -276,13 +276,13 @@ static void nv20_vertex_layout(struct nv20_context *nv20) for (i = 10; i < 12; i++) { if (!generics[i]) continue; - src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_GENERIC, i); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); vinfo->hwfmt[0] |= (1 << (i + 3)); } if (fog) { - src = draw_find_vs_output(dc, TGSI_SEMANTIC_FOG, 0); + src = draw_find_shader_output(dc, TGSI_SEMANTIC_FOG, 0); draw_emit_vertex_attr(vinfo, EMIT_1F, INTERP_PERSPECTIVE, src); vinfo->hwfmt[0] |= (1 << 15); } diff --git a/src/gallium/drivers/nv20/nv20_vbo.c b/src/gallium/drivers/nv20/nv20_vbo.c index 84d7db6c5e..4bf461eba9 100644 --- a/src/gallium/drivers/nv20/nv20_vbo.c +++ b/src/gallium/drivers/nv20/nv20_vbo.c @@ -45,7 +45,7 @@ boolean nv20_draw_elements( struct pipe_context *pipe, draw_set_mapped_element_buffer(draw, 0, NULL); } - draw_set_mapped_constant_buffer(draw, + draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, nv20->constbuf[PIPE_SHADER_VERTEX], nv20->constbuf_nr[PIPE_SHADER_VERTEX]); diff --git a/src/gallium/drivers/nv40/nv40_draw.c b/src/gallium/drivers/nv40/nv40_draw.c index b2f19ecb69..3875bc3545 100644 --- a/src/gallium/drivers/nv40/nv40_draw.c +++ b/src/gallium/drivers/nv40/nv40_draw.c @@ -261,7 +261,8 @@ nv40_draw_elements_swtnl(struct pipe_context *pipe, map = pipe_buffer_map(pscreen, nv40->constbuf[PIPE_SHADER_VERTEX], PIPE_BUFFER_USAGE_CPU_READ); - draw_set_mapped_constant_buffer(nv40->draw, map, nr); + draw_set_mapped_constant_buffer(nv40->draw, PIPE_SHADER_VERTEX, + map, nr); } draw_arrays(nv40->draw, mode, start, count); @@ -285,7 +286,7 @@ static INLINE void emit_attrib(struct nv40_context *nv40, unsigned hw, unsigned emit, unsigned semantic, unsigned index) { - unsigned draw_out = draw_find_vs_output(nv40->draw, semantic, index); + unsigned draw_out = draw_find_shader_output(nv40->draw, semantic, index); unsigned a = nv40->swtnl.nr_attribs++; nv40->swtnl.hw[a] = hw; diff --git a/src/gallium/drivers/softpipe/sp_context.c b/src/gallium/drivers/softpipe/sp_context.c index 2a33587b5a..0c890cb940 100644 --- a/src/gallium/drivers/softpipe/sp_context.c +++ b/src/gallium/drivers/softpipe/sp_context.c @@ -222,6 +222,10 @@ softpipe_create( struct pipe_screen *screen ) softpipe->pipe.bind_vs_state = softpipe_bind_vs_state; softpipe->pipe.delete_vs_state = softpipe_delete_vs_state; + softpipe->pipe.create_gs_state = softpipe_create_gs_state; + softpipe->pipe.bind_gs_state = softpipe_bind_gs_state; + softpipe->pipe.delete_gs_state = softpipe_delete_gs_state; + softpipe->pipe.set_blend_color = softpipe_set_blend_color; softpipe->pipe.set_clip_state = softpipe_set_clip_state; softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer; diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h index 8ce20c5744..159547e2a6 100644 --- a/src/gallium/drivers/softpipe/sp_context.h +++ b/src/gallium/drivers/softpipe/sp_context.h @@ -58,6 +58,7 @@ struct softpipe_context { struct pipe_rasterizer_state *rasterizer; struct sp_fragment_shader *fs; struct sp_vertex_shader *vs; + struct sp_geometry_shader *gs; /** Other rendering state */ struct pipe_blend_color blend_color; diff --git a/src/gallium/drivers/softpipe/sp_draw_arrays.c b/src/gallium/drivers/softpipe/sp_draw_arrays.c index 518ef8806e..9ea5d6fb9f 100644 --- a/src/gallium/drivers/softpipe/sp_draw_arrays.c +++ b/src/gallium/drivers/softpipe/sp_draw_arrays.c @@ -48,7 +48,7 @@ static void softpipe_map_constant_buffers(struct softpipe_context *sp) { struct pipe_winsys *ws = sp->pipe.winsys; - uint i, size; + uint