From 11caea687e3f10ae12d33e44edf84635f73047dd Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 25 Oct 2009 18:06:18 -0600 Subject: mesa: choose texture format in core mesa, not drivers Call the ctx->Driver.ChooseTextureFormat() function from core Mesa's _mesa_[Copy]TexImage functions instead of in the driver functions. One less thing for drivers to do. --- src/mesa/state_tracker/st_cb_texture.c | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/mesa/state_tracker') diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 4397adbc12..e8bb720acc 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -555,10 +555,6 @@ st_TexImage(GLcontext * ctx, } #endif - /* choose the texture format */ - texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, - format, type); - _mesa_set_fetch_functions(texImage, dims); if (_mesa_is_format_compressed(texImage->TexFormat)) { -- cgit v1.2.3