From e3a051e0538a605551f4d58294c94f5eb00ed07f Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 31 Oct 2000 18:00:04 +0000 Subject: Moved software rasterizer functionality to new directory. --- src/mesa/swrast/s_fog.c | 188 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 188 insertions(+) create mode 100644 src/mesa/swrast/s_fog.c (limited to 'src/mesa/swrast/s_fog.c') diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c new file mode 100644 index 0000000000..32fafe617c --- /dev/null +++ b/src/mesa/swrast/s_fog.c @@ -0,0 +1,188 @@ +/* $Id: s_fog.c,v 1.1 2000/10/31 18:00:04 keithw Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "colormac.h" +#include "context.h" +#include "macros.h" +#include "mmath.h" + +#include "s_fog.h" + + +/* + * Apply fog to an array of RGBA pixels. + * Input: n - number of pixels + * fog - array of interpolated screen-space fog coordinates in [0..1] + * red, green, blue, alpha - pixel colors + * Output: red, green, blue, alpha - fogged pixel colors + */ +void +_mesa_fog_rgba_pixels( const GLcontext *ctx, + GLuint n, + const GLfixed fog[], + GLchan rgba[][4] ) +{ + GLfixed rFog = ctx->Fog.Color[0] * CHAN_MAXF; + GLfixed gFog = ctx->Fog.Color[1] * CHAN_MAXF; + GLfixed bFog = ctx->Fog.Color[2] * CHAN_MAXF; + GLuint i; + + for (i=0;i> FIXED_SHIFT; + rgba[i][1] = (f*rgba[i][1] + g*gFog) >> FIXED_SHIFT; + rgba[i][2] = (f*rgba[i][2] + g*bFog) >> FIXED_SHIFT; + } +} + + + + +/* + * Apply fog to an array of color index pixels. + * Input: n - number of pixels + * z - array of integer depth values + * index - pixel color indexes + * Output: index - fogged pixel color indexes + */ +void +_mesa_fog_ci_pixels( const GLcontext *ctx, + GLuint n, const GLfixed fog[], GLuint index[] ) +{ + GLuint idx = ctx->Fog.Index; + GLuint i; + + for (i=0;iProjectionMatrix.m[10]; + GLfloat d = ctx->ProjectionMatrix.m[14]; + GLuint i; + + GLfloat tz = ctx->Viewport.WindowMap.m[MAT_TZ]; + GLfloat szInv = 1.0F / ctx->Viewport.WindowMap.m[MAT_SZ]; + + switch (ctx->Fog.Mode) { + case GL_LINEAR: + { + GLfloat fogEnd = ctx->Fog.End; + GLfloat fogScale = (GLfloat) FIXED_ONE / (ctx->Fog.End - + ctx->Fog.Start); + for (i=0;iFog.Density * eyez )); + } + break; + case GL_EXP2: + { + GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density; + for (i=0;i