i, vssize, gssize; for (i = 0; i < PIPE_SHADER_TYPES; i++) { if (sp->constants[i].buffer && sp->constants[i].buffer->size) @@ -57,13 +57,21 @@ softpipe_map_constant_buffers(struct softpipe_context *sp) } if (sp->constants[PIPE_SHADER_VERTEX].buffer) - size = sp->constants[PIPE_SHADER_VERTEX].buffer->size; + vssize = sp->constants[PIPE_SHADER_VERTEX].buffer->size; else - size = 0; + vssize = 0; - draw_set_mapped_constant_buffer(sp->draw, + if (sp->constants[PIPE_SHADER_GEOMETRY].buffer) + gssize = sp->constants[PIPE_SHADER_GEOMETRY].buffer->size; + else + gssize = 0; + + draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX, sp->mapped_constants[PIPE_SHADER_VERTEX], - size); + vssize); + draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY, + sp->mapped_constants[PIPE_SHADER_GEOMETRY], + gssize); } @@ -78,9 +86,10 @@ softpipe_unmap_constant_buffers(struct softpipe_context *sp) */ draw_flush(sp->draw); - draw_set_mapped_constant_buffer(sp->draw, NULL, 0); + draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX, NULL, 0); + draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY, NULL, 0); - for (i = 0; i < 2; i++) { + for (i = 0; i < PIPE_SHADER_TYPES; i++) { if (sp->constants[i].buffer && sp->constants[i].buffer->size) ws->buffer_unmap(ws, sp->constants[i].buffer); sp->mapped_constants[i] = NULL; diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c index bd3532de4f..a32312d29b 100644 --- a/src/gallium/drivers/softpipe/sp_screen.c +++ b/src/gallium/drivers/softpipe/sp_screen.c @@ -89,6 +89,8 @@ softpipe_get_param(struct pipe_screen *screen, int param) return 13; /* max 4Kx4K */ case PIPE_CAP_TGSI_CONT_SUPPORTED: return 1; + case PIPE_CAP_GEOMETRY_SHADER4: + return 1; case PIPE_CAP_BLEND_EQUATION_SEPARATE: return 1; default: diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c index 615581b95f..3da75364c5 100644 --- a/src/gallium/drivers/softpipe/sp_setup.c +++ b/src/gallium/drivers/softpipe/sp_setup.c @@ -1268,7 +1268,7 @@ void sp_setup_prepare( struct setup_context *setup ) } /* Note: nr_attrs is only used for debugging (vertex printing) */ - setup->nr_vertex_attrs = draw_num_vs_outputs(sp->draw); + setup->nr_vertex_attrs = draw_num_shader_outputs(sp->draw); sp->quad.first->begin( sp->quad.first ); diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h index 26d5c3fbb2..5a32d211d6 100644 --- a/src/gallium/drivers/softpipe/sp_state.h +++ b/src/gallium/drivers/softpipe/sp_state.h @@ -50,6 +50,7 @@ #define SP_NEW_VERTEX 0x1000 #define SP_NEW_VS 0x2000 #define SP_NEW_QUERY 0x4000 +#define SP_NEW_GS 0x8000 struct tgsi_sampler; @@ -90,6 +91,11 @@ struct sp_vertex_shader { int max_sampler; /* -1 if no samplers */ }; +/** Subclass of pipe_shader_state */ +struct sp_geometry_shader { + struct pipe_shader_state shader; + struct draw_geometry_shader *draw_data; +}; void * @@ -143,6 +149,10 @@ void *softpipe_create_vs_state(struct pipe_context *, const struct pipe_shader_state *); void softpipe_bind_vs_state(struct pipe_context *, void *); void softpipe_delete_vs_state(struct pipe_context *, void *); +void *softpipe_create_gs_state(struct pipe_context *, + const struct pipe_shader_state *); +void softpipe_bind_gs_state(struct pipe_context *, void *); +void softpipe_delete_gs_state(struct pipe_context *, void *); void softpipe_set_polygon_stipple( struct pipe_context *, const struct pipe_poly_stipple * ); diff --git a/src/gallium/drivers/softpipe/sp_state_derived.c b/src/gallium/drivers/softpipe/sp_state_derived.c index c24a737d07..f6856a5f69 100644 --- a/src/gallium/drivers/softpipe/sp_state_derived.c +++ b/src/gallium/drivers/softpipe/sp_state_derived.c @@ -67,7 +67,7 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe) /* compute vertex layout now */ const struct sp_fragment_shader *spfs = softpipe->fs; struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf; - const uint num = draw_num_vs_outputs(softpipe->draw); + const uint num = draw_current_shader_outputs(softpipe->draw); uint i; /* Tell draw_vbuf to simply emit the whole post-xform vertex @@ -117,13 +117,13 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe) } /* this includes texcoords and varying vars */ - src = draw_find_vs_output(softpipe->draw, - spfs->info.input_semantic_name[i], - spfs->info.input_semantic_index[i]); + src = draw_find_shader_output(softpipe->draw, + spfs->info.input_semantic_name[i], + spfs->info.input_semantic_index[i]); draw_emit_vertex_attr(vinfo, EMIT_4F, interp, src); } - softpipe->psize_slot = draw_find_vs_output(softpipe->draw, + softpipe->psize_slot = draw_find_shader_output(softpipe->draw, TGSI_SEMANTIC_PSIZE, 0); if (softpipe->psize_slot > 0) { draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT, diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c index b41f7e8ab7..22f82b1a42 100644 --- a/src/gallium/drivers/softpipe/sp_state_fs.c +++ b/src/gallium/drivers/softpipe/sp_state_fs.c @@ -165,3 +165,62 @@ softpipe_set_constant_buffer(struct pipe_context *pipe, softpipe->dirty |= SP_NEW_CONSTANTS; } + +void * +softpipe_create_gs_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + struct sp_geometry_shader *state; + + state = CALLOC_STRUCT(sp_geometry_shader); + if (state == NULL ) + goto fail; + + /* copy shader tokens, the ones passed in will go away. + */ + state->shader.tokens = tgsi_dup_tokens(templ->tokens); + if (state->shader.tokens == NULL) + goto fail; + + state->draw_data = draw_create_geometry_shader(softpipe->draw, templ); + if (state->draw_data == NULL) + goto fail; + + return state; + +fail: + if (state) { + FREE( (void *)state->shader.tokens ); + FREE( state->draw_data ); + FREE( state ); + } + return NULL; +} + + +void +softpipe_bind_gs_state(struct pipe_context *pipe, void *gs) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + + softpipe->gs = (struct sp_geometry_shader *)gs; + + draw_bind_geometry_shader(softpipe->draw, + (softpipe->gs ? softpipe->gs->draw_data : NULL)); + + softpipe->dirty |= SP_NEW_GS; +} + + +void +softpipe_delete_gs_state(struct pipe_context *pipe, void *gs) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + + struct sp_geometry_shader *state = + (struct sp_geometry_shader *)gs; + + draw_delete_geometry_shader(softpipe->draw, state->draw_data); + FREE(state); +} diff --git a/src/gallium/drivers/svga/svga_swtnl_draw.c b/src/gallium/drivers/svga/svga_swtnl_draw.c index 8b14c913f7..7655121bec 100644 --- a/src/gallium/drivers/svga/svga_swtnl_draw.c +++ b/src/gallium/drivers/svga/svga_swtnl_draw.c @@ -90,7 +90,7 @@ svga_swtnl_draw_range_elements(struct svga_context *svga, PIPE_BUFFER_USAGE_CPU_READ); assert(map); draw_set_mapped_constant_buffer( - draw, + draw, PIPE_SHADER_VERTEX, map, svga->curr.cb[PIPE_SHADER_VERTEX]->size); } diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h index 11bcdc0a24..6c06fb9027 100644 --- a/src/gallium/include/pipe/p_context.h +++ b/src/gallium/include/pipe/p_context.h @@ -142,6 +142,12 @@ struct pipe_context { const struct pipe_shader_state *); void (*bind_vs_state)(struct pipe_context *, void *); void (*delete_vs_state)(struct pipe_context *, void *); + + void * (*create_gs_state)(struct