From 2a182a98973edc9ecf2936b1288485bb2b3fa722 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Jan 2002 18:32:03 +0000 Subject: LOTS of changes, building upon Klaus's work. struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization. --- src/mesa/swrast/s_pixeltex.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/mesa/swrast/s_pixeltex.h') diff --git a/src/mesa/swrast/s_pixeltex.h b/src/mesa/swrast/s_pixeltex.h index 73aebe22d1..73b09da7f5 100644 --- a/src/mesa/swrast/s_pixeltex.h +++ b/src/mesa/swrast/s_pixeltex.h @@ -1,4 +1,4 @@ -/* $Id: s_pixeltex.h,v 1.4 2002/01/10 16:54:29 brianp Exp $ */ +/* $Id: s_pixeltex.h,v 1.5 2002/01/27 18:32:03 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -31,9 +31,9 @@ #include "mtypes.h" #include "swrast.h" + extern void -_mesa_pixeltexgen(GLcontext *ctx, GLuint n, const GLchan rgba[][4], - GLfloat texcoord[][4]); +_swrast_pixel_texture(GLcontext *ctx, struct sw_span *span); #endif -- cgit v1.2.3