From aa8abf8081023c00469b6c88760ed0291033eb6e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 16 Sep 2005 04:16:48 +0000 Subject: Rework the texture filtering functions a bit. No need to pass the texture unit number as an argument. --- src/mesa/swrast/s_nvfragprog.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/swrast/s_nvfragprog.c') diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c index 5ec1ce078f..1f9ec448c2 100644 --- a/src/mesa/swrast/s_nvfragprog.c +++ b/src/mesa/swrast/s_nvfragprog.c @@ -55,7 +55,7 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, SWcontext *swrast = SWRAST_CONTEXT(ctx); /* XXX use a float-valued TextureSample routine here!!! */ - swrast->TextureSample[unit](ctx, unit, ctx->Texture.Unit[unit]._Current, + swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current, 1, (const GLfloat (*)[4]) texcoord, &lambda, &rgba); color[0] = CHAN_TO_FLOAT(rgba[0]); @@ -88,7 +88,7 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], texcoord[0], texcoord[1], texcoord[3], 1.0F / texcoord[3]); - swrast->TextureSample[unit](ctx, unit, ctx->Texture.Unit[unit]._Current, + swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current, 1, (const GLfloat (*)[4]) texcoord, &lambda, &rgba); color[0] = CHAN_TO_FLOAT(rgba[0]); -- cgit v1.2.3