pipe_context *, + const struct pipe_shader_state *); + void (*bind_gs_state)(struct pipe_context *, void *); + void (*delete_gs_state)(struct pipe_context *, void *); + /*@}*/ /** diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index fe1390d765..90fc3331d1 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -321,23 +321,28 @@ enum pipe_transfer_usage { */ #define PIPE_SHADER_VERTEX 0 #define PIPE_SHADER_FRAGMENT 1 -#define PIPE_SHADER_TYPES 2 +#define PIPE_SHADER_GEOMETRY 2 +#define PIPE_SHADER_TYPES 3 /** * Primitive types: */ -#define PIPE_PRIM_POINTS 0 -#define PIPE_PRIM_LINES 1 -#define PIPE_PRIM_LINE_LOOP 2 -#define PIPE_PRIM_LINE_STRIP 3 -#define PIPE_PRIM_TRIANGLES 4 -#define PIPE_PRIM_TRIANGLE_STRIP 5 -#define PIPE_PRIM_TRIANGLE_FAN 6 -#define PIPE_PRIM_QUADS 7 -#define PIPE_PRIM_QUAD_STRIP 8 -#define PIPE_PRIM_POLYGON 9 -#define PIPE_PRIM_MAX 10 +#define PIPE_PRIM_POINTS 0 +#define PIPE_PRIM_LINES 1 +#define PIPE_PRIM_LINE_LOOP 2 +#define PIPE_PRIM_LINE_STRIP 3 +#define PIPE_PRIM_TRIANGLES 4 +#define PIPE_PRIM_TRIANGLE_STRIP 5 +#define PIPE_PRIM_TRIANGLE_FAN 6 +#define PIPE_PRIM_QUADS 7 +#define PIPE_PRIM_QUAD_STRIP 8 +#define PIPE_PRIM_POLYGON 9 +#define PIPE_PRIM_LINES_ADJACENCY 10 +#define PIPE_PRIM_LINE_STRIP_ADJACENCY 11 +#define PIPE_PRIM_TRIANGLES_ADJACENCY 12 +#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13 +#define PIPE_PRIM_MAX 14 /** @@ -393,6 +398,7 @@ enum pipe_transfer_usage { #define PIPE_CAP_MAX_PREDICATE_REGISTERS 30 #define PIPE_CAP_MAX_COMBINED_SAMPLERS 31 /*< Maximum texture image units accessible from vertex and fragment shaders combined */ +#define PIPE_CAP_GEOMETRY_SHADER4 32 /** diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h index 5da85bbbc2..3e7335b455 100644 --- a/src/gallium/include/pipe/p_shader_tokens.h +++ b/src/gallium/include/pipe/p_shader_tokens.h @@ -121,16 +121,18 @@ struct tgsi_declaration_range unsigned Last : 16; /**< UINT */ }; -#define TGSI_SEMANTIC_POSITION 0 -#define TGSI_SEMANTIC_COLOR 1 -#define TGSI_SEMANTIC_BCOLOR 2 /**< back-face color */ -#define TGSI_SEMANTIC_FOG 3 -#define TGSI_SEMANTIC_PSIZE 4 -#define TGSI_SEMANTIC_GENERIC 5 -#define TGSI_SEMANTIC_NORMAL 6 -#define TGSI_SEMANTIC_FACE 7 -#define TGSI_SEMANTIC_EDGEFLAG 8 -#define TGSI_SEMANTIC_COUNT 9 /**< number of semantic values */ +#define TGSI_SEMANTIC_POSITION 0 +#define TGSI_SEMANTIC_COLOR 1 +#define TGSI_SEMANTIC_BCOLOR 2 /**< back-face color */ +#define TGSI_SEMANTIC_FOG 3 +#define TGSI_SEMANTIC_PSIZE 4 +#define TGSI_SEMANTIC_GENERIC 5 +#define TGSI_SEMANTIC_NORMAL 6 +#define TGSI_SEMANTIC_FACE 7 +#define TGSI_SEMANTIC_EDGEFLAG 8 +#define TGSI_SEMANTIC_VERTICES 9 +#define TGSI_SEMANTIC_PRIMID 10 +#define TGSI_SEMANTIC_COUNT 11 /**< number of semantic values */ struct tgsi_declaration_semantic { diff --git a/src/gallium/state_trackers/python/p_context.i b/src/gallium/state_trackers/python/p_context.i index 9728207d9c..3c35e6f745 100644 --- a/src/gallium/state_trackers/python/p_context.i +++ b/src/gallium/state_trackers/python/p_context.i @@ -103,6 +103,25 @@ struct st_context { $self->vs = vs; } + void set_geometry_shader( const struct pipe_shader_state *state ) { + void *gs; + + if(!state) { + cso_set_geometry_shader_handle($self->cso, NULL); + return; + } + + gs = $self->pipe->create_gs_state($self->pipe, state); + if(!gs) + return; + + if(cso_set_geometry_shader_handle($self->cso, gs) != PIPE_OK) + return; + + cso_delete_geometry_shader($self->cso, $self->gs); + $self->gs = gs; + } + /* * Parameter-like state (or properties) */ diff --git a/src/gallium/state_trackers/python/samples/gs.py b/src/gallium/state_trackers/python/samples/gs.py new file mode 100644 index 0000000000..f4f083e547 --- /dev/null +++ b/src/gallium/state_trackers/python/samples/gs.py @@ -0,0 +1,254 @@ +#!