From f431a3fb4dc1bf860203d79e54657e3a62bc50df Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 13 Jul 2001 20:07:37 +0000 Subject: assorted changes for supporting GLfloat color channels (not done) --- src/mesa/swrast/s_context.h | 26 ++++++++++++++++++++------ 1 file changed, 20 insertions(+), 6 deletions(-) (limited to 'src/mesa/swrast/s_context.h') diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 03f6961001..5aad31683b 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -1,4 +1,4 @@ -/* $Id: s_context.h,v 1.10 2001/05/17 09:32:17 keithw Exp $ */ +/* $Id: s_context.h,v 1.11 2001/07/13 20:07:37 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -167,25 +167,39 @@ typedef struct } SWcontext; -void +extern void _swrast_validate_derived( GLcontext *ctx ); #define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context) #define RENDER_START(SWctx, GLctx) \ - do { \ + do { \ if ((SWctx)->Driver.SpanRenderStart) { \ (*(SWctx)->Driver.SpanRenderStart)(GLctx); \ - } \ + } \ } while (0) #define RENDER_FINISH(SWctx, GLctx) \ - do { \ + do { \ if ((SWctx)->Driver.SpanRenderFinish) { \ (*(SWctx)->Driver.SpanRenderFinish)(GLctx); \ - } \ + } \ } while (0) + +/* + * XXX these macros are just bandages for now in order to make + * CHAN_BITS==32 compile cleanly. + * These should probably go elsewhere at some point. + */ +#if CHAN_TYPE == GL_FLOAT +#define ChanToFixed(X) FloatToFixed(X) +#define FixedToChan(X) FixedToFloat(X) +#else +#define ChanToFixed(X) IntToFixed(X) +#define FixedToChan(X) FixedToInt(X) +#endif + #endif -- cgit v1.2.3