From 1e1aac034c986a08248861363c0baa27dc2ae2d5 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Mon, 13 Nov 2000 20:02:56 +0000 Subject: Cleanup of derived state calculation prior to seperating software T&L into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup. --- src/mesa/swrast/s_accum.c | 76 +++++++++++++++++++++++++---------------------- 1 file changed, 40 insertions(+), 36 deletions(-) (limited to 'src/mesa/swrast/s_accum.c') diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index ff12c53050..dd47e198ab 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -1,4 +1,4 @@ -/* $Id: s_accum.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */ +/* $Id: s_accum.c,v 1.3 2000/11/13 20:02:57 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -68,6 +68,7 @@ void _mesa_alloc_accum_buffer( GLcontext *ctx ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLint n; if (ctx->DrawBuffer->Accum) { @@ -83,11 +84,11 @@ _mesa_alloc_accum_buffer( GLcontext *ctx ) gl_error( ctx, GL_OUT_OF_MEMORY, "glAccum" ); } #ifdef USE_OPTIMIZED_ACCUM - ctx->IntegerAccumMode = GL_TRUE; + swrast->_IntegerAccumMode = GL_TRUE; #else - ctx->IntegerAccumMode = GL_FALSE; + swrast->_IntegerAccumMode = GL_FALSE; #endif - ctx->IntegerAccumScaler = 0.0; + swrast->_IntegerAccumScaler = 0.0; } @@ -102,20 +103,21 @@ _mesa_alloc_accum_buffer( GLcontext *ctx ) */ static void rescale_accum( GLcontext *ctx ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLuint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * 4; const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1; - const GLfloat s = ctx->IntegerAccumScaler * (32767.0 / fChanMax); + const GLfloat s = swrast->_IntegerAccumScaler * (32767.0 / fChanMax); GLaccum *accum = ctx->DrawBuffer->Accum; GLuint i; - assert(ctx->IntegerAccumMode); + assert(swrast->_IntegerAccumMode); assert(accum); for (i = 0; i < n; i++) { accum[i] = (GLaccum) (accum[i] * s); } - ctx->IntegerAccumMode = GL_FALSE; + swrast->_IntegerAccumMode = GL_FALSE; } @@ -129,6 +131,7 @@ static void rescale_accum( GLcontext *ctx ) void _mesa_clear_accum_buffer( GLcontext *ctx ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint buffersize; GLfloat acc_scale; @@ -169,12 +172,12 @@ _mesa_clear_accum_buffer( GLcontext *ctx ) b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale); a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale); /* size of region to clear */ - width = 4 * (ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin); - height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin; + width = 4 * (ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin); + height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; /* ptr to first element to clear */ row = ctx->DrawBuffer->Accum - + 4 * (ctx->DrawBuffer->Ymin * ctx->DrawBuffer->Width - + ctx->DrawBuffer->Xmin); + + 4 * (ctx->DrawBuffer->_Ymin * ctx->DrawBuffer->Width + + ctx->DrawBuffer->_Xmin); for (j=0;jAccum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 && ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) { #ifdef USE_OPTIMIZED_ACCUM - ctx->IntegerAccumMode = GL_TRUE; + swrast->_IntegerAccumMode = GL_TRUE; #else - ctx->IntegerAccumMode = GL_FALSE; + swrast->_IntegerAccumMode = GL_FALSE; #endif - ctx->IntegerAccumScaler = 0.0; /* denotes empty accum buffer */ + swrast->_IntegerAccumScaler = 0.0; /* denotes empty accum buffer */ } else { - ctx->IntegerAccumMode = GL_FALSE; + swrast->_IntegerAccumMode = GL_FALSE; } } } @@ -236,6 +239,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, GLint width, GLint height ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint width4; GLfloat acc_scale; GLchan rgba[MAX_WIDTH][4]; @@ -273,7 +277,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, const