From f9995b30756140724f41daf963fa06167912be7f Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Tue, 12 Oct 2010 12:26:10 -0400 Subject: Drop GLcontext typedef and use struct gl_context instead --- src/mesa/swrast/s_blend.c | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'src/mesa/swrast/s_blend.c') diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c index 5b090c72c7..1a550c445d 100644 --- a/src/mesa/swrast/s_blend.c +++ b/src/mesa/swrast/s_blend.c @@ -70,7 +70,7 @@ * Any chanType ok. */ static void _BLENDAPI -blend_noop(GLcontext *ctx, GLuint n, const GLubyte mask[], +blend_noop(struct gl_context *ctx, GLuint n, const GLubyte mask[], GLvoid *src, const GLvoid *dst, GLenum chanType) { GLint bytes; @@ -98,7 +98,7 @@ blend_noop(GLcontext *ctx, GLuint n, const GLubyte mask[], * Any chanType ok. */ static void _BLENDAPI -blend_replace(GLcontext *ctx, GLuint n, const GLubyte mask[], +blend_replace(struct gl_context *ctx, GLuint n, const GLubyte mask[], GLvoid *src, const GLvoid *dst, GLenum chanType) { ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); @@ -118,7 +118,7 @@ blend_replace(GLcontext *ctx, GLuint n, const GLubyte mask[], * glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). */ static void _BLENDAPI -blend_transparency_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[], +blend_transparency_ubyte(struct gl_context *ctx, GLuint n, const GLubyte mask[], GLvoid *src, const GLvoid *dst, GLenum chanType) { GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; @@ -163,7 +163,7 @@ blend_transparency_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[], static void _BLENDAPI -blend_transparency_ushort(GLcontext *ctx, GLuint n, const GLubyte mask[], +blend_transparency_ushort(struct gl_context *ctx, GLuint n, const GLubyte mask[], GLvoid *src, const GLvoid *dst, GLenum chanType) { GLushort (*rgba)[4] = (GLushort (*)[4]) src; @@ -201,7 +201,7 @@ blend_transparency_ushort(GLcontext *ctx, GLuint n, const GLubyte mask[], static void _BLENDAPI -blend_transparency_float(GLcontext *ctx, GLuint n, const GLubyte mask[], +blend_transparency_float(struct gl_context *ctx, GLuint n, const GLubyte mask[], GLvoid *src, const GLvoid *dst, GLenum chanType) { GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; @@ -243,7 +243,7 @@ blend_transparency_float(GLcontext *ctx, GLuint n, const GLubyte mask[], * Any chanType ok. */ static void _BLENDAPI -blend_add(GLcontext *ctx, GLuint n, const GLubyte mask[], +blend_add(struct gl_context *ctx, GLuint n, const GLubyte mask[], GLvoid *src, const GLvoid *dst, GLenum chanType) { GLuint i; @@ -309,7 +309,7 @@ blend_add(GLcontext *ctx, GLuint n, const GLubyte mask[], * Any chanType ok. */ static void _BLENDAPI -blend_min(GLcontext *ctx, GLuint n, const GLubyte mask[], +blend_min(struct gl_context *ctx, GLuint n, const GLubyte mask[], GLvoid *src, const GLvoid *dst, GLenum chanType) { GLuint i; @@ -362,7 +362,7 @@ blend_min(GLcontext *ctx, GLuint n, const GLubyte mask[], * Any chanType ok. */ static void _BLENDAPI -blend_max(GLcontext *ctx, GLuint n, const GLubyte mask[], +blend_max(struct gl_context *ctx, GLuint n, const GLubyte mask[], GLvoid *src, const GLvoid *dst, GLenum chanType) { GLuint i; @@ -416,7 +416,7 @@ blend_max(GLcontext *ctx, GLuint n, const GLubyte mask[], * Any chanType ok. */ static void _BLENDAPI -blend_modulate(GLcontext *ctx, GLuint n, const GLubyte mask[], +blend_modulate(struct gl_context *ctx, GLuint n, const GLubyte mask[], GLvoid *src, const GLvoid *dst, GLenum chanType) { GLuint i; @@ -471,7 +471,7 @@ blend_modulate(GLcontext *ctx, GLuint n, const GLubyte mask[], * \param dest array of pixels from the dest color buffer */ static void -blend_general_float(GLcontext *ctx, GLuint n, const GLubyte mask[], +blend_general_float(struct gl_context *ctx, GLuint n, const GLubyte mask[], GLfloat rgba[][4], GLfloat dest[][4], GLenum chanType) { @@ -816,7 +816,7 @@ blend_general_float(GLcontext *ctx, GLuint n, const GLubyte mask[], * Do any blending operation, any chanType. */ static void -blend_general(GLcontext *ctx, GLuint n, const GLubyte mask[], +blend_general(struct gl_context *ctx, GLuint n, const GLubyte mask[], void *src, const void *dst, GLenum chanType) { GLfloat rgbaF[MAX_WIDTH][4], destF[MAX_WIDTH][4]; @@ -892,7 +892,7 @@ blend_general(GLcontext *ctx, GLuint n, const GLubyte mask[], * Result: the ctx->Color.BlendFunc pointer is updated. */ void -_swrast_choose_blend_func(GLcontext *ctx, GLenum chanType) +_swrast_choose_blend_func(struct gl_context *ctx, GLenum chanType) { SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLenum eq = ctx->Color.BlendEquationRGB; @@ -985,7 +985,7 @@ _swrast_choose_blend_func(GLcontext *ctx, GLenum chanType) * pixel coordinates. */ void -_swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb, SWspan *span) +_swrast_blend_span(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span) { SWcontext *swrast = SWRAST_CONTEXT(ctx); void *rbPixels; -- cgit v1.2.3