From ffacb1c12a77d71613e8171e31ffc348959881e4 Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 17 Sep 2007 15:44:59 -0600 Subject: Replace GL_TEXTURE_* tokens with PIPE_TEXTURE_* Must have missed this a while back. This fixes cube mapping. --- src/mesa/state_tracker/st_mipmap_tree.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/mesa/state_tracker/st_mipmap_tree.c') diff --git a/src/mesa/state_tracker/st_mipmap_tree.c b/src/mesa/state_tracker/st_mipmap_tree.c index 535004c892..1764bc61f3 100644 --- a/src/mesa/state_tracker/st_mipmap_tree.c +++ b/src/mesa/state_tracker/st_mipmap_tree.c @@ -180,18 +180,22 @@ st_miptree_depth_offsets(struct pipe_mipmap_tree *mt, GLuint level) { static const GLuint zero = 0; - if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1) + if (mt->target != PIPE_TEXTURE_3D || mt->level[level].nr_images == 1) return &zero; else return mt->level[level].image_offset; } +/** + * Return the offset to the given mipmap texture image within the + * texture memory buffer, in bytes. + */ GLuint st_miptree_image_offset(const struct pipe_mipmap_tree * mt, GLuint face, GLuint level) { - if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) + if (mt->target == PIPE_TEXTURE_CUBE) return (mt->level[level].level_offset + mt->level[level].image_offset[face] * mt->cpp); else -- cgit v1.2.3