From 071357096e682e9af59ad45ea5abc444ab431837 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Tue, 21 Mar 2006 10:37:40 +0000 Subject: GLSL fixes: - generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg; --- src/mesa/swrast/s_span.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/mesa/swrast/s_span.c') diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index c4a725fa19..02901a7ed9 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1084,7 +1084,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span) const GLbitfield origArrayMask = span->arrayMask; const GLboolean deferredTexture = !(ctx->Color.AlphaEnabled || ctx->FragmentProgram._Active || - ctx->ShaderObjects.CurrentProgram); + ctx->ShaderObjects._FragmentShaderPresent); ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE || span->primitive == GL_POLYGON || span->primitive == GL_BITMAP); @@ -1156,7 +1156,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span) interpolate_fog(ctx, span); /* Compute fragment colors with fragment program or texture lookups */ - if (ctx->ShaderObjects.CurrentProgram != NULL) { + if (ctx->ShaderObjects._FragmentShaderPresent) { if (span->interpMask & SPAN_Z) _swrast_span_interpolate_z (ctx, span); _swrast_exec_arbshader (ctx, span); @@ -1240,7 +1240,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span) if (span->interpMask & SPAN_FOG) interpolate_fog(ctx, span); - if (ctx->ShaderObjects.CurrentProgram != NULL) { + if (ctx->ShaderObjects._FragmentShaderPresent) { if (span->interpMask & SPAN_Z) _swrast_span_interpolate_z (ctx, span); _swrast_exec_arbshader (ctx, span); -- cgit v1.2.3