From aa8abf8081023c00469b6c88760ed0291033eb6e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 16 Sep 2005 04:16:48 +0000 Subject: Rework the texture filtering functions a bit. No need to pass the texture unit number as an argument. --- src/mesa/swrast/s_atifragshader.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/mesa/swrast/s_atifragshader.c') diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 292f00e946..0c695ca854 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -43,9 +43,9 @@ fetch_texel(GLcontext * ctx, const GLfloat texcoord[4], GLfloat lambda, SWcontext *swrast = SWRAST_CONTEXT(ctx); /* XXX use a float-valued TextureSample routine here!!! */ - swrast->TextureSample[unit] (ctx, unit, ctx->Texture.Unit[unit]._Current, - 1, (const GLfloat(*)[4]) texcoord, - &lambda, &rgba); + swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current, + 1, (const GLfloat(*)[4]) texcoord, + &lambda, &rgba); color[0] = CHAN_TO_FLOAT(rgba[0]); color[1] = CHAN_TO_FLOAT(rgba[1]); color[2] = CHAN_TO_FLOAT(rgba[2]); -- cgit v1.2.3