From 5c6aec2f39e1c3bbb218ad19b5b475028125105a Mon Sep 17 00:00:00 2001 From: Jon Smirl Date: Sun, 8 May 2005 05:01:03 +0000 Subject: dri fb works using renderbuffers now in RGBA mode --- src/mesa/swrast/s_buffers.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/mesa/swrast/s_buffers.c') diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index d2a8572e1c..bf0e227087 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -261,7 +261,8 @@ clear_color_buffers(GLcontext *ctx) for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers[0]; i++) { struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][i]; #if OLD_RENDERBUFFER /* this is obsolete code */ - swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer, + if (swrast->Driver.SetBuffer) + swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer, ctx->DrawBuffer->_ColorDrawBit[0][i]); #endif @@ -426,5 +427,6 @@ _swrast_use_draw_buffer( GLcontext *ctx ) /* glDrawBuffer(GL_NONE) */ swrast->CurrentBufferBit = BUFFER_BIT_FRONT_LEFT; /* we always have this buffer */ - swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer, swrast->CurrentBufferBit); + if (swrast->Driver.SetBuffer) + swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer, swrast->CurrentBufferBit); } -- cgit v1.2.3