From 9c4fd26bcab7e4a5bd97a56deff89b8ea0ae5f1d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 25 Apr 2006 22:55:19 +0000 Subject: update some tests for visual bit depths to use renderbuffers --- src/mesa/swrast/s_triangle.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/swrast/s_triangle.c') diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index f270372345..a1cbd881a7 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -914,7 +914,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span, return; \ } #define RENDER_SPAN( span ) \ - if (ctx->Visual.depthBits <= 16) { \ + if (rb->DepthBits <= 16) { \ GLuint i; \ const GLushort *zRow = (const GLushort *) \ rb->GetPointer(ctx, rb, span.x, span.y); \ @@ -1110,7 +1110,7 @@ _swrast_choose_triangle( GLcontext *ctx ) && ctx->Depth.Mask == GL_TRUE) || swrast->_RasterMask == TEXTURE_BIT) && ctx->Polygon.StippleFlag == GL_FALSE - && ctx->Visual.depthBits <= 16) { + && ctx->DrawBuffer->Visual.depthBits <= 16) { if (swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)) { USE(simple_z_textured_triangle); } -- cgit v1.2.3