From 60174c1aef7c6650a800f16f103a4f9ed2d1004e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 14 Aug 2001 14:08:44 +0000 Subject: Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now. --- src/mesa/swrast/s_span.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/mesa/swrast/s_span.c') diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 8e57296a09..07ab8bd1a5 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.16 2001/07/23 16:08:19 brianp Exp $ */ +/* $Id: s_span.c,v 1.17 2001/08/14 14:08:44 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -859,7 +859,7 @@ _mesa_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, write_all = GL_FALSE; } - /* Texture with alpha test*/ + /* Texture with alpha test */ if (ctx->Color.AlphaEnabled) { /* Texturing without alpha is done after depth-testing which gives a potential speed-up. */ @@ -1015,7 +1015,7 @@ _mesa_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, write_all = GL_FALSE; } - /* Texture with alpha test*/ + /* Texture with alpha test */ if (ctx->Color.AlphaEnabled) { /* Texturing without alpha is done after depth-testing which * gives a potential speed-up. -- cgit v1.2.3