From 96385fa15569e25cd0977e678c0ff3bdab6ef316 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 14 Jul 2001 17:53:04 +0000 Subject: more work on float colors (still not finished) --- src/mesa/swrast/s_texture.c | 164 ++++++++++++++++++++++++-------------------- 1 file changed, 89 insertions(+), 75 deletions(-) (limited to 'src/mesa/swrast/s_texture.c') diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index f659eaa818..fa450db3fd 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.33 2001/07/13 20:07:37 brianp Exp $ */ +/* $Id: s_texture.c,v 1.34 2001/07/14 17:53:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -324,7 +324,7 @@ sample_1d_linear(GLcontext *ctx, { const GLfloat a = FRAC(u); -#if CHAN_BITS == 32 +#if CHAN_TYPE == GL_FLOAT const GLfloat w0 = (1.0F-a); const GLfloat w1 = a ; #else /* CHAN_BITS == 8 || CHAN_BITS == 16 */ @@ -354,7 +354,7 @@ sample_1d_linear(GLcontext *ctx, } } -#if CHAN_BITS == 32 +#if CHAN_TYPE == GL_FLOAT rgba[0] = w0 * t0[0] + w1 * t1[0]; rgba[1] = w0 * t0[1] + w1 * t1[1]; rgba[2] = w0 * t0[2] + w1 * t1[2]; @@ -395,6 +395,16 @@ sample_1d_linear_mipmap_nearest(GLcontext *ctx, +/* + * This is really just needed in order to prevent warnings with some compilers. + */ +#if CHAN_TYPE == GL_FLOAT +#define INTCAST +#else +#define INTCAST (GLint) +#endif + + static void sample_1d_nearest_mipmap_linear(GLcontext *ctx, const struct gl_texture_object *tObj, @@ -413,10 +423,10 @@ sample_1d_nearest_mipmap_linear(GLcontext *ctx, const GLfloat f = FRAC(lambda); sample_1d_nearest(ctx, tObj, tObj->Image[level ], s, t0); sample_1d_nearest(ctx, tObj, tObj->Image[level+1], s, t1); - rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); - rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); - rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); - rgba[ACOMP] = (GLchan) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); + rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); + rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); + rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); + rgba[ACOMP] = (GLchan) INTCAST ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); } } @@ -440,10 +450,10 @@ sample_1d_linear_mipmap_linear(GLcontext *ctx, const GLfloat f = FRAC(lambda); sample_1d_linear(ctx, tObj, tObj->Image[level ], s, t0); sample_1d_linear(ctx, tObj, tObj->Image[level+1], s, t1); - rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); - rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); - rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); - rgba[ACOMP] = (GLchan) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); + rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); + rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); + rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); + rgba[ACOMP] = (GLchan) INTCAST ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); } } @@ -637,7 +647,7 @@ sample_2d_linear(GLcontext *ctx, const GLfloat a = FRAC(u); const GLfloat b = FRAC(v); -#if CHAN_BITS == 32 +#if CHAN_TYPE == GL_FLOAT const GLfloat w00 = (1.0F-a) * (1.0F-b); const GLfloat w10 = a * (1.0F-b); const GLfloat w01 = (1.0F-a) * b ; @@ -691,7 +701,7 @@ sample_2d_linear(GLcontext *ctx, palette_sample(ctx, tObj, t11[0], t11); } } -#if CHAN_BITS == 32 +#if CHAN_TYPE == GL_FLOAT rgba[0] = w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0]; rgba[1] = w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1]; rgba[2] = w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2]; @@ -753,10 +763,10 @@ sample_2d_nearest_mipmap_linear(GLcontext *ctx, const GLfloat f = FRAC(lambda); sample_2d_nearest(ctx, tObj, tObj->Image[level ], s, t, t0); sample_2d_nearest(ctx, tObj, tObj->Image[level+1], s, t, t1); - rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); - rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); - rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); - rgba[ACOMP] = (GLchan) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); + rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); + rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); + rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); + rgba[ACOMP] = (GLchan) INTCAST ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); } } @@ -780,10 +790,10 @@ sample_2d_linear_mipmap_linear(GLcontext *ctx, const GLfloat f = FRAC(lambda); sample_2d_linear(ctx, tObj, tObj->Image[level ], s, t, t0); sample_2d_linear(ctx, tObj, tObj->Image[level+1], s, t, t1); - rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); - rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); - rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); - rgba[ACOMP] = (GLchan) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); + rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); + rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); + rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); + rgba[ACOMP] = (GLchan) INTCAST ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); } } @@ -1082,7 +1092,7 @@ sample_3d_linear(GLcontext *ctx, const GLfloat b = FRAC(v); const GLfloat c = FRAC(w); -#if CHAN_BITS == 32 +#if CHAN_TYPE == GL_FLOAT /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */ GLfloat w000 = (1.0F-a) * (1.0F-b) * (1.0F-c); GLfloat w100 = a * (1.0F-b) * (1.0F-c); @@ -1181,7 +1191,7 @@ sample_3d_linear(GLcontext *ctx, } } -#if CHAN_BITS == 32 +#if CHAN_TYPE == GL_FLOAT rgba[0] = w000*t000[0] + w010*t010[0] + w001*t001[0] + w011*t011[0] + w100*t100[0] + w110*t110[0] + w101*t101[0] + w111*t111[0]; rgba[1] = w000*t000[1] + w010*t010[1] + w001*t001[1] + w011*t011[1] + @@ -1257,10 +1267,10 @@ sample_3d_nearest_mipmap_linear(GLcontext *ctx, const GLfloat f = FRAC(lambda); sample_3d_nearest(ctx, tObj, tObj->Image[level ], s, t, r, t0); sample_3d_nearest(ctx, tObj, tObj->Image[level+1], s, t, r, t1); - rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); - rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); - rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); - rgba[ACOMP] = (GLchan) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); + rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); + rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); + rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); + rgba[ACOMP] = (GLchan) INTCAST ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); } } @@ -1283,10 +1293,10 @@ sample_3d_linear_mipmap_linear(GLcontext *ctx, const GLfloat f = FRAC(lambda); sample_3d_linear(ctx, tObj, tObj->Image[level ], s, t, r, t0); sample_3d_linear(ctx, tObj, tObj->Image[level+1], s, t, r, t1); - rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); - rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); - rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); - rgba[ACOMP] = (GLchan) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); + rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); + rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); + rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); + rgba[ACOMP] = (GLchan) INTCAST ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); } } @@ -1562,10 +1572,10 @@ sample_cube_nearest_mipmap_linear(GLcontext *ctx, const GLfloat f = FRAC(lambda); sample_2d_nearest(ctx, tObj, images[level ], newS, newT, t0); sample_2d_nearest(ctx, tObj, images[level+1], newS, newT, t1); - rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); - rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); - rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); - rgba[ACOMP] = (GLchan) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); + rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); + rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); + rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); + rgba[ACOMP] = (GLchan) INTCAST ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); } } @@ -1592,10 +1602,10 @@ sample_cube_linear_mipmap_linear(GLcontext *ctx, const GLfloat f = FRAC(lambda); sample_2d_linear(ctx, tObj, images[level ], newS, newT, t0); sample_2d_linear(ctx, tObj, images[level+1], newS, newT, t1); - rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); - rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); - rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); - rgba[ACOMP] = (GLchan) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); + rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); + rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); + rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); + rgba[ACOMP] = (GLchan) INTCAST ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); } } @@ -1676,6 +1686,7 @@ sample_lambda_cube( GLcontext *ctx, GLuint texUnit, } } + static void null_sample_func( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, @@ -1685,6 +1696,8 @@ null_sample_func( GLcontext *ctx, GLuint texUnit, { } + + /**********************************************************************/ /* Texture Sampling Setup */ /**********************************************************************/ @@ -1936,17 +1949,17 @@ texture_combine(const GLcontext *ctx, if (RGBshift) { for (i = 0; i < n; i++) { #if CHAN_TYPE == GL_FLOAT - GLchan r = arg0[i][RCOMP] * RGBmult; - GLchan g = arg0[i][GCOMP] * RGBmult; - GLchan b = arg0[i][BCOMP] * RGBmult; + rgba[i][RCOMP] = arg0[i][RCOMP] * RGBmult; + rgba[i][GCOMP] = arg0[i][GCOMP] * RGBmult; + rgba[i][BCOMP] = arg0[i][BCOMP] * RGBmult; #else GLuint r = (GLuint) arg0[i][RCOMP] << RGBshift; GLuint g = (GLuint) arg0[i][GCOMP] << RGBshift; GLuint b = (GLuint) arg0[i][BCOMP] << RGBshift; -#endif rgba[i][RCOMP] = MIN2(r, CHAN_MAX); rgba[i][GCOMP] = MIN2(g, CHAN_MAX); rgba[i][BCOMP] = MIN2(b, CHAN_MAX); +#endif } } else { @@ -1967,17 +1980,17 @@ texture_combine(const GLcontext *ctx, #endif for (i = 0; i < n; i++) { #if CHAN_TYPE == GL_FLOAT - GLchan r = arg0[i][RCOMP] * arg1[i][RCOMP] * RGBmult; - GLuint g = arg0[i][GCOMP] * arg1[i][GCOMP] * RGBmult; - GLuint b = arg0[i][BCOMP] * arg1[i][BCOMP] * RGBmult; + rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * RGBmult; + rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * RGBmult; + rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * RGBmult; #else GLuint r = PROD(arg0[i][RCOMP], arg1[i][RCOMP]) >> shift; GLuint g = PROD(arg0[i][GCOMP], arg1[i][GCOMP]) >> shift; GLuint b = PROD(arg0[i][BCOMP], arg1[i][BCOMP]) >> shift; -#endif rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX); rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX); rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX); +#endif } } break; @@ -1987,17 +2000,17 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; for (i = 0; i < n; i++) { #if CHAN_TYPE == GL_FLOAT - GLchan r = (arg0[i][RCOMP] + arg1[i][RCOMP]) * RGBmult; - GLchan g = (arg0[i][GCOMP] + arg1[i][GCOMP]) * RGBmult; - GLchan b = (arg0[i][BCOMP] + arg1[i][BCOMP]) * RGBmult; + rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * RGBmult; + rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * RGBmult; + rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP]) * RGBmult; #else GLint r = ((GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP]) << RGBshift; GLint g = ((GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP]) << RGBshift; GLint b = ((GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP]) << RGBshift; -#endif rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX); rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX); rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX); +#endif } } break; @@ -2007,9 +2020,9 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; for (i = 0; i < n; i++) { #if CHAN_TYPE == GL_FLOAT - GLchan r = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5) * RGBmult; - GLchan g = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * RGBmult; - GLchan b = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * RGBmult; + rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5) * RGBmult; + rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * RGBmult; + rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * RGBmult; #else GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] -half; GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] -half; @@ -2017,10 +2030,10 @@ texture_combine(const GLcontext *ctx, r = (r < 0) ? 0 : r << RGBshift; g = (g < 0) ? 0 : g << RGBshift; b = (b < 0) ? 