GLaccum intVal = (GLaccum) (value * acc_scale); GLuint j; /* Leave optimized accum buffer mode */ - if (ctx->IntegerAccumMode) + if (swrast->_IntegerAccumMode) rescale_accum(ctx); for (j = 0; j < height; j++) { GLaccum * acc = ctx->DrawBuffer->Accum + ypos * width4 + 4 * xpos; @@ -290,7 +294,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, if (value != 1.0F) { GLuint j; /* Leave optimized accum buffer mode */ - if (ctx->IntegerAccumMode) + if (swrast->_IntegerAccumMode) rescale_accum(ctx); for (j = 0; j < height; j++) { GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + 4 * xpos; @@ -311,19 +315,19 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, ctx->Pixel.DriverReadBuffer ); /* May have to leave optimized accum buffer mode */ - if (ctx->IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0) - ctx->IntegerAccumScaler = value; - if (ctx->IntegerAccumMode && value != ctx->IntegerAccumScaler) + if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0) + swrast->_IntegerAccumScaler = value; + if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler) rescale_accum(ctx); RENDER_START(ctx); - if (ctx->IntegerAccumMode) { + if (swrast->_IntegerAccumMode) { /* simply add integer color values into accum buffer */ GLuint j; GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4; - assert(ctx->IntegerAccumScaler > 0.0); - assert(ctx->IntegerAccumScaler <= 1.0); + assert(swrast->_IntegerAccumScaler > 0.0); + assert(swrast->_IntegerAccumScaler <= 1.0); for (j = 0; j < height; j++) { GLuint i, i4; @@ -371,24 +375,24 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, /* This is a change to go into optimized accum buffer mode */ if (value > 0.0 && value <= 1.0) { #ifdef USE_OPTIMIZED_ACCUM - ctx->IntegerAccumMode = GL_TRUE; + swrast->_IntegerAccumMode = GL_TRUE; #else - ctx->IntegerAccumMode = GL_FALSE; + swrast->_IntegerAccumMode = GL_FALSE; #endif - ctx->IntegerAccumScaler = value; + swrast->_IntegerAccumScaler = value; } else { - ctx->IntegerAccumMode = GL_FALSE; - ctx->IntegerAccumScaler = 0.0; + swrast->_IntegerAccumMode = GL_FALSE; + swrast->_IntegerAccumScaler = 0.0; } RENDER_START(ctx); - if (ctx->IntegerAccumMode) { + if (swrast->_IntegerAccumMode) { /* just copy values into accum buffer */ GLuint j; GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4; - assert(ctx->IntegerAccumScaler > 0.0); - assert(ctx->IntegerAccumScaler <= 1.0); + assert(swrast->_IntegerAccumScaler > 0.0); + assert(swrast->_IntegerAccumScaler <= 1.0); for (j = 0; j < height; j++) { GLuint i, i4; gl_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba); @@ -431,15 +435,15 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, case GL_RETURN: /* May have to leave optimized accum buffer mode */ - if (ctx->IntegerAccumMode && value != 1.0) + if (swrast->_IntegerAccumMode && value != 1.0) rescale_accum(ctx); RENDER_START(ctx); - if (ctx->IntegerAccumMode && ctx->IntegerAccumScaler > 0) { + if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) { /* build lookup table to avoid many floating point multiplies */ static GLchan multTable[32768]; static GLfloat prevMult = 0.0; - const GLfloat mult = ctx->IntegerAccumScaler; + const GLfloat mult = swrast->_IntegerAccumScaler; const GLint max = MIN2((GLint) (256 / mult), 32767); GLuint j; if (mult != prevMult) { @@ -448,8 +452,8 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, prevMult = mult; } - assert(ctx->IntegerAccumScaler > 0.0); - assert(ctx->IntegerAccumScaler <= 1.0); + assert(swrast->_IntegerAccumScaler > 0.0); + assert(swrast->_IntegerAccumScaler <= 1.0); for (j = 0; j < height; j++) { const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4; GLuint i, i4; -- cgit v1.2.3