From b7f5e92f1749ce4601a758f66ddc64959f11742b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 12 Apr 2002 15:39:58 +0000 Subject: Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive type, width, interp mask and array mask. --- src/mesa/swrast/s_texture.c | 45 +++++++++++++++++++++------------------------ 1 file changed, 21 insertions(+), 24 deletions(-) (limited to 'src/mesa/swrast/s_texture.c') diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 617c04ca68..060c8e136d 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.58 2002/04/04 16:56:24 brianp Exp $ */ +/* $Id: s_texture.c,v 1.59 2002/04/12 15:39:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -3329,26 +3329,30 @@ apply_texture( const GLcontext *ctx, * Apply a unit of texture mapping to the incoming fragments. */ void -_swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, - GLfloat texcoords[][4], GLfloat lambda[], - CONST GLchan primary_rgba[][4], - GLchan rgba[][4] ) +_swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, + struct sw_span *span, + CONST GLchan primary_rgba[][4]) { const GLuint mask = TEXTURE0_ANY << (texUnit * 4); + GLfloat (*texcoords)[4] = span->texcoords[texUnit]; + GLfloat *lambda = span->lambda[texUnit]; + if (ctx->Texture._ReallyEnabled & mask) { const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit]; + + ASSERT(span->arrayMask & SPAN_TEXTURE); if (textureUnit->_Current) { /* XXX need this? */ const struct gl_texture_object *curObj = textureUnit->_Current; GLchan texel[MAX_WIDTH][4]; - if (lambda) { + if (span->arrayMask | SPAN_LAMBDA) { #if 0 float min, max; int i; min = max = lambda[0]; - for (i = 1; i < n; i++) { + for (i = 1; i < span->end; i++) { if (lambda[i] > max) max = lambda[i]; if (lambda[i] < min) @@ -3359,7 +3363,7 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, if (textureUnit->LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ GLuint i; - for (i=0;iend;i++) { lambda[i] += textureUnit->LodBias; } } @@ -3369,7 +3373,7 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, const GLfloat min = curObj->MinLod; const GLfloat max = curObj->MaxLod; GLuint i; - for (i=0;iend;i++) { GLfloat l = lambda[i]; lambda[i] = CLAMP(l, min, max); } @@ -3379,11 +3383,11 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, /* Sample the texture for n fragments */ SWRAST_CONTEXT(ctx)->TextureSample[texUnit]( ctx, texUnit, textureUnit->_Current, - n, texcoords, + span->end, texcoords, lambda, texel ); - apply_texture( ctx, textureUnit, n, primary_rgba, - (const GLchan (*)[4]) texel, rgba ); + apply_texture( ctx, textureUnit, span->end, primary_rgba, + (const GLchan (*)[4]) texel, span->color.rgba ); } } } @@ -3405,6 +3409,7 @@ _swrast_multitexture_fragments( GLcontext *ctx, struct sw_span *span ) GLuint unit; ASSERT(span->end < MAX_WIDTH); + ASSERT(span->arrayMask & SPAN_TEXTURE); /* save copy of the span colors (the GL_PRIMARY_COLOR) */ MEMCPY(primary_rgba, span->color.rgba, 4 * span->end * sizeof(GLchan)); @@ -3412,12 +3417,8 @@ _swrast_multitexture_fragments( GLcontext *ctx, struct sw_span *span ) /* loop over texture units, modifying the span->color.rgba values */ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { if (ctx->Texture.Unit[unit]._ReallyEnabled) { - _swrast_texture_fragments( ctx, unit, span->end, - span->texcoords[unit], - (span->arrayMask & SPAN_LAMBDA) ? - span->lambda[unit] : NULL, - (CONST GLchan (*)[4]) primary_rgba, - span->color.rgba ); + _swrast_texture_fragments( ctx, unit, span, + (CONST GLchan (*)[4]) primary_rgba); } } } @@ -3425,11 +3426,7 @@ _swrast_multitexture_fragments( GLcontext *ctx, struct sw_span *span ) /* Just unit 0 enabled */ ASSERT(ctx->Texture._ReallyEnabled & TEXTURE0_ANY); - _swrast_texture_fragments( ctx, 0, span->end, - span->texcoords[0], - (span->arrayMask & SPAN_LAMBDA) ? - span->lambda[0] : NULL, - (CONST GLchan (*)[4]) span->color.rgba, - span->color.rgba ); + _swrast_texture_fragments( ctx, 0, span, + (CONST GLchan (*)[4]) span->color.rgba); } } -- cgit v1.2.3