0 : b << RGBshift; -#endif rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX); rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX); rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX); +#endif } } break; @@ -2034,11 +2047,11 @@ texture_combine(const GLcontext *ctx, #endif for (i = 0; i < n; i++) { #if CHAN_TYPE == GL_FLOAT - GLchan r = (arg0[i][RCOMP] * arg2[i][RCOMP] + + rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] + arg1[i][RCOMP] * (CHAN_MAXF - arg2[i][RCOMP])) * RGBmult; - GLchan g = (arg0[i][GCOMP] * arg2[i][GCOMP] + + rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] + arg1[i][GCOMP] * (CHAN_MAXF - arg2[i][GCOMP])) * RGBmult; - GLchan b = (arg0[i][BCOMP] * arg2[i][BCOMP] + + rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] + arg1[i][BCOMP] * (CHAN_MAXF - arg2[i][BCOMP])) * RGBmult; #else GLuint r = (PROD(arg0[i][RCOMP], arg2[i][RCOMP]) @@ -2050,10 +2063,10 @@ texture_combine(const GLcontext *ctx, GLuint b = (PROD(arg0[i][BCOMP], arg2[i][BCOMP]) + PROD(arg1[i][BCOMP], CHAN_MAX - arg2[i][BCOMP])) >> shift; -#endif rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX); rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX); rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX); +#endif } } break; @@ -2063,17 +2076,17 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; for (i = 0; i < n; i++) { #if CHAN_TYPE == GL_FLOAT - GLchan r = (arg0[i][RCOMP] - arg1[i][RCOMP]) * RGBmult; - GLchan g = (arg0[i][GCOMP] - arg1[i][GCOMP]) * RGBmult; - GLchan b = (arg0[i][BCOMP] - arg1[i][BCOMP]) * RGBmult; + rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * RGBmult; + rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * RGBmult; + rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * RGBmult; #else GLint r = ((GLint) arg0[i][RCOMP] - (GLint) arg1[i][RCOMP]) << RGBshift; GLint g = ((GLint) arg0[i][GCOMP] - (GLint) arg1[i][GCOMP]) << RGBshift; GLint b = ((GLint) arg0[i][BCOMP] - (GLint) arg1[i][BCOMP]) << RGBshift; -#endif rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX); rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX); rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX); +#endif } } break; @@ -2141,11 +2154,11 @@ texture_combine(const GLcontext *ctx, #endif for (i = 0; i < n; i++) { #if CHAN_TYPE == GL_FLOAT - GLchan a = arg0[i][ACOMP] * arg1[i][ACOMP] * Amult; + rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * Amult; #else GLuint a = (PROD(arg0[i][ACOMP], arg1[i][ACOMP]) >> shift); -#endif rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX); +#endif } } break; @@ -2155,8 +2168,7 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; for (i = 0; i < n; i++) { #if CHAN_TYPE == GL_FLOAT - GLchan a = (arg0[i][ACOMP] + arg1[i][ACOMP]) * Amult; - rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAXF); + rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * Amult; #else GLint a = ((GLint) arg0[i][ACOMP] + arg1[i][ACOMP]) << Ashift; rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX); @@ -2170,12 +2182,12 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; for (i = 0; i < n; i++) { #if CHAN_TYPE == GL_FLOAT - GLchan a = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * Amult; + rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * Amult; #else GLint a = (GLint) arg0[i][ACOMP] + (GLint) arg1[i][ACOMP] -half; a = (a < 0) ? 0 : a << Ashift; -#endif rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX); +#endif } } break; @@ -2189,15 +2201,15 @@ texture_combine(const GLcontext *ctx, #endif for (i=0; i> shift; -#endif rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX); +#endif } } break; @@ -2207,11 +2219,11 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; for (i = 0; i < n; i++) { #if CHAN_TYPE == GL_FLOAT - GLchan a = (arg0[i][ACOMP] - arg1[i][ACOMP]) * Amult; + rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * Amult; #else GLint a = ((GLint) arg0[i][ACOMP] - (GLint) arg1[i][ACOMP]) << RGBshift; -#endif rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX); +#endif } } break; @@ -2503,6 +2515,8 @@ apply_texture( const GLcontext *ctx, } break; + /* XXX don't clamp results if GLchan is float??? */ + case GL_ADD: /* GL_EXT_texture_add_env */ switch (format) { case GL_ALPHA: -- cgit v1.2.3