From 2ef866d1fc0a5cc5ef8543d65744dfd4da4dbbaf Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 21 Jan 2002 18:12:34 +0000 Subject: Klaus's latest patches and some clean-up --- src/mesa/swrast/s_fog.c | 86 +++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 73 insertions(+), 13 deletions(-) (limited to 'src/mesa/swrast/s_fog.c') diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index 4441141bdd..5a8ac878cd 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -1,4 +1,4 @@ -/* $Id: s_fog.c,v 1.16 2001/12/18 04:06:46 brianp Exp $ */ +/* $Id: s_fog.c,v 1.17 2002/01/21 18:12:34 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -38,7 +38,7 @@ -/* +/** * Used to convert current raster distance to a fog factor in [0,1]. */ GLfloat @@ -70,7 +70,7 @@ _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z) -/* +/** * Apply fog to a span of RGBA pixels. * Input: ctx - * span - where span->fog and span->fogStep have to be set. @@ -102,7 +102,40 @@ _mesa_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span, } } -/* + +/** + * Apply fog given in an array to RGBA pixels. + * Input: ctx - + * span - + * fog - array of fog factors in [0,1] + * red, green, blue, alpha - pixel colors + * Output: red, green, blue, alpha - fogged pixel colors + */ +void +_mesa_fog_rgba_pixels_with_array( const GLcontext *ctx, struct sw_span *span, + const GLfloat fog[], GLchan rgba[][4] ) +{ + GLuint i; + GLchan rFog, gFog, bFog; + + ASSERT(fog != NULL); + ASSERT(ctx->Fog.Enabled); + ASSERT(span->filledColor == GL_TRUE); + + UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); + UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); + UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]); + + for (i = span->start; i < span->end; i++) { + const GLfloat f = fog[i]; + const GLfloat g = 1.0F - f; + rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + g * rFog); + rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + g * gFog); + rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + g * bFog); + } +} + +/** * Apply fog to an array of RGBA pixels. * Input: n - number of pixels * fog - array of fog factors in [0,1] @@ -132,7 +165,7 @@ _old_fog_rgba_pixels( const GLcontext *ctx, } -/* +/** * Apply fog to a span of color index pixels. * Input: ctx - * span - where span->fog and span->fogStep have to be set. @@ -158,7 +191,33 @@ _mesa_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, } } -/* + +/** + * Apply fog given in an array to a span of color index pixels. + * Input: ctx - + * span - + * fog - array of fog factors in [0,1] + * index - pixel color indexes + * Output: index - fogged pixel color indexes + */ +void +_mesa_fog_ci_pixels_with_array( const GLcontext *ctx, struct sw_span *span, + const GLfloat fog[], GLuint index[] ) +{ + GLuint idx = (GLuint) ctx->Fog.Index; + GLuint i; + + ASSERT(fog != NULL); + ASSERT(ctx->Fog.Enabled); + ASSERT(span->filledColor == GL_TRUE); + + for (i = span->start; i < span->end; i++) { + const GLfloat f = CLAMP(fog[i], 0.0F, 1.0F); + index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx); + } +} + +/** * Apply fog to an array of color index pixels. * Input: n - number of pixels * fog - array of fog factors in [0,1] @@ -180,7 +239,7 @@ _old_fog_ci_pixels( const GLcontext *ctx, -/* +/** * Calculate fog factors (in [0,1]) from window z values * Input: n - number of pixels * z - array of integer depth values @@ -321,7 +380,7 @@ compute_fog_factors_from_z( const GLcontext *ctx, } -/* +/** * Apply fog to a span of RGBA pixels. * Input: ctx - * span - where span->depth has to be filled. @@ -341,10 +400,11 @@ _mesa_depth_fog_rgba_pixels(const GLcontext *ctx, struct sw_span *span, ASSERT(span->filledColor == GL_TRUE); compute_fog_factors_from_z(ctx, span->end, span->depth, fogFact ); - _old_fog_rgba_pixels( ctx, span->end, fogFact, rgba ); + _mesa_fog_rgba_pixels_with_array( ctx, span, fogFact, rgba ); } -/* + +/** * Apply fog to an array of RGBA pixels. * Input: n - number of pixels * z - array of integer depth values @@ -362,7 +422,7 @@ _old_depth_fog_rgba_pixels( const GLcontext *ctx, } -/* +/** * Apply fog to a span of color index pixels. * Input: ctx - * span - where span->depth has to be filled. @@ -382,11 +442,11 @@ _mesa_depth_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, ASSERT(span->filledColor == GL_TRUE); compute_fog_factors_from_z(ctx, span->end, span->depth, fogFact ); - _old_fog_ci_pixels( ctx, span->end, fogFact, index ); + _mesa_fog_ci_pixels_with_array( ctx, span, fogFact, index ); } -/* +/** * Apply fog to an array of color index pixels. * Input: n - number of pixels * z - array of integer depth values -- cgit v1.2.3