From 18a285a5e244b7405b85feb7315a30d99920ec5d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 16 Mar 2002 00:53:15 +0000 Subject: Lots of changes related to framebuffer/window buffer resizing. Basically, instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers(). --- src/mesa/swrast/s_buffers.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/mesa/swrast/s_buffers.c') diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index 50515415df..d787acfafb 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -1,4 +1,4 @@ -/* $Id: s_buffers.c,v 1.9 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_buffers.c,v 1.10 2002/03/16 00:53:15 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -242,19 +242,19 @@ _swrast_Clear( GLcontext *ctx, GLbitfield mask, void -_swrast_alloc_buffers( GLcontext *ctx ) +_swrast_alloc_buffers( GLframebuffer *buffer ) { /* Reallocate other buffers if needed. */ - if (ctx->DrawBuffer->UseSoftwareDepthBuffer) { - _mesa_alloc_depth_buffer( ctx ); + if (buffer->UseSoftwareDepthBuffer) { + _mesa_alloc_depth_buffer( buffer ); } - if (ctx->DrawBuffer->UseSoftwareStencilBuffer) { - _mesa_alloc_stencil_buffer( ctx ); + if (buffer->UseSoftwareStencilBuffer) { + _mesa_alloc_stencil_buffer( buffer ); } - if (ctx->DrawBuffer->UseSoftwareAccumBuffer) { - _mesa_alloc_accum_buffer( ctx ); + if (buffer->UseSoftwareAccumBuffer) { + _mesa_alloc_accum_buffer( buffer ); } - if (ctx->DrawBuffer->UseSoftwareAlphaBuffers) { - _mesa_alloc_alpha_buffers( ctx ); + if (buffer->UseSoftwareAlphaBuffers) { + _mesa_alloc_alpha_buffers( buffer ); } } -- cgit v1.2.3