From fd5511d27fc44096117c47ab503fb5b47f993061 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 29 Dec 2009 16:17:14 -0700 Subject: mesa: implement per-buffer color masking This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0. The ctx->Color.ColorMask field is now a 2-D array. Until drivers are modified to support per-buffer color masking, they can just look at the 0th color mask. The new _mesa_ColorMaskIndexed() function will be called by glColorMaskIndexedEXT() or glColorMaski(). --- src/mesa/swrast/s_accum.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/swrast/s_accum.c') diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index c6c7dbf5cf..2d8c361e5d 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -528,7 +528,7 @@ accum_return(GLcontext *ctx, GLfloat value, for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) { struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer]; if (masking) { - _swrast_mask_rgba_span(ctx, rb, &span); + _swrast_mask_rgba_span(ctx, rb, &span, buffer); } rb->PutRow(ctx, rb, width, xpos, ypos + i, span.array->rgba, NULL); } -- cgit v1.2.3