From 1a5f1bdb428ea3ded1e77796590014f89fe78f77 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 16 Nov 2005 04:09:26 +0000 Subject: Use new gl_framebuffer _Depth/_StencilBuffer fields instead of Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points. --- src/mesa/swrast/s_readpix.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/mesa/swrast/s_readpix.c') diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index 1d83dbf1dc..ace8519d61 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -86,7 +86,7 @@ read_depth_pixels( GLcontext *ctx, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *rb = fb->_DepthBuffer; GLboolean bias_or_scale; /* clipping should have been done already */ @@ -168,7 +168,7 @@ read_stencil_pixels( GLcontext *ctx, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + struct gl_renderbuffer *rb = fb->_StencilBuffer; GLint j; ASSERT(rb); @@ -422,8 +422,8 @@ read_depth_stencil_pixels(GLcontext *ctx, struct gl_renderbuffer *depthRb, *stencilRb; GLint i; - depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + depthRb = ctx->ReadBuffer->_DepthBuffer; + stencilRb = ctx->ReadBuffer->_StencilBuffer; ASSERT(depthRb); ASSERT(stencilRb); -- cgit v1.2.3