/usr/bin/env python +########################################################################## +# +# Copyright 2009 VMware +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the +# "Software"), to deal in the Software without restriction, including +# without limitation the rights to use, copy, modify, merge, publish, +# distribute, sub license, and/or sell copies of the Software, and to +# permit persons to whom the Software is furnished to do so, subject to +# the following conditions: +# +# The above copyright notice and this permission notice (including the +# next paragraph) shall be included in all copies or substantial portions +# of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR +# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +# +########################################################################## + + +from gallium import * + + +def make_image(surface): + data = surface.get_tile_rgba8(0, 0, surface.width, surface.height) + + import Image + outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1) + return outimage + +def save_image(filename, surface): + outimage = make_image(surface) + outimage.save(filename, "PNG") + +def show_image(surface): + outimage = make_image(surface) + + import Tkinter as tk + from PIL import Image, ImageTk + root = tk.Tk() + + root.title('background image') + + image1 = ImageTk.PhotoImage(outimage) + w = image1.width() + h = image1.height() + x = 100 + y = 100 + root.geometry("%dx%d+%d+%d" % (w, h, x, y)) + panel1 = tk.Label(root, image=image1) + panel1.pack(side='top', fill='both', expand='yes') + panel1.image = image1 + root.mainloop() + + +def test(dev): + ctx = dev.context_create() + + width = 255 + height = 255 + minz = 0.0 + maxz = 1.0 + + # disabled blending/masking + blend = Blend() + blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE + blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE + blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO + blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO + blend.colormask = PIPE_MASK_RGBA + ctx.set_blend(blend) + + # depth/stencil/alpha + depth_stencil_alpha = DepthStencilAlpha() + depth_stencil_alpha.depth.enabled = 1 + depth_stencil_alpha.depth.writemask = 1 + depth_stencil_alpha.depth.func = PIPE_FUNC_LESS + ctx.set_depth_stencil_alpha(depth_stencil_alpha) + + # rasterizer + rasterizer = Rasterizer() + rasterizer.front_winding = PIPE_WINDING_CW + rasterizer.cull_mode = PIPE_WINDING_NONE + rasterizer.scissor = 1 + ctx.set_rasterizer(rasterizer) + + # viewport + viewport = Viewport() + scale = FloatArray(4) + scale[0] = width / 2.0 + scale[1] = -height / 2.0 + scale[2] = (maxz - minz) / 2.0 + scale[3] = 1.0 + viewport.scale = scale + translate = FloatArray(4) + translate[0] = width / 2.0 + translate[1] = height / 2.0 + translate[2] = (maxz - minz) / 2.0 + translate[3] = 0.0 + viewport.translate = translate + ctx.set_viewport(viewport) + + # samplers + sampler = Sampler() + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE + sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST + sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST + sampler.normalized_coords = 1 + ctx.set_sampler(0, sampler) + + # scissor + scissor = Scissor() + scissor.minx = 0 + scissor.miny = 0 + scissor.maxx = width + scissor.maxy = height + ctx.set_scissor(scissor) + + clip = Clip() + clip.nr = 0 + ctx.set_clip(clip) + + # framebuffer + cbuf = dev.texture_create( + PIPE_FORMAT_X8R8G8B8_UNORM, + width, height, + tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET, + ).get_surface() + zbuf = dev.texture_create( + PIPE_FORMAT_Z16_UNORM, + width, height, + tex_usage=PIPE_TEXTURE_USAGE_DEPTH_STENCIL, + ).get_surface() + fb = Framebuffer() + fb.width = width + fb.height = height + fb.nr_cbufs = 1 + fb.set_cbuf(0, cbuf) + fb.set_zsbuf(zbuf) + ctx.set_framebuffer(fb) + rgba = FloatArray(4); + rgba[0] = 0.0 + rgba[1] = 0.0 + rgba[2] = 0.0 + rgba[3] = 0.0 + ctx.clear(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, rgba, 1.0, 0xff) + + # vertex shader + vs = Shader(''' + VERT + DCL IN[0], POSITION, CONSTANT + DCL IN[1], COLOR, CONSTANT + DCL OUT[0], POSITION, CONSTANT + DCL OUT[1], COLOR, CONSTANT + 0:MOV OUT[0], IN[0] + 1:MOV OUT[1], IN[1] + 2:END + ''') + ctx.set_vertex_shader(vs) + + gs = Shader(''' + GEOM + PROPERTY GS_INPUT_PRIMITIVE TRIANGLES + PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP + DCL IN[][0], POSITION, CONSTANT + DCL IN[][1], COLOR, CONSTANT + DCL OUT[0], POSITION, CONSTANT + DCL OUT[1], COLOR, CONSTANT + 0:MOV OUT[0], IN[0][0] + 1:MOV OUT[1], IN[0][1] + 2:EMIT_VERTEX + 3:MOV OUT[0], IN[1][0] + 4:MOV OUT[1], IN[1][1] + 5:EMIT_VERTEX + 6:MOV OUT[0], IN[2][0] + 7:MOV OUT[1], IN[2][1] + 8:EMIT_VERTEX + 9:END_PRIMITIVE + 10:END + ''') + ctx.set_geometry_shader(gs) + + # fragment shader + fs = Shader(''' + FRAG + DCL IN[0], COLOR, LINEAR + DCL OUT[0], COLOR, CONSTANT + 0:MOV OUT[0], IN[0] + 1:END + ''') + ctx.set_fragment_shader(fs) + + nverts = 3 + nattrs = 2 + verts = FloatArray(nverts * nattrs * 4) + + verts[ 0] = 0.0 # x1 + verts[ 1] = 0.8 # y1 + verts[ 2] = 0.2 # z1 + verts[ 3] = 1.0 # w1 + verts[ 4] = 1.0 # r1 + verts[ 5] = 0.0 # g1 + verts[ 6] = 0.0 # b1 + verts[ 7] = 1.0 # a1 + verts[ 8] = -0.8 # x2 + verts[ 9] = -0.8 # y2 + verts[10] = 0.5 # z2 + verts[11] = 1.0 # w2 + verts[12] = 0.0 # r2 + verts[13] = 1.0 # g2 + verts[14] = 0.0 # b2 + verts[15] = 1.0 # a2 + verts[16] = 0.8 # x3 + verts[17] = -0.8 # y3 + verts[18] = 0.8 # z3 + verts[19] = 1.0 # w3 + verts[20] = 0.0 # r3 + verts[21] = 0.0 # g3 + verts[22] = 1.0 # b3 + verts[23] = 1.0 # a3 + + ctx.draw_vertices(PIPE_PRIM_TRIANGLES, + nverts, + nattrs, + verts) + + ctx.flush() + + show_image(cbuf) + #show_image(zbuf) + #save_image('cbuf.png', cbuf) + #save_image('zbuf.png', zbuf) + + + +def main(): + dev = Device() + test(dev) + + +if __name__ == '__main__': + main() diff --git a/src/gallium/state_trackers/python/st_device.h b/src/gallium/state_trackers/python/st_device.h index a246b6a1f2..2a7a323985 100644 --- a/src/gallium/state_trackers/python/st_device.h +++ b/src/gallium/state_trackers/python/st_device.h @@ -57,6 +57,7 @@ struct st_context { void *vs; void *fs; + void *gs; struct pipe_texture *default_texture; struct pipe_texture *sampler_textures[PIPE_MAX_SAMPLERS]; diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c index d793f820bc..cfc0caac98 100644 --- a/src/mesa/state_tracker/st_draw_feedback.c +++ b/src/mesa/state_tracker/st_draw_feedback.c @@ -241,7 +241,8 @@ st_feedback_draw_vbo(GLcontext *ctx, mapped_constants = pipe_buffer_map(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer, PIPE_BUFFER_USAGE_CPU_READ); - draw_set_mapped_constant_buffer(st->draw, mapped_constants, + draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, + mapped_constants, st->state.constants[PIPE_SHADER_VERTEX].buffer->size); -- cgit v